GameDB: Beyond Good and Evil rendering fix

Fixes shield rendering on BGAE.
This commit is contained in:
JordanTheToaster 2022-09-10 00:01:11 +01:00 committed by refractionpcsx2
parent 7dd88213b1
commit 11d3326d73
1 changed files with 3 additions and 0 deletions

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@ -12930,6 +12930,7 @@ SLES-51917:
textureInsideRT: 1 # Fixes the shape of shadows.
autoFlush: 1 # Fixes water rendering.
halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush.
cpuFramebufferConversion: 1 # Fixes shield rendering.
SLES-51918:
name: "Prince of Persia - The Sands of Time"
region: "PAL-M5"
@ -41588,6 +41589,7 @@ SLUS-20763:
textureInsideRT: 1 # Fixes the shape of shadows.
autoFlush: 1 # Fixes water rendering.
halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush.
cpuFramebufferConversion: 1 # Fixes shield rendering.
SLUS-20764:
name: "Bombastic"
region: "NTSC-U"
@ -47623,6 +47625,7 @@ SLUS-29082:
textureInsideRT: 1 # Fixes the shape of shadows.
autoFlush: 1 # Fixes water rendering.
halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush.
cpuFramebufferConversion: 1 # Fixes shield rendering.
SLUS-29083:
name: "Maximo vs. The Army of Zin [Demo]"
region: "NTSC-U"