mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Beyond Good and Evil rendering fix
Fixes shield rendering on BGAE.
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@ -12930,6 +12930,7 @@ SLES-51917:
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textureInsideRT: 1 # Fixes the shape of shadows.
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autoFlush: 1 # Fixes water rendering.
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halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush.
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cpuFramebufferConversion: 1 # Fixes shield rendering.
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SLES-51918:
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name: "Prince of Persia - The Sands of Time"
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region: "PAL-M5"
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@ -41588,6 +41589,7 @@ SLUS-20763:
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textureInsideRT: 1 # Fixes the shape of shadows.
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autoFlush: 1 # Fixes water rendering.
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halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush.
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cpuFramebufferConversion: 1 # Fixes shield rendering.
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SLUS-20764:
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name: "Bombastic"
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region: "NTSC-U"
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@ -47623,6 +47625,7 @@ SLUS-29082:
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textureInsideRT: 1 # Fixes the shape of shadows.
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autoFlush: 1 # Fixes water rendering.
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halfPixelOffset: 3 # Fixes bloom misalignment, needs this harsh offset for autoflush.
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cpuFramebufferConversion: 1 # Fixes shield rendering.
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SLUS-29083:
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name: "Maximo vs. The Army of Zin [Demo]"
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region: "NTSC-U"
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