Commit Graph

5123 Commits

Author SHA1 Message Date
lightningterror df639970c6 gsdx-hw: Add some missing game regions to crc list.
ArTonelico2 JP, Okami KO, SMTNocturne KO, TenchuWoH KO, TimeSplitters2
KO, Xenosaga 3 Demo JP, ShadowofRome JP, BurnoutTakedown KO,
BurnoutDominator JP,,  ShinOnimusha disc 1 and 2 JP (PS2 the best), Jak
2 KO, Jak 3 KO, Barnyard KO, HarryPotterATGOF KO, SoulReaver2 US/KO,
Persona 3 KO, ShoX KO/EU, TheIncredibleHulkUD US and Whiplash EU.
2020-01-14 02:02:04 +01:00
lightningterror 9c12937351 gsdx-hw: Add GT4 Mazda MX-5 Edition to crc list. 2020-01-05 16:00:52 +01:00
lightningterror d78f9fdf2b gsdx-hw: Add Jak1 Cingular/Underground Demo, Jak X trilogy demo, RatchetAndClank3 1108 Beta to crc list. 2019-12-31 17:32:34 +01:00
lightningterror 03027453c8 onepad: Update to latest controller database.
Close #3188
2019-12-30 20:58:08 +01:00
lightningterror bbc3e36055 Lilypad-gui: Fix gui overlapping for force feedback axis 2 value. 2019-12-19 19:53:40 +01:00
lightningterror 23cbfdcf47 gsdx-gui: Redesign hw hacks gui on Windows.
Separate and group hack types in to Rendering and Upscaling hacks. This
should help users identify better what some hacks do and make it a
little bit easier to use.
2019-12-19 19:53:40 +01:00
lightningterror 2ec35f4493 gsdx-gui: Adjust some gui options.
Rename Automatic CRC Level label back to CRC Hack Level.
Rename Accurate Date label to DATE Accuracy.
Rename Accurate Blending label to Blending Accuracy.

Remove 10x and 12x upscaling options, we don't want to hit the maximum
texture size limit and cause issues so better play it safe and allow
only up until 8x upscaling.

Reword the tooltip to make it a bit more fitting with it's current
behavior.
Add all games in the list that have some sort of aggressive state.
Update anisotropic filtering, autoflush sw, sparse texture, gl blending tooltips.
2019-12-19 19:53:40 +01:00
lightningterror 92473c2ef6 gsdx-hw: Add missing crc id for Star Wars: The Force Unleashed PAL region.
Issue #3175
2019-12-19 19:17:10 +01:00
lightningterror 23174f3a00 onepad: Update to latest controller database. 2019-12-06 20:13:28 +01:00
lightningterror 2827394f3c gsdx-hw: Disable half screen TS fix for Xenosaga 3.
Xenosaga handles the half bottom as an vertex offset instead of a buffer
offset which does the effect twice.
Half bottom won't trigger a cache miss that skip the draw because it is
still the normal buffer but with a vertices offset.

Issue #3147
2019-11-28 00:04:15 +01:00
lightningterror f2da7ece5c onepad: Update to latest controller database. 2019-11-25 22:56:51 +01:00
lightningterror cc62165e36 gsdx-hw: Remove GSC_ResidentEvil4 crc hack.
Game is properly rendered on all renderers, any upscaling issues can be
resolved with Half Pixel Offset Normal.
2019-11-25 08:17:25 +01:00
lightningterror 50dda75c0d gsdx-hw: Add missing crc id for CrashBandicootWoC, pal region. 2019-11-25 05:34:09 +01:00
lightningterror 89848346ae gsdx-hw: Add comments explaining what GSC_MidnightClub3 crc hack does. 2019-11-17 17:14:27 +01:00
lightningterror 24be7785db gsdx-hw: Add Persona 3 to automatic mipmapping (basic level).
Fixes flashing / strobing windows.
Issue #1342
2019-10-27 02:03:56 +01:00
lightningterror b34338a500 gsdx-d3d11: Fetch the texture PSM format rather than the context format in texture sampler.
Match opengl behavior.
2019-10-21 23:23:22 +02:00
lightningterror 70c2778686 gsdx-hw: Adjust GSC_Bully crc hack.
Previous skip value 6 wasn't enough and caused some visual issues on the
ntsc version. Use value of 8 instead.

