Commit Graph

496 Commits

Author SHA1 Message Date
lightningterror a1e5ce246b GameDB: Add HPO Special to Wallace & Gromit - The Curse of the Were-Rabbit.
Fixes misalignment/bloom when upscaling.
2022-10-11 01:37:45 +02:00
lightningterror 97ba76ab47 GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction
Further fixes textures to match sw renderers.
2022-10-11 01:29:58 +02:00
lightningterror 866dee7cc2 GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams.
Issues with HPO special were the clamp optimizations.
2022-10-11 01:08:31 +02:00
PCSX2 Bot 86ca20403e PAD: Update to latest controller database. 2022-10-10 18:05:12 +02:00
Mrlinkwii 37c89ffba3 gamedb: add autoflush to 'The Simpsons: Hit & Run.' 2022-10-09 21:01:40 +01:00
Connor McLaughlin 07a51589cb GameDB: Normalize HW fixes for Xenosaga Episode II 2022-10-09 09:32:28 +02:00
refractionpcsx2 92cd6e8435 GS: Fix DX shader error 2022-10-09 04:53:18 +01:00
TellowKrinkle 0637682eb0 GS:HW: Properly handle fbmask of negative values
Previously was possible with blending and colclip, but now more common with the new hdr algorithm
2022-10-09 04:06:59 +01:00
icup321 b166b1a383 GameDB: Fix missing splash logos in Krome games
Also fixes water textures in TY 2 & 3.
2022-10-08 13:17:51 +01:00
icup321 e359cc5da9 GameDB: Fix ghosting in BlitzTech engine games
Also fixes a few game title issues.
2022-10-07 21:32:01 +01:00
TellowKrinkle 73ae9f8879 GS:HW: Make HDR algorithm more float-precision-friendly
- Use whole numbers instead of 255ths
- Use range -128 - 127 instead of 0 - 255 for accumulation blends
2022-10-07 20:44:53 +02:00
Mrlinkwii 90c541d117 Gamedb: add EE rounding to 'Ty the Tasmanian Tiger 3' 2022-10-06 15:45:51 +01:00
JordanTheToaster e092726070 GameDB: Add Ufficiale PlayStation 2 Speciale Platinum 2007
Adds missing demo entry.
2022-10-05 13:00:16 +01:00
JordanTheToaster 08bf7acb29 GameDB: Add missing Spiderman WoS fix
Adds missing clamp mode fix to PAL version of Spiderman WoS.
2022-10-05 09:18:37 +01:00
suXin 5637ff4228 GameDB: WRC Rally Evolved - Fix delay slot slowdowns 2022-10-04 10:01:13 +01:00
PCSX2 Bot 7f47ce268f PAD: Update to latest controller database. 2022-10-03 18:05:22 +02:00
JordanTheToaster 16f7bdcd33 GameDB: Minor game fixes
Undo VU clamp change for Revenge adds missing Burnout 2 entry and Killzone entry and adds half pixel offset normal to Berserk.
2022-10-02 20:21:38 +01:00
SlyCooperReloadCoded 736b5a2a06
GameDB: Fix some game titles and add some missing fixes (#7121) 2022-10-02 13:18:29 +01:00
JordanTheToaster 92a9aa6d3c GameDB: Update Burnout games VU Clamp mode
Changes the VU Clamp on the Burnout games from none to extra + preserve sign.
2022-10-02 00:42:50 +01:00
Connor McLaughlin 0419de4baf Qt: Add RetroAchievements implementation 2022-10-01 00:00:02 +01:00
Mrlinkwii 1edb856214 Gamedb: fixes for 'Guitar Hero - World Tour' 2022-09-30 23:09:18 +01:00
JordanTheToaster da8a79a857 GameDB: Add Trilinear (PS2) to Burnout games
Trilinear makes the image much smoother and more natural.
2022-09-29 14:28:37 +01:00
Connor McLaughlin cb73017fbe GameDB: Enable full mipmapping + PS2 trilinear for Ape Escape games 2022-09-29 13:28:38 +01:00
RedDevilus 7d1e7f2b58 GameDB: Jackass
GSHWFix halfpixeloffset for upscaling issue
2022-09-28 17:42:09 +01:00
lightningterror 7ef998e438 GameDB: Add a bunch of Korean games. 2022-09-26 19:45:53 +02:00
JordanTheToaster 5db2bef7b0 GameDB: Disable InstantVU1 for SoTC
Disables InstantVU1 for a moderate increase in FPS due to lower VU % usage.
2022-09-25 14:59:16 +02:00
Mrlinkwii 0aea2bac74 GameDB:add HWfixes to Steel Dragon EX 2022-09-23 19:26:41 +01:00
JordanTheToaster 638f2e09ed GameDB: Correct incorrect GTA SA fix
Fixes a mistake someone made adding ee clamping to GTA SA.
2022-09-20 18:09:46 +01:00
icup321 880e2f0d30
GameDB: Spyro NTSC-U bloom fix and add missing PAL demo disc. (#6960)
* Add NTSC-U Spyro fix and missing PAL demo disc

