Commit Graph

202 Commits

Author SHA1 Message Date
ramapcsx2 f874d0d1a3 GSdx:
- Added multi sample anti aliasing options to the gui. Remember those aren't tested much, and we have reports of memory leaking with it enabled. Those could be outdated by now though.
- Removed the "enable output merger blur effect option", since I can't imagine anyone wanting to enable it anyway. :p
- Cropped one more pixel on the final output image, should fix some issues with msaa enabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2607 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 15:45:23 +00:00
ramapcsx2 e50fb6ec9f GSdx:
- Finally made some user hacks available in the configuration dialog.
There are no warnings yet, and I don't like the placement either, but that'll have to wait.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2606 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-19 10:37:31 +00:00
ramapcsx2 adde9249f0 GSdx:
- Depth texture removal hack can now be configured via gamefix_skipdraw = x. (Front Mission 5)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2423 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 18:04:12 +00:00
ramapcsx2 f03cdbcdb3 GSdx:
- Fix the Dark Cloud 2 crash when inventing stuff.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2332 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-09 19:05:28 +00:00
ramapcsx2 b7a5c067ba GSdx:
- Detect more games