lightningterror
a1e5ce246b
GameDB: Add HPO Special to Wallace & Gromit - The Curse of the Were-Rabbit.
...
Fixes misalignment/bloom when upscaling.
2022-10-11 01:37:45 +02:00
lightningterror
97ba76ab47
GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction
...
Further fixes textures to match sw renderers.
2022-10-11 01:29:58 +02:00
lightningterror
866dee7cc2
GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams.
...
Issues with HPO special were the clamp optimizations.
2022-10-11 01:08:31 +02:00
PCSX2 Bot
86ca20403e
PAD: Update to latest controller database.
2022-10-10 18:05:12 +02:00
Mrlinkwii
37c89ffba3
gamedb: add autoflush to 'The Simpsons: Hit & Run.'
2022-10-09 21:01:40 +01:00
Connor McLaughlin
07a51589cb
GameDB: Normalize HW fixes for Xenosaga Episode II
2022-10-09 09:32:28 +02:00
refractionpcsx2
92cd6e8435
GS: Fix DX shader error
2022-10-09 04:53:18 +01:00
TellowKrinkle
0637682eb0
GS:HW: Properly handle fbmask of negative values
...
Previously was possible with blending and colclip, but now more common with the new hdr algorithm
2022-10-09 04:06:59 +01:00
icup321
b166b1a383
GameDB: Fix missing splash logos in Krome games
...
Also fixes water textures in TY 2 & 3.
2022-10-08 13:17:51 +01:00
icup321
e359cc5da9
GameDB: Fix ghosting in BlitzTech engine games
...
Also fixes a few game title issues.
2022-10-07 21:32:01 +01:00
TellowKrinkle
73ae9f8879
GS:HW: Make HDR algorithm more float-precision-friendly
...
- Use whole numbers instead of 255ths
- Use range -128 - 127 instead of 0 - 255 for accumulation blends
2022-10-07 20:44:53 +02:00
Mrlinkwii
90c541d117
Gamedb: add EE rounding to 'Ty the Tasmanian Tiger 3'
2022-10-06 15:45:51 +01:00
JordanTheToaster
e092726070
GameDB: Add Ufficiale PlayStation 2 Speciale Platinum 2007
...
Adds missing demo entry.
2022-10-05 13:00:16 +01:00
JordanTheToaster
08bf7acb29
GameDB: Add missing Spiderman WoS fix
...
Adds missing clamp mode fix to PAL version of Spiderman WoS.
2022-10-05 09:18:37 +01:00
suXin
5637ff4228
GameDB: WRC Rally Evolved - Fix delay slot slowdowns
2022-10-04 10:01:13 +01:00
PCSX2 Bot
7f47ce268f
PAD: Update to latest controller database.
2022-10-03 18:05:22 +02:00
JordanTheToaster
16f7bdcd33
GameDB: Minor game fixes
...
Undo VU clamp change for Revenge adds missing Burnout 2 entry and Killzone entry and adds half pixel offset normal to Berserk.
2022-10-02 20:21:38 +01:00
SlyCooperReloadCoded
736b5a2a06
GameDB: Fix some game titles and add some missing fixes ( #7121 )
2022-10-02 13:18:29 +01:00
JordanTheToaster
92a9aa6d3c
GameDB: Update Burnout games VU Clamp mode
...
Changes the VU Clamp on the Burnout games from none to extra + preserve sign.
2022-10-02 00:42:50 +01:00
Connor McLaughlin
0419de4baf
Qt: Add RetroAchievements implementation
2022-10-01 00:00:02 +01:00
Mrlinkwii
1edb856214
Gamedb: fixes for 'Guitar Hero - World Tour'
2022-09-30 23:09:18 +01:00
JordanTheToaster
da8a79a857
GameDB: Add Trilinear (PS2) to Burnout games
...
Trilinear makes the image much smoother and more natural.
2022-09-29 14:28:37 +01:00
Connor McLaughlin
cb73017fbe
GameDB: Enable full mipmapping + PS2 trilinear for Ape Escape games
2022-09-29 13:28:38 +01:00
RedDevilus
7d1e7f2b58
GameDB: Jackass
...
GSHWFix halfpixeloffset for upscaling issue
2022-09-28 17:42:09 +01:00
lightningterror
7ef998e438
GameDB: Add a bunch of Korean games.
2022-09-26 19:45:53 +02:00
JordanTheToaster
5db2bef7b0
GameDB: Disable InstantVU1 for SoTC
...
Disables InstantVU1 for a moderate increase in FPS due to lower VU % usage.
2022-09-25 14:59:16 +02:00
Mrlinkwii
0aea2bac74
GameDB:add HWfixes to Steel Dragon EX
2022-09-23 19:26:41 +01:00
JordanTheToaster
638f2e09ed
GameDB: Correct incorrect GTA SA fix
...
Fixes a mistake someone made adding ee clamping to GTA SA.
