Commit Graph

18473 Commits

Author SHA1 Message Date
Stenzek 9d49015c0c Common: Purge pxEnum macros 2023-12-27 13:55:35 +10:00
Stenzek d585712b40 GIF: Comment out packet register assertion
Triggers on "normal" register writes.
2023-12-27 13:55:35 +10:00
Stenzek fb15893521 VMManager: Remove and merge System.cpp 2023-12-27 13:55:35 +10:00
Stenzek 308f8c5112 x86emitter: Abstract MXCSR into a general FPControlRegister type 2023-12-27 13:55:35 +10:00
Stenzek 86edc0dbe2 x86emitter: Make SSE_MXCSR not dependent on emitter 2023-12-27 13:55:35 +10:00
Stenzek f461bc9176 x86emitter: Purge x86caps
We can use cpuinfo for querying AVX/AVX2.
2023-12-27 13:55:35 +10:00
Stenzek b121e5af25 x86emitter: Purge MXCSR mask
We require SSE4, no need to mask away things that are unsupported by
SSE1.
2023-12-27 13:55:35 +10:00
Riley011 d292835941 GameDB: Add a couple more dothack title adjustments 2023-12-26 14:58:02 +00:00
Stenzek 88aee00a02 GS/Vulkan: Disable threaded presentation when spin is enabled 2023-12-26 14:14:15 +10:00
Jakey 2fa806bbee GameDB: Recommended blending for Silent Hill: Origins.
Recommend full blending to fix grey text.
2023-12-26 03:54:09 +00:00
refractionpcsx2 ae3faa1540 GS/HW: Only copy valid channels for copied channels in hw move 2023-12-26 03:51:33 +00:00
Riley e1e9c428f1
GameDB: Fix dothack titles (#10477) 2023-12-26 01:52:37 +00:00
PCSX2 Bot 443ca9da56 Qt: Update Base Translation 2023-12-25 19:50:45 +01:00
JordanTheToaster ef05da1860 GameDB: Various fixes
Gamer
2023-12-25 12:54:06 +00:00
refractionpcsx2 e5a87c7463 GS/HW: further Z copy improvements and reverse shuffle coords 2023-12-25 11:49:40 +00:00
refractionpcsx2 da2f419b86 GS/HW: Fix some behaviour when target is copied from Z 2023-12-25 11:49:40 +00:00
refractionpcsx2 4586a12859 GS/HW: Correct some channel shuffle behaviour for alpha shuffles 2023-12-25 11:49:40 +00:00
Stenzek 9c416bdbc1 Qt: Patch macdeployqt to always deploy Qt SVG imageformat plugin
This seems silly, but since we don't have a direct reference to
QtSvg, it doesn't deployed directly from the main binary
(only indirectly from iconengines), and the libqsvg.dylib imageformat
plugin does not get deployed.

Patch macdeploy to remove the Svg check, ensuring the dylib is always
deployed.

Fixes controller images not being displayed in Mac builds.
2023-12-25 18:05:41 +10:00
Stenzek f43255a1fb MSBuild: Don't supply PrecompiledHeader.h to moc
Redundant, since it's force included anyway.
2023-12-25 12:39:08 +10:00
Stenzek 59949c50d3 CMake: Don't compile PrecompiledHeader.cpp 2023-12-25 12:39:08 +10:00
Stenzek 4608579c31 GIF: Get rid of assertion with side effects 2023-12-24 23:12:12 +10:00
Stenzek 8b7c69c4b0 GS/HW: Further improve GT4 render fix
Fixes transitions in Prologue version, and the coloured strip when
starting normal races.
2023-12-24 22:01:32 +10:00
Stenzek 0d519a5f28 x86/FPU: Use SSE4 pminsd+pminud for sign clamping 2023-12-24 22:01:23 +10:00
Stenzek 47ae3ff8d3 SDLInputSource: Optionally load game_controller_db.txt from data dir 2023-12-24 15:52:56 +10:00
refractionpcsx2 97b7d7c7b9 GameDB: Add merge targets for Wave Rally 2023-12-24 04:19:39 +00:00
refractionpcsx2 c552d717ff GS/HW: Only update dirty if intersects + fix tex is rt regions 2023-12-24 04:19:39 +00:00
Stenzek 3230287a5f UnitTests: Hopefully fix random failures based on load address 2023-12-24 14:03:14 +10:00
Stenzek 0bc9c7ffa1 Common: Replace x86_intrin.h with generic Intrin.h
For later Apple Silicon support.
2023-12-24 14:03:14 +10:00
Stenzek d9abe10308 Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
Stenzek 3f62e7d36f Qt: Force include PrecompiledHeader.h for MSBuild 2023-12-24 14:03:14 +10:00
Stenzek 47a65ce01e Misc: Slim down PCH 2023-12-24 14:03:14 +10:00
Stenzek cd6590e15c Misc: Fix clang warnings 2023-12-24 14:03:14 +10:00
Stenzek 87d392adb5 Common: Don't include x86_intrin.h globally 2023-12-24 14:03:14 +10:00
Stenzek 1dac754ca3 Misc: Purge OFFSETOF 2023-12-24 14:03:14 +10:00
Stenzek b844bb1268 Misc: Simplify platform/compiler macros 2023-12-24 14:03:14 +10:00
Stenzek dc859ca0a6 Misc: Simplify assertion macros 2023-12-24 14:03:14 +10:00
Stenzek 20e75b4057 GS: Replace ASSERT() with pxAssert() 2023-12-24 14:03:14 +10:00
Stenzek a69977c62b Misc: Always use C++20 constinit 2023-12-24 14:03:14 +10:00
Stenzek 3b0513a57c Misc: Purge _M_AMD64 define 2023-12-24 14:03:14 +10:00
Stenzek a5c2ea679d TextureDecompress: Remove non-SSE code paths 2023-12-24 14:03:14 +10:00
Stenzek 0dd5e7c081 GS: Move privileged register dump to GSRenderer.cpp 2023-12-24 14:03:14 +10:00
Stenzek 31e9206fc0 Common: Purge unused macros 2023-12-24 14:03:14 +10:00
Stenzek 4bf7d2b2fe Common: Remove macro checks for unsupported platforms 2023-12-24 14:03:14 +10:00
Stenzek c8b051628f Misc: Replace likely/unlikely with C++20 equivalents 2023-12-24 14:03:14 +10:00
Stenzek 76f36b780c StringUtil: Replace StartsWith/EndsWith with C++20 equivalents 2023-12-24 14:03:14 +10:00
Stenzek d73d698fd5 FileSystem: Purge GetDisplayNameFromPath()
Redundant function.
2023-12-24 14:03:14 +10:00
Stenzek 9967d5ca9e CDVD: Simplify compressed ISO detection 2023-12-24 14:03:14 +10:00
refractionpcsx2 fdc0370cdf Perfmon: Fix statistics for GS dump runner to ignore idle frames 2023-12-23 19:17:01 +00:00
refractionpcsx2 a51a46f61a GS/HW: Fix texture shuffles with reversed co-ords 2023-12-23 19:17:01 +00:00
refractionpcsx2 3edd508fc8 PerfMon: Fix statistics for games with idle frames 2023-12-23 19:17:01 +00:00