Issue reported by ozzie212121 on discord.
2019-10-21 18:55:45 +02:00
lightningterror 7bf920b07c gsdx-hw: Purge impact screen crc hack for Burnout Revenge.
Effect is properly rendered with depth emulation, so far only Burnout
Revenge triggered the crc hack from my testing.

Triggering the draw is done when the player car crashes.
2019-10-11 21:04:20 +02:00
lightningterror c6b8763ba6 Onepad: Update to latest controller database. 2019-10-08 14:02:06 +02:00
orbea afde59bb19 spu2-x: Fix crash with an invalid output module. (#3125)
* spu2-x: Fix crash with an invalid output module.

This will default to SDLOut.

Fixes https://github.com/PCSX2/pcsx2/issues/3124

* spu2-x: Create non-empty defaults for OutputApi and SdlOutputApi.
2019-10-06 18:05:19 -07:00
lightningterror f2a9b59aae
gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100)
So far notable performance improvement show Spiderman 3 and Scarface of 1-2 fps when using basic blending. Full list of known affected games at #3100
2019-10-03 15:50:19 +02:00
orbea 1c66851344 gsdx_legacy: Silence very verbose clang warnings. (#3126)
[107/641] Building CXX object plugins/GSdx_legacy/CMakeFiles/GSdx-legacy-1.0.0.dir/stdafx.cpp.o
warning: unknown warning option '-Wno-class-memaccess'; did you mean '-Wno-class-varargs'? [-Wunknown-warning-option]
warning: unknown warning option '-Wno-packed-not-aligned'; did you mean '-Wno-over-aligned'? [-Wunknown-warning-option]
2 warnings generated.
2019-09-30 16:23:47 -07:00
lightningterror e506dc1457 Onepad: Update to latest controller database. 2019-09-22 17:49:05 +02:00
Jonathan Li 0967f9bcfc cdvdgigaherz: Prevent potential infinite loop on ini read
Fixes a condition where a file read error could cause an infinite loop.
2019-09-21 22:29:23 +01:00
lightningterror 6392f79fb6 gsdx-gui: Fix FXAA Shader checkbox not working properly.
Bonus: Remove unused "ModeRefreshRate" ini setting, leftover from d3d9,
psx option.
2019-09-17 23:05:03 +02:00
KrossX 4db6b287cd GSdx-d3d11: Make TFX shader more similar to OGL's.
Denormalize FOG and COLOR to match as well.
2019-09-15 19:02:36 +02:00
KrossX ee05d55a51 GSdx-d3d11: Reorganize TFX shader to match OGL's. 2019-09-15 19:02:36 +02:00
Hamish e2d8992310 GSdx: Enable OpenCL on Linux (#3099) 2019-09-11 17:59:33 -07:00
lightningterror a69cb88b16 Onepad: Update to latest controller database. 2019-09-10 23:35:50 +02:00
lightningterror 159ce78680 gsdx-gui: Fix Align Sprite checkbox not working properly. 2019-09-06 13:12:49 +02:00
Jonathan Li aef0f94dcf gsdx: Use the same ini code on both Windows and Linux
Partially replace the Linux ini code so that it:
 - works on both Windows and Linux
 - is backwards compatible with older GSdx inis
 - properly handles UTF-8 ini pathnames

Fix an issue with GSdx on Windows not being able to handle non-ASCII
ini pathnames.
2019-09-02 00:06:26 +01:00
lightningterror b44c0a3fbd gsdx-hw: Add FFX us/eu demo/prototype discs to crc list. 2019-08-31 23:32:00 +02:00
lightningterror 62d07c8335 gsdx-hw: Add Jak 1 jap, Jak 2 eu, Jak 3 eu/us demo discs to crc list. 2019-08-31 04:10:23 +02:00
lightningterror 99f814d376 gsdx-ogl/d3d11: Add a assert when texture is too small or too big.
Add an assert for when texture is below 1 on direct3d/ogl.
Add an assert for when texture is above direct3d limit.
2019-08-26 15:55:43 +02:00
lightningterror de7a3b70c9 gsdx-d3d11: Adjust maximum texture size limit based on available feature level.
d3d10 = 8192
d3d11 = 16384