2022-09-20 18:09:46 +01:00
icup321
880e2f0d30
GameDB: Spyro NTSC-U bloom fix and add missing PAL demo disc. ( #6960 )
...
* Add NTSC-U Spyro fix and missing PAL demo disc
* Add missing PAL Sonic Riders demo disc
* Add HalfPixelOffset fix to Crash Twinsanity demo
Necessary for fixing depth lines in Crash Twinsanity demo.
2022-09-19 18:12:31 +02:00
PCSX2 Bot
e5698e6c8f
PAD: Update to latest controller database.
2022-09-19 18:08:43 +02:00
JordanTheToaster
96b00e95f5
GameDB: Add missing DB entrys
...
Adds various missing entry's.
2022-09-18 18:40:11 +01:00
rufotheone-fr
4be34d3cf1
GameDB: fixes letter C + some missing A/B fixes
...
+ changes asked by refractionpcsx2
2022-09-17 11:05:22 +01:00
noigeaR
09c41b6e20
GameDB: More fixes, less missing
2022-09-15 20:51:56 +01:00
Connor McLaughlin
0f24048cd5
GameDatabase: Add gpuPaletteConversion = 2 value
...
Some games (e.g. Metal Gear Solid 2) use large-ish textures, with a
bunch of different CLUTs/palettes, depending on the draw. Kind-of like a
texture atlas.
This causes issues when texture preloading is enabled, as both VRAM and
GS CPU thread usage increase proporiately to the number of texture:clut
pairs (since it has to be hashed).
An alternative to disabling preloading, which is what we currently do,
is enabling GPU palette conversion in these games. Even though we
ever-so-slightly increase the GPU load due to having to do shader
sampling, the CPU load on the GS thread is considerably reduced, and
overall performance is greater. In theory it'll also achieve higher
cache hit rates on the GPU, since we're not duplicating a bunch of
textures.
However, as a general rule of thumb, we don't want to encourage people
to enable paltex, as most games run slower with it on. So, what this PR
does, is add a GameDB option for these types of games, to enable paltex
when texture preloading is set to full/hash cache, but otherwise leave
the setting alone. The best of both worlds.
NOTE: I've also forced paltex=0 for Spider-Man 2, as it uses a massive
number of palettes which can cause descriptor issues in DX12/Vulkan. A
perfect example of where you *don't* want to use paltex.
2022-09-15 12:24:43 +01:00
noigeaR
0ffdc485d7
GameDB: Fix DOA 2 naming. Yamasa Digi World add missing & fix naming
2022-09-15 12:23:50 +01:00
noigeaR
ee88ea90ee
GameDB: Fix Kaidou Battle upscaling and add missing games
2022-09-13 21:50:12 +01:00
PCSX2 Bot
7641890910
PAD: Update to latest controller database.
2022-09-12 18:16:09 +02:00
JordanTheToaster
367a69cdfe
GameDB: MGS2 Document of text fixes for more versions
...
Adds EETimingHack to more versions of MGS2 the document of to fix the flickering broken text.
2022-09-10 14:47:34 +01:00
JordanTheToaster
11d3326d73
GameDB: Beyond Good and Evil rendering fix
...
Fixes shield rendering on BGAE.
2022-09-10 02:59:27 +01:00
noigeaR
291063bd98
GameDB: Add missing games
2022-09-09 20:04:10 +01:00
Mrlinkwii
2ee8236365
Gamedb: upscaling fixes for 'Urbz, The - Sims in the City'
2022-09-08 22:30:00 +01:00
JordanTheToaster
4707c02a34
GameDB: Deus Ex various fixes
...
Adds round sprite half preload frame data and partial texture preloading to Deus Ex.
2022-09-08 21:38:01 +01:00
JordanTheToaster
d0faa14760
GameDB: Death by Degrees FMV line fixes
...
Adds align sprite to Death by Degrees to fix FMV lines.
2022-09-08 18:28:01 +01:00
Mrlinkwii
256e845e7a
Gamedb: Fix 'Muppets Party Cruise'
2022-09-07 20:46:48 +01:00
JordanTheToaster
65b0511d9e
GameDB: Kikou graphics fixes
...
Disables mVU flag speedhack to fix broken graphics.
2022-09-07 09:18:30 +01:00
rufotheone-fr
e60e0c02c0
GameDB: fixes letter B ( #6973 )
2022-09-07 09:17:28 +01:00
TellowKrinkle
1b34eb14f8
GS: Pass through primitive ID in geometry shaders in DX12 and VK
...
Fixes primid destination alpha on sprites
2022-09-06 21:07:56 +02:00
TellowKrinkle
412480b326
GS: Don't add 10 to date flag to indicate initialization
...
We already have 1 and 2 dedicated to the job
2022-09-06 21:07:56 +02:00
TellowKrinkle
62f9b16139
GS:OGL: Use blend min for primid destination alpha
2022-09-06 21:07:56 +02:00
PCSX2 Bot
979a105071
PAD: Update to latest controller database.
2022-09-05 18:22:28 +02:00