shadowladyngemu
4f89f21f99
GSdx: CRC hackixes for...
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The Lord of the Rings: the Third Age (Removing fat stripes on screen).
Digimon Rumble Arena 2 (Half screen issue).
Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and NTSC-U only, not sure if it works with PAL).
Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it works with others).
Black Hawk Down - Team Sabre (Half screen issue and removes the night vision filter which was broken and using a lot of VRAM).
Minimal changes to other CRC hackfixes and GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4766 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 08:31:42 +00:00
sudonim1@gmail.com
2bb7704fbd
SPU2-X: I was being silly, those -1s are unnecessary (I was thinking we were downcasting for some reason).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4765 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 02:08:51 +00:00
sudonim1@gmail.com
c22e933f5e
SPU2-X: Tried to fix the incorrect bitshifts back from when Neill's code was optimised while the registers were broken so it wasn't testable. My maths is probably off, the code needs reviewing. The "- 1"s are so that -1 * -1 = just short of 1 instead of -1 (overflow).
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With this, reverb maybe sounds somewhat like the PS2 for the first time ever!?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4764 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 01:34:41 +00:00
sudonim1@gmail.com
43fba9aab8
SPU2-X: Oops, I'm the one who spotted this when we were discussing it too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4763 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 00:12:31 +00:00
sudonim1@gmail.com
373c2cd47f
SPU2-X: Reverted back to the last version of the reverb engine before the rewrite plus some backwards lerp fixes (accident in optimisation in r2089). Thanks to gigaherz (I guess? This is mostly your fault.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4762 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:55:19 +00:00
sudonim1@gmail.com
297843ddaf
SPU2-X: Both cores now (ignore previous commit)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4761 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:09:45 +00:00
sudonim1@gmail.com
86763c806f
SPU2-X: The reverb registers in the register pointer table are inconsistent with the register definitions, they have always been inconsistent, everything we have done to fix reverb was invalid because of this. Not sure where we go from here.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4760 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 22:46:53 +00:00
sudonim1@gmail.com
c509e2afb7
SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
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Save state compatibility broken.
Fixes issue 796, grandia 3 noise before squenix logo.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4759 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 18:41:56 +00:00
sudonim1@gmail.com
73b97e74d4
SPU2-X: If a bit we don't understand goes high, clear a register we don't understand. Don't ask me, but it seems to make the BIOS happier and Devil May Cry works again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4758 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 20:14:01 +00:00
gregory.hainaut@gmail.com
d84a3de6fa
onepad: support of diagonal in d-pad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4757 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 06:56:06 +00:00
sudonim1@gmail.com
ddaea35d6e
SPU2-X: Bump savestate version since I broke compatibility with r4754
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4756 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:49:49 +00:00
sudonim1@gmail.com
9e34391cde
SPU2-X: Refix Zero: Akai Chou (and others fixed in r4735 probably). It was a slip in the dead voice code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4755 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:42:56 +00:00
sudonim1@gmail.com
629a6826d2
SPU2-X: Quality fix (?): take crest value to mean the electronics definition and clamp modulated pitch to [0,0x3fff] on the basis that the SPU2 probably is incapable of decoding two words of samples for each voice in each tick. Honestly this is still guessing, we only really know that it was wrong.
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Test FFX tone when it's your turn to act, FFX underwater music?, xenosaga movie skipping sound effect, god knows what else.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4754 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 02:27:39 +00:00
sudonim1@gmail.com
eba05e18c2
SPU2-X: Fix minor register logging bug (probably not the only bug in this code)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4753 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 00:04:00 +00:00
sudonim1@gmail.com
9dd3cf8078
SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code around in the decoder. Fixes Magic Pengel, hopefully no regressions (but it does intentionally change when some IRQs fire a bit so there might be some, but if so this is a step towards fixing other finicky games).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4752 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-21 22:29:59 +00:00
gregory.hainaut@gmail.com
d968362961
cmake: * improve gtk hack to be compatible with previous cmake version.
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* Add some number to the plugin .so file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4751 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-20 18:09:32 +00:00
gregory.hainaut@gmail.com
f682a8337c
onepad:
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* fix forcefeedback. It works now, albeit it slow down the emulation...
* Add an option hack for ds3 usb drivers
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4750 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-19 16:13:41 +00:00
gregory.hainaut@gmail.com
d726be3364
onepad:
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* test the reading of the configuration file (will be safer with the previous configuration format).
* bump the version
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4748 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-17 20:44:46 +00:00
ramapcsx2
f60012a209
SPU2-X: Version bump.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4747 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-16 16:59:48 +00:00
sudonim1@gmail.com
b16629acc9
SPU2-X: Change initial IRQA value, fixes F1 2005. This is a weird one, read the long comment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4746 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 18:01:04 +00:00
sudonim1@gmail.com
86b80f2603
SPU2-X: Little mistake in input area IRQ code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4745 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 16:24:42 +00:00
sudonim1@gmail.com
94d6aaf4bb
SPU2-X: Flag effect area for updating on effect area register writes rather than core attributes change. (For change in testing. Committing separately for regression testing purposes.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4744 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 00:57:04 +00:00
ramapcsx2
61a7804b90
SPU2-X: Debugger was missing one digit of the IRQA, whops :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4743 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 22:12:45 +00:00
sudonim1@gmail.com
bcd2ceaa6c
SPU2-X: Process input area regardless of ADMA status. Fixes Burnout, maybe others.
