Xenosaga handles the half bottom as an vertex offset instead of a buffer
offset which does the effect twice.
Half bottom won't trigger a cache miss that skip the draw because it is
still the normal buffer but with a vertices offset.
Issue #3147
Previous skip value 6 wasn't enough and caused some visual issues on the
ntsc version. Use value of 8 instead.
Issue reported by ozzie212121 on discord.
Effect is properly rendered with depth emulation, so far only Burnout
Revenge triggered the crc hack from my testing.
Triggering the draw is done when the player car crashes.
* spu2-x: Fix crash with an invalid output module.
This will default to SDLOut.
Fixes https://github.com/PCSX2/pcsx2/issues/3124
* spu2-x: Create non-empty defaults for OutputApi and SdlOutputApi.
[107/641] Building CXX object plugins/GSdx_legacy/CMakeFiles/GSdx-legacy-1.0.0.dir/stdafx.cpp.o
warning: unknown warning option '-Wno-class-memaccess'; did you mean '-Wno-class-varargs'? [-Wunknown-warning-option]
warning: unknown warning option '-Wno-packed-not-aligned'; did you mean '-Wno-over-aligned'? [-Wunknown-warning-option]
2 warnings generated.
Partially replace the Linux ini code so that it:
- works on both Windows and Linux
- is backwards compatible with older GSdx inis
- properly handles UTF-8 ini pathnames
Fix an issue with GSdx on Windows not being able to handle non-ASCII
ini pathnames.
* cdvd: Fix off-by-one end of file checks
* cdvd: Fix loading for games that attempt to read non-existent sectors
Some games will hang when attempting to read non-existent sectors.
Just do nothing when it occurs instead of erroring out.
* cdvdgigaherz: Fix loading for games that attempt to read non-existent sectors
Some games will hang when attempting to read non-existent sectors.
Just do nothing when it occurs instead of erroring out.
* cdvd: Don't write non-existent sectors to blockdump
Fixes eyes rendering in Jak games both ingame and in cutscenes.
Previous method yielded no eyes in Jak 2/3/X cutscenes.
- Generalized offset search logic with caching system (works for BW > 1
and any PSM, limited to PSMCT32 for now)
- CRC Flags mechanism for default behavior enabling in Jak games
Fixes eyes blinking in Jak games with tex in rt search
enabled.
- Target TEX0 in Source is Source TEX0 if the Source is
not build from Target, otherwise it is the Target TEX0,
allowing improved Source invalidation
Add XgKickHack gamefix for Dog of Bay., fixes corrupt textures. Issue
#3041
Add some crc ids. Big Mutha JP version(Bakusou Convoy Densetsu - Otoko
Hanamichi America Roman),
Jak X Public Beta v.1 US, Sly 3 EU Prototype.
Fixes the noise generator outputting a 4.8 kHz tone instead of white noise. The random number generator used in GetNoiseValues currently repeats every 10 samples, which is really really awful for a random number generator.
New code based on http://problemkaputt.de/psx-spx.htm#spunoisegenerator