sonicfind
5cd243f2c1
input-rec: disable the "Reset" option when a recording uses a savestate
2022-11-27 20:02:29 +00:00
sonicfind
f699807cae
input-rec: updates to bulk read implementation
...
+ Handles edge cases where the file is too small
+ Minor performance optimizations around reserving vector memory space
+ Simpler file seeking
2022-11-27 20:02:29 +00:00
sonicfind
31b7ec7308
input-rec: recording viewer touchup
2022-11-27 20:02:29 +00:00
sonicfind
5ea882dae3
input-rec: remove excessive returns in ControllerInterrupt
2022-11-27 20:02:29 +00:00
sonicfind
1628237ba7
input-rec: replace u64s with u32
...
+ Converts g_inputRecordingFile's total frame count to unsigned long to match.
2022-11-27 20:02:29 +00:00
sonicfind
b86241695d
input-rec: remove private InputRecordingFile::open()
...
The code that gets ran by each branch differs enough that just moving them into openNew() & openExisting() is more beneficial. Removes the unnecessary runtime boolean check.
2022-11-27 20:02:29 +00:00
sonicfind
7bab2d197e
input-rec: touch up InputRecordingFile.h/.cpp
2022-11-27 20:02:29 +00:00
sonicfind
6288f945cd
input-rec: refactor PadData button state control
2022-11-27 20:02:29 +00:00
sonicfind
1356171af5
input-rec : additional m_/s_ variable tags and constexpr placements
2022-11-27 20:02:29 +00:00
Tyler Wilding
409c285f36
input-rec: refresh imgui overlay when recording mode changes while paused
2022-11-27 20:02:29 +00:00
Tyler Wilding
844ff5bb04
input-rec: fix running input recording functions from UI thread
2022-11-27 20:02:29 +00:00
Tyler Wilding
6ae9e7edb5
input-rec: facilitate changing controls immediately for certain edge-cases
2022-11-27 20:02:29 +00:00
Tyler Wilding
a38fbb157d
input-rec: necessary renaming on the wx side
2022-11-27 20:02:29 +00:00
Tyler Wilding
b4db00b979
input-rec: display recording related information with imgui
2022-11-27 20:02:29 +00:00
Tyler Wilding
142a1a392f
input-rec: wire up changes to the rest of the project
2022-11-27 20:02:29 +00:00
Tyler Wilding
c98b90a4e2
input-rec: cleanup irrelevant input recording controls
2022-11-27 20:02:29 +00:00
Tyler Wilding
c5298cf12d
input-rec: refactor main input recording class
2022-11-27 20:02:29 +00:00
Tyler Wilding
9e30fa81de
input-rec: refactor and cleanup the file and logging classes
2022-11-27 20:02:29 +00:00
Tyler Wilding
8f5458f3ae
input-rec: Add very basic file viewer to assist with debugging
2022-11-27 20:02:29 +00:00
refractionpcsx2
0a8f5e97e4
GS-HW: Update validity when resizing a texture during the draw.
2022-11-27 19:15:59 +00:00
refractionpcsx2
92bec955a8
GS-SW: Revert software clamp changes from large TH/TW PR.
...
This change didn't need to be done as the th and tw are sized based on the actual sizes anyway, if these are wrong, the software renderer can crash when trying to draw out of bounds, so this needs to stay as it is.
2022-11-27 08:47:46 +00:00
Connor McLaughlin
89c0d95a94
Common: Slim down RedtapeWindows and correct case
2022-11-27 03:45:54 +00:00
xantares
2c88cd7ac0
CMake: Lowercase Winmm for case-sensitive fs
...
Fix build on mingw from linux
2022-11-26 19:05:58 +00:00
xantares
0440079a24
FileSystem: Use _stat64 routines
2022-11-26 19:05:49 +00:00
xantares
5fbf21c1bd
RedtapeWindows: Lowercase includes for linux fs
2022-11-26 19:03:15 +00:00
refractionpcsx2
e4cc0e04e8
GS-DX11: Fix D3D11_BOX parameters (missing "front")
2022-11-26 18:24:12 +00:00
refractionpcsx2
01179c69ec
CDVD: Correct DMA timing if sectors are buffered.
2022-11-26 18:03:05 +00:00
Connor McLaughlin
038e22e5db
MTGS: Make PresentCurrentFrame() callable from CPU thread
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GS thread can use GSPresentCurrentFrame().
