It fixes the few games I have that were having problems with the flaghack (but the speedup the flaghack offered in those games has been lessened).
The speedup on games that weren't having problems before should be around the same as before; (in other words: games that were compatible with the hack should still be as fast as before, and games that had problems with the hack will probably be fixed but the speedhack won't do as-much)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1694 96395faa-99c1-11dd-bbfe-3dabce05a288
* Restored Run->Execute's old behavior when the emu is in a reset condition (plain jane bootup using CDVD plugin).
* Fixed some CDVD init stuff on the Linux side of things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1691 96395faa-99c1-11dd-bbfe-3dabce05a288
* Minor fix when using cdvdiso in browser mode (keeps the browser from being obscured by the GS window).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1685 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed like a gazillion bugs in the new CDVD system; memory corruption, memory leaks, failed resets, and who knows what else.
* New commandline parameters!! Added -skipbios/-nodisc/-usecdvd/-elf [file] options, intended replacements for the now obsolete -bootmode (bootmode should still work as it used to).
* fixed a bug that kept -help from working, and updated -help to display all the new command lines.
* -nogui command line now causes PCSX2 to close on escape, instead of escaping back to the GUI.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1684 96395faa-99c1-11dd-bbfe-3dabce05a288
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a speedup, and it slowed down recompilation time a lot in some games causing bad slowdowns (GoW))
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1675 96395faa-99c1-11dd-bbfe-3dabce05a288
This is a nice speedup in Nanobreaker, as well as fixes the constant recompilation problem.
If anything breaks with this let me know :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1662 96395faa-99c1-11dd-bbfe-3dabce05a288
Since the IPU code randomly works/breaks with different changes to pcsx2, eventually we'll be able to re-enable PCH.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1656 96395faa-99c1-11dd-bbfe-3dabce05a288
Compare Star Ocean 3 intro with mVU vs sVU, and you can see mVU now correctly renders the title menu/new game startup screen =)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1652 96395faa-99c1-11dd-bbfe-3dabce05a288
Initial pixel offsetting support via gsdx.ini.
Use pixoff_x = somevalue and pixoff_y = somevalue.
This can be used as a workaround for the various upscaling errors :)
Try these values for Takes of the Abyss for example:
pixoff_x=-8
pixoff_y=-8
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1650 96395faa-99c1-11dd-bbfe-3dabce05a288
(Gets rid of "Unknown Micro VU opcode called" errors in Dark Cloud 2, and possibly fixes some other games)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1647 96395faa-99c1-11dd-bbfe-3dabce05a288
This fixes Suikoden III hanging/infinite loop problems, and possibly some other games...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1641 96395faa-99c1-11dd-bbfe-3dabce05a288
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1635 96395faa-99c1-11dd-bbfe-3dabce05a288
- Fixed a bug from r1630 (it was breaking SO3 and probably some other games)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1632 96395faa-99c1-11dd-bbfe-3dabce05a288