Seems it is easier to hit the limit. Champions of Norrath with 8x
upscale for example.
2019-08-26 15:55:43 +02:00
Jonathan Li 92aa43fe91 cdvd: Fix end-of-disc issues (#3051)
* cdvd: Fix off-by-one end of file checks

* cdvd: Fix loading for games that attempt to read non-existent sectors

Some games will hang when attempting to read non-existent sectors.
Just do nothing when it occurs instead of erroring out.

* cdvdgigaherz: Fix loading for games that attempt to read non-existent sectors

Some games will hang when attempting to read non-existent sectors.
Just do nothing when it occurs instead of erroring out.

* cdvd: Don't write non-existent sectors to blockdump
2019-08-25 16:09:28 +02:00
lightningterror d77d440a04 gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3.
Issue #2916 has been resolved in #3076
2019-08-19 23:27:58 +02:00
Alessandro Vetere 6feb59fef5 GSdx-hw OGL: log if tex size gt PBO segment size.
Texture data may be corrupted in this case due to missing
fences synchronization.
2019-08-19 23:13:56 +02:00
Alessandro Vetere 63982bf6b7 GSdx-hw OGL: fix PBO pool map size.
Round up mapping size for alignment before computing
wrapped pointer.
Avoids memcpy after end of PBO buffer.
2019-08-19 23:13:56 +02:00
KrossX 9b651e44d0 GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064)
Fixes a regression introduced in e728a14c19
2019-08-16 09:03:05 +01:00
lightningterror 9830b2dd98 GSdx-hw: Add Jak 1 JP and Jak 3 EU crc ids. 2019-08-14 22:56:03 +02:00
lightningterror beac776025 GSdx-hw: Add a crc id for Jak 1 US region. 2019-08-14 17:54:55 +02:00
Alessandro Vetere 9e687895e1 GSdx-hw TC: improve search tex in RT
Fixes eyes rendering in Jak games both ingame and in cutscenes.
Previous method yielded no eyes in Jak 2/3/X cutscenes.

- Generalized offset search logic with caching system (works for BW > 1
and any PSM, limited to PSMCT32 for now)
- CRC Flags mechanism for default behavior enabling in Jak games
2019-08-14 17:09:51 +02:00
Alessandro Vetere 7c42928b57 GSdx-hw TC: invalidate Source with Target TEX0
Fixes eyes blinking in Jak games with tex in rt search
enabled.

- Target TEX0 in Source is Source TEX0 if the Source is
not build from Target, otherwise it is the Target TEX0,
allowing improved Source invalidation
2019-08-14 17:09:51 +02:00
Alessandro Vetere 68cfc5d953 GSdx-hw TC: fix Target::Inside check
- inclusion shall not be strict only on start side
2019-08-14 17:09:51 +02:00
Alessandro Vetere 2007894ba6 GSdx-hw TC: fix end block computations
- compute bottom right texel block as last valid block
2019-08-14 17:09:51 +02:00
Alessandro Vetere dfa4680547 GSdx-hw: SwSpriteRender, fix drawing region 2019-08-14 16:18:39 +02:00
Alessandro Vetere 1f6b44d556 GSdx-hw: SwSpriteRender, improve no rast. check 2019-08-14 16:18:39 +02:00
arcum42 ed6ac00186
onepad-legacy: Use mt_queue, and move it from onepad to common. (#3060) 2019-08-10 15:46:29 -07:00
lightningterror 51ba799779 GSdx: Use rt for dRect size, update crc level label.
Use rt for dRect size for OI_SonicUnleashed fix.

Make CRC level label name and position match between windows and linux.
2019-08-04 13:16:47 +02:00