TheTechnician27
6092918f20
Debugger: Fix Open Debugger option to not toggle
2024-07-12 23:25:30 +01:00
KamFretoZ
2e0039ee88
Qt: Update Base Translation
2024-07-11 17:19:43 +01:00
KamFretoZ
55a97293c1
Qt: Clarify Pressure Modifier String
2024-07-11 17:19:43 +01:00
PCSX2 Bot
9b0655b9d9
Qt: Update Base Translation
2024-07-11 11:23:41 -04:00
Ty Lamontagne
de020978e4
Debugger: Use std::string for bp conditions. Implement memory bp conditions
2024-07-11 11:21:39 -04:00
lightningterror
75defbeded
GS/HW: Adjust point sampler behavior.
...
VK/GL/Metal: Get rid of it completely as it doesn't seem needed anymore.
DX: Only enable it with combination with GPU Palette Conversion enabled as that's when the issue occurs.
Test: See if Metal breaks with no point sampler.
2
2024-07-09 19:20:38 +02:00
Ty Lamontagne
294bb4d4f2
UI: Update Glyph Ranges
2024-07-09 18:44:56 +02:00
Ty Lamontagne
81c35d1c49
Qt: Update Base Translation
2024-07-09 18:44:56 +02:00
Mrlinkwii
d057b0fa79
UI: fix broken link in setup
2024-07-09 18:44:56 +02:00
PCSX2 Bot
c68222d9ac
Qt: Update Base Translation
2024-07-09 16:00:55 +02:00
refractionpcsx2
d68f1aa73a
GameDB: Add native scaling to Scaler
2024-07-09 15:21:57 +02:00
refractionpcsx2
e2a126722f
GS/HW: Improve scale detection and allow non-bilinear downscales
2024-07-09 15:21:57 +02:00
lightningterror
fdcb0efe0a
GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth.
2024-07-09 15:19:45 +02:00
lightningterror
51fcd7b886
GS/HW: Check for full cover in more situations when we disable blending.
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More hits on RTA Scaling/Descaling.
2024-07-09 15:19:45 +02:00
JordanTheToaster
7420956136
GameDB: Various fixes
2024-07-08 13:43:35 +02:00
lightningterror
a2aae7fb45
GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert.
2024-07-08 11:52:24 +02:00
lightningterror
93abd2f2e5
GS: Fix Wsign-compare warning.
2024-07-08 11:52:24 +02:00
nishinji
c127d23d75
GameDB: Some fixes for NTSC-J titles. ( #11508 )
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Enclose the strings by quotation marks.
Remove (some) symbols from name-sort that are not read aloud.
2024-07-08 01:22:59 +02:00
lightningterror
404824e69e
GS: Fix half pixel offset normal upscaling above 8x.
2024-07-08 00:58:07 +02:00
Ty Lamontagne
06c9c60717
Debugger Expressions: Add FPU registers to breakpoint conditionals.
2024-07-08 00:57:08 +02:00
PCSX2 Bot
28f7860af0
Qt: Update Base Translation
2024-07-08 00:49:48 +02:00
TheTechnician27
05a7a5bdad
Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
2024-07-07 16:22:00 +01:00
JordanTheToaster
9781d29768
GameDB: Various fixes
2024-07-07 17:19:39 +02:00
Ty Lamontagne
8543e87b19
GS: Clear draw queue when using the null renderer
2024-07-07 16:17:59 +01:00
JordanTheToaster
b2062c93d9
Deps: Update to SDL 2.30.5
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*jazz hands*
2024-07-07 17:05:46 +02:00
TheLastRar
30b6641025
USB: Fix period key not working
2024-07-06 23:28:12 +02:00
Pyra Drake
a52f823500
GameDB: Add eeClampMode fix to SLPM-66644 ( #11505 )
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Add eeClampMode fix to SLPM-66644 (J-League Pro Soccer Club o Tsukurou 5)
2024-07-05 23:27:43 +01:00
TheTechnician27
10a7fe07a2
UI: Add text to upscaling multipliers and remove two fractional
2024-07-05 21:09:28 +01:00
Dreadmoth
defb50aac2
GameDB: Destroy All Humans! 2 PAL Title
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Title includes exclamation mark.
"Make War, Not Love!" is a tagline, not part of the title. Removed.
2024-07-03 13:01:21 +01:00
KamFretoZ
84e36463b4
Qt: Update Base Translation
2024-07-03 09:38:35 +01:00
KamFretoZ
48d88c5fea
Qt: Make more precache strings translatable
2024-07-03 09:38:35 +01:00
Ty Lamontagne
dbfd506c8a
Clang Format: cache.cpp and vtlb.cpp
2024-07-02 17:45:33 +01:00
Ty Lamontagne
d47cdfba2d
EE Cache: Invalid physical address caching and line locking
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Hopefully the final fix required for the find my own way demo to work.
2024-07-02 17:45:33 +01:00
Ty Lamontagne
a0b42f069f
EE Cache: Fix PageMask reg usage when checking TLB entry cache mode
2024-07-02 17:45:33 +01:00
refractionpcsx2
c7e516b743
UI: Fix per game internal resolution dropdown
2024-07-02 15:50:49 +01:00
Stenzek
315d30fe4c
GS: Uncap upscale multiplier subject to GPU limits
2024-07-02 21:51:33 +10:00
Stenzek
46e30467de
Config: Don't copy global WS/NI to game settings
2024-07-02 15:28:03 +10:00
Stenzek
e7139ab801
Qt: Fix use-after-free in settings reopen()
2024-07-02 15:28:03 +10:00
lightningterror
3f952c88a4
DEV9: Fix function parameter should be passed by const reference warnings.
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Codacy.
2024-07-01 15:41:39 +02:00
lightningterror
bed31d3903
GS/HW: Get rid of GetAFAIL duplicates.
2024-07-01 15:41:39 +02:00
Connor McLaughlin
5ff35927a7
GS: Remove unused enum
2024-06-30 23:03:28 +10:00
refractionpcsx2
f6ce7b9ede
GS/HW: Fix downscales on target regions
2024-06-29 21:16:48 +01:00
refractionpcsx2
7ab494ca31
GS: Clean up usage of PrimitiveCoversWithoutGaps
2024-06-29 21:16:48 +01:00
refractionpcsx2
b5258a83c8
GS: Remove std::optional from gaps variable.
2024-06-29 15:04:24 +01:00
refractionpcsx2
2ce9dd4689
GS/HW: Improve texture coverage detection
2024-06-29 15:04:24 +01:00
refractionpcsx2
bb67ed3ded
GS/HW: Optimize area of downscale algorithm to reduce processing
2024-06-29 15:04:24 +01:00
JordanTheToaster
a483aca361
Deps: Avoid -1 return in rc_runtime_progress_size()
2024-06-29 16:04:24 +10:00
JordanTheToaster
44038adaf8
Deps: Set RC_NO_THREADS
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We protect the state ourselves, **and** Win32 mutexes are horribly slow.
2024-06-29 16:04:24 +10:00
Stenzek
d3bcfe0f5c
GS/HW: Prefer already-RTA-target over SW blend for no-overlap
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Saves barriers in Ace Combat and Metal Gear Solid games.
2024-06-29 11:14:34 +10:00
Stenzek
6600d09966
GS/HW: Prefer SW blend over HDR for colclip without overlap
2024-06-29 11:14:34 +10:00