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This is a guess, not confirmed by hardware testing, but seems logical.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4742 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 18:02:57 +00:00
sudonim1@gmail.com
c4196d542d
SPU2-X: Change the dead voice read logic to match the live one. (Probably doesn't affect anything.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4741 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 15:54:04 +00:00
gregory.hainaut@gmail.com
106bfc73e5
codeblock: add gtk include file and remove some define
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=> wx directly include one gtk include file directly and it seem to use also deprecated stuff ...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4738 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 16:47:46 +00:00
gregory.hainaut@gmail.com
468463354c
i18n: remove the loading of ter&dev mo. Upload latest mo align on lastest po (several new languages too)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4737 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 14:15:17 +00:00
gregory.hainaut@gmail.com
c6807d638c
i18n: round 2, fix po and upload new version of pt_BR/pl_PL/es_ES/sv_SE
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4736 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 14:08:01 +00:00
sudonim1@gmail.com
4d92ef1f90
SPU2-X: Fixed old misunderstanding about the function of the loop bits and documented our findings and unverified suspicions.
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Fixes Zero: Akai Chou, Tomb Raider: Legend, Tomb Raider: Anniversary, maybe others.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4735 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 00:00:58 +00:00
shadowladyngemu
6a364aa444
GSdx: Better hackfix for Dragon Ball Z Budokai Tenkaichi 3, missing body parts still happened sometimes. Thanks to miseru99 for the initial patch and testing.
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zzogl-pg win: Patch by Kosmos in the forums, corrects a typo that was causing window size to appear as height x height instead of width x height in windows OS (was breaking fullscreen at it too). Thanks :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4734 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 22:07:59 +00:00
gregory.hainaut@gmail.com
9dd0cde92c
i18n: backport po from 0.9.8 and merge ter&dev into main&ico.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4733 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 18:10:43 +00:00
gregory.hainaut@gmail.com
f42aa2a7ea
zeropad: deprecate it in favor of onepad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4732 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:58:40 +00:00
gregory.hainaut@gmail.com
35b9dfce3f
pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
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* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback
Note: it is advices to delete OnePAD.ini
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:48:36 +00:00
gregory.hainaut@gmail.com
0543f24466
debian:
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* add a -local option for create tarball script (handy to avoid multiple re-dl)
* cherry pick some changes of micove ppa package
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4729 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 12:39:11 +00:00
sudonim1@gmail.com
ae004d5e58
SPU2-X: partial and probably incorrect (but good enough for the BIOS) support for reading back key on and key off registers, just returning the last written value.
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We need testing to determine how these actually behave and want to do some game testing to find other partially implemented registers before that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4727 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 19:24:49 +00:00
shadowladyngemu
9036280455
GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War I :p (also maybe better fix for GoW2)
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Added some NTSC-J CRCs found by users of 2ch.net. Thanx :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4726 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 17:50:47 +00:00
shadowladyngemu
4dab9c71c3
GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War 2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4723 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 09:04:05 +00:00
ramapcsx2
2e81d03624
SPU2-X: Fix for Fatal Frame as per sudo's findings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4722 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 00:49:26 +00:00
sudonim1@gmail.com
555e9ee039
SPU2-X: Implemented SPU2reset method for handling a PS2 reset.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4721 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:30:57 +00:00
sudonim1@gmail.com
f423da573f
SPU2-X: Completely removed the concept of core resets. We were unable to find any evidence supporting their existence.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4720 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:14:14 +00:00
sudonim1@gmail.com
6b2ba33dd9
SPU2-X: Missed a spot for the core mixup, noticed that we're not using our own MMIX value on init and removed MMIX fiddling from reset entirely due to lack of evidence.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4719 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:32:17 +00:00
sudonim1@gmail.com
cd6f4bc10b
SPU2-X: fixed core mix up for effect area addresses and changed MMIX values on reset (which we're not not sure is an actual SPU2 feature)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4718 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:18:18 +00:00
sudonim1@gmail.com
73db84d024
SPU2-X: Revert the ENDX changes from r4700 as they weren't based on testing but confusing documentation.
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SPU2-X: Found a crash on writing to the low word of the effects end address during testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4717 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 18:53:55 +00:00
ramapcsx2
3f450d3158
SPU2-X: Some visual debugger additions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4716 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 06:44:15 +00:00
gregory.hainaut@gmail.com
8b4f813d27
i18n: update the keyword metadata too...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4715 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-05 20:02:54 +00:00
gregory.hainaut@gmail.com
16b64c3cc1
i18n: fix issue i1037 (Rafael's patch).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4714 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-05 19:52:38 +00:00
cottonvibes
996ca8ffff
microVU:
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- Reimplemented mini/max opcodes using integer comparison operations instead of double comparison. This results in a bit less code and integer operations tend to be faster than double ops (especially on AMD cpus). Thanks to pseudonym for the idea!
- Fixed some minor bugs in mVU dev builds.
pcsx2:
- Added __fc as a shorthand macro for __fastcall since we already have __ri and __fi macros.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4713 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-05 10:30:04 +00:00
gregory.hainaut@gmail.com
daa5a00a98
3rdparty: remove the heavy (+90MBytes) SDL test directory. Completely useless and save us few minutes of download
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4712 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-05 09:57:49 +00:00
gregory.hainaut@gmail.com
e9183c87f0
cmake: do not compile removed pot files
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i18n: forgot generate_pot.sh in previous commit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4711 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-05 09:18:08 +00:00
gregory.hainaut@gmail.com
8cbe0d9296
i18n: new organization of translation in 2 sides: iconized and the others.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4710 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-04 15:54:11 +00:00