sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
gigaherz
cd36e5fd24
Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
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Silence many of the warnings related to TargetName.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
gigaherz
a3ca69a620
Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
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Add a ton of missing .props
Tell me if anything else is missing >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz
954847fca4
Initial work on vs2010 project files for PCSX2 and plugins.
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The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
arcum42
e4702bf67a
Various IPU & logging stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2573 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-07 06:29:58 +00:00
gigaherz
582ec766e4
"Fix" dev9null to allow the new iop dmac stuff. It's null, so it has no other purpose than to check if the plugin loads correctly. Which it does.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2572 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-06 22:33:45 +00:00
arcum42
b64452f074
Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2467 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 04:36:49 +00:00
arcum42
cbb2000400
Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2464 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 15:12:50 +00:00
arcum42
37611e4eb0
Tweaks to Elfheader & cdvdReadKey. For the moment, lets not read or write Dev9 memory locations in the null plugin...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2436 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 12:29:24 +00:00
Jake.Stine
1511703bdb
Null plugins should probably disable HW/addr logging by default...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2427 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-14 00:57:01 +00:00
arcum42
20f5dbde3d
FWnull & USBnull have been converted to use PS2Enull.h as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2420 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 05:11:18 +00:00
arcum42
d6a1ff4a93
DEV9null: A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2419 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:14:28 +00:00
arcum42
c307caffdc
Convert DEV9null over to use the new header, as a test case.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2418 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:04:07 +00:00
arcum42
d36ba78392
Fix Linux compilation (and I suspect a crash). Fix up some of the null plugins so that they actually load in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2369 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 13:45:26 +00:00
Jake.Stine
9f41fc4793
(Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to.
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Fixed a couple UI bugs: FirstTime Wizard display bug and the "Configure..." button in the plugin control panel grays out when it should.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 18:30:56 +00:00
Jake.Stine
94cdfb6a8b
Add debug versions of Null plugins (helps fix some stack tracing problems having a full set of debug-built DLLs, even if they aren't the source of the crashes).
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DevNote: Moved jNO_DEFAULT from the Pcsx2Defs.h, since it's too dependent on the Common libraries. It's now in Assertions.h. Plugins can use __assume(0); directly instead or roll their own.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2326 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 22:39:52 +00:00
Jake.Stine
af7bb73948
Fixed the Recent Iso List, which got broken a few revs back... and many more wee bug fixes, most are too unimportant to list here!!
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Code Cleanups:
* cpuDetect: Split Win32/Linux code portions into separate modules. (probably breaks linux)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2205 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 13:54:32 +00:00
Jake.Stine
0f259e62d5
Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
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Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
Jake.Stine
4b4422d2dc
* Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code)
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* Cleaned up the code of the Gamefixes a bit.
* More svn:native props -_-
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1788 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 16:39:37 +00:00
Jake.Stine
d2fbb22076
Upgraded PCSX2 core and utilities to GPLv3.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1783 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 12:08:10 +00:00
Jake.Stine
fbae183dcc
Linux: Remove code::blocks layout files (those are client/user files, not intended for svn).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1775 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 13:43:44 +00:00
arcum42
19eaebe9be
Created project files for all the null plugins, and added them to codeblocks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1771 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 04:56:31 +00:00
arcum42
91be7889e2
Suppose I should do something about the configure.ac files and _DEBUG, as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:58:56 +00:00
Jake.Stine
b974b815ff
Major Build System changes:
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* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
Jake.Stine
e93b101f49
Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1198 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 00:43:46 +00:00
arcum42
fc7bc70cfc
Linux/Plugins: I left this out at some point...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1193 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 19:45:34 +00:00
arcum42
667581e4be
Linux: Fix focus problems with various dialogs when hitting escape, and hook in dev9's dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1190 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:02:51 +00:00
arcum42
5615929ce3
Linux: Work on dialog boxes for a bunch of plugins. mostly null plugins. Not finished, by any means, but this seemed like a good commit point.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1189 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 06:08:35 +00:00
arcum42
6083e3a643
Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 10:44:12 +00:00
arcum42
74ebe985f6
Plugins: Fix the dialog boxes on FWnull & USBnull so the buttons work. Fix inconsistant version numbers. Delete a stray file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1121 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:14:34 +00:00
arcum42
df31bfc51a
Lets get the null plugins working in Windows again...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1112 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 05:27:35 +00:00
arcum42
465f35169f
And that's dev9, which was about as barebones as CDVDnull.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:39:05 +00:00
Jake.Stine
9528571ea3
Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds.
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Applied new property sheets to Pcsx2, SPU2-X, ZeroStuff, and NULLs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-21 04:01:44 +00:00
Jake.Stine
c46ef87c89
Fixed bugs in LDL/LDR instructions; fixing various TLB Miss errors in assorted games (namely ones that worked in the old VM builds). The instructions were not sign-extending values into the upper 32 bits of the target register. (LDR in particular has odd rules for sign extension)
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Some minor cleanups / correctness fixes to the IPU's register Read/Write functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 16:51:05 +00:00
arcum42
47bda29d23
Linux: Get most of the plugins to build. ZeroSPU2 is being stubborn...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 12:30:10 +00:00
Jake.Stine
7ffd3d3aea
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
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I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
arcum42
a0da3ee37a
Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@485 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:57:15 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction
20155a2113
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@421 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:41:15 +00:00