2022-11-26 16:32:39 +00:00
Connor McLaughlin
ebeba2ba17
GS/Vulkan: Enable samplerAnisotropy before using
2022-11-26 16:17:20 +00:00
Connor McLaughlin
daebb5753a
GS/HW: Fix various issues with texture replacements
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- Replacement textures now show in HC usage to give a clearer picture
of VRAM usage.
- Fixed crashes when loading compressed and mipmapped DDS textures.
- Fixed compressed mipmapped textures in Direct3D 12.
- Fixed GPU crashes in D3D11/D3D12/Vulkan when compressed textures went
down the last 1x1 mipmap level.
2022-11-26 16:17:20 +00:00
TellowKrinkle
bb2016889a
3rdparty: Update SDL to 2.26.0
2022-11-25 23:47:32 -06:00
EdnessP
470bbc9899
Patches: Add extended PS2rd support; used by OPL ( #7381 )
2022-11-26 05:07:36 +00:00
refractionpcsx2
527fa587ce
CDVD: Don't account for rotation if sectors are buffered
2022-11-26 05:04:49 +00:00
refractionpcsx2
8a22e44f3b
GS-TC: Make sure if we have an old frame check bounds of other frame
2022-11-26 05:04:38 +00:00
RedDevilus
ad7736f90d
GameDB: Remove blit from PAL being dumb
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The gamefix works well for NTSC, but I had added blit to every version of resident evil doing wrong fixes which were meant for Silent Hill 4 and forget this part where it only gives 10 FPS instead of more.
2022-11-26 03:59:00 +00:00
AKuHAK
2ab27ef42a
formatter: apply editorconig into various files
2022-11-25 22:41:00 +00:00
TellowKrinkle
314c840293
VIF: Reduce alignment of empty hash buckets
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They'll never be in hot codepaths (since they're empty) and memalign with 64-byte alignment is noticeably slower than 16-byte alignment
2022-11-25 20:20:24 +00:00
TellowKrinkle
ee451fe345
Common: Fix slow emulator startup on M1s
2022-11-25 20:20:24 +00:00
JordanTheToaster
50f90aee79
GameDB: Fix incorrect name of SLPM-65140
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Fixes an incorrect game name.
2022-11-25 19:51:10 +00:00
Connor McLaughlin
31c02e5915
FullscreenUI: Don't show game fixes unless advanced is enabled
2022-11-25 16:46:26 +00:00
Connor McLaughlin
d08f4df146
ImGuiFullscreen: Fix navigating to root on Linux
2022-11-25 16:46:26 +00:00
JordanTheToaster
e17f592602
GameDB: Set texture preloading to Partial for Espagaluda
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Setts texture preloading to partial to almost double the speed of the game because it's stupid and seems to absolutely destroy the HC.
2022-11-25 15:27:46 +00:00
lightningterror
50bb362dc9
GS-hw: Further optimize blending equations.
...
Allow to run free sw blend with no texture barriers, more speed for all renderers.
CLAMP 1, negative result will be clamped to 0.
Condition 1:
(0 - Cs)*Alpha + 0, (0 - Cd)*Alpha + 0
Condition 2:
Alpha is either As or F higher than 1.0f
(0 - Cd)*Alpha + Cd, (0 - Cs)*F + Cs
2022-11-25 15:04:04 +01:00
Mrlinkwii
1d1ee314ca
GameDB:Fixing some minor typos
2022-11-25 10:31:31 +00:00
Connor McLaughlin
db8fb7f5a3
AppImage: Don't change current working directory
2022-11-25 10:25:28 +00:00
refractionpcsx2
498fe48255
GS: Combine dirty rects when having matching edges
2022-11-24 11:43:16 +00:00
Connor McLaughlin
2b75f9638d
GS/DX12/Vulkan: Handle out-of-VRAM better
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Instead of immediately failing the allocation, flush the texture pool,
and execute/wait for the command buffer. This will clear out any
textures which have already been freed, and the storage can be reused
for.
2022-11-24 10:38:53 +00:00
Connor McLaughlin
f159d1de55
GS/TextureCache: Better handle batched tiny moves
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e.g. Dark Cloud's menu.
Also prevents an out-of-VRAM situation from crashing.
2022-11-24 10:38:53 +00:00
Connor McLaughlin
eb67c87e20
FullscreenUI: Match settings grouping with Qt
2022-11-24 09:46:49 +00:00
Connor McLaughlin
95953c86ae
VMManager: Write unsafe settings to emulog
2022-11-24 09:46:49 +00:00