* Add missing PAL Sonic Riders demo disc

* Add HalfPixelOffset fix to Crash Twinsanity demo
Necessary for fixing depth lines in Crash Twinsanity demo.
2022-09-19 18:12:31 +02:00
PCSX2 Bot e5698e6c8f PAD: Update to latest controller database. 2022-09-19 18:08:43 +02:00
JordanTheToaster 96b00e95f5 GameDB: Add missing DB entrys
Adds various missing entry's.
2022-09-18 18:40:11 +01:00
rufotheone-fr 4be34d3cf1 GameDB: fixes letter C + some missing A/B fixes
+ changes asked by refractionpcsx2
2022-09-17 11:05:22 +01:00
noigeaR 09c41b6e20 GameDB: More fixes, less missing 2022-09-15 20:51:56 +01:00
Connor McLaughlin 0f24048cd5 GameDatabase: Add gpuPaletteConversion = 2 value
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.

This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).

An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.

However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.

NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00
noigeaR 0ffdc485d7 GameDB: Fix DOA 2 naming. Yamasa Digi World add missing & fix naming 2022-09-15 12:23:50 +01:00
noigeaR ee88ea90ee GameDB: Fix Kaidou Battle upscaling and add missing games 2022-09-13 21:50:12 +01:00
PCSX2 Bot 7641890910 PAD: Update to latest controller database. 2022-09-12 18:16:09 +02:00
JordanTheToaster 367a69cdfe GameDB: MGS2 Document of text fixes for more versions
Adds EETimingHack to more versions of MGS2 the document of to fix the flickering broken text.
2022-09-10 14:47:34 +01:00
JordanTheToaster 11d3326d73 GameDB: Beyond Good and Evil rendering fix
Fixes shield rendering on BGAE.
2022-09-10 02:59:27 +01:00
noigeaR 291063bd98 GameDB: Add missing games 2022-09-09 20:04:10 +01:00
Mrlinkwii 2ee8236365 Gamedb: upscaling fixes for 'Urbz, The - Sims in the City' 2022-09-08 22:30:00 +01:00
JordanTheToaster 4707c02a34 GameDB: Deus Ex various fixes
Adds round sprite half preload frame data and partial texture preloading to Deus Ex.
2022-09-08 21:38:01 +01:00
JordanTheToaster d0faa14760 GameDB: Death by Degrees FMV line fixes
Adds align sprite to Death by Degrees to fix FMV lines.
2022-09-08 18:28:01 +01:00
Mrlinkwii 256e845e7a Gamedb: Fix 'Muppets Party Cruise' 2022-09-07 20:46:48 +01:00
JordanTheToaster 65b0511d9e GameDB: Kikou graphics fixes
Disables mVU flag speedhack to fix broken graphics.
2022-09-07 09:18:30 +01:00
rufotheone-fr e60e0c02c0
GameDB: fixes letter B (#6973) 2022-09-07 09:17:28 +01:00
TellowKrinkle 1b34eb14f8 GS: Pass through primitive ID in geometry shaders in DX12 and VK
Fixes primid destination alpha on sprites
2022-09-06 21:07:56 +02:00
TellowKrinkle 412480b326 GS: Don't add 10 to date flag to indicate initialization
We already have 1 and 2 dedicated to the job
2022-09-06 21:07:56 +02:00
TellowKrinkle 62f9b16139 GS:OGL: Use blend min for primid destination alpha 2022-09-06 21:07:56 +02:00
PCSX2 Bot 979a105071 PAD: Update to latest controller database. 2022-09-05 18:22:28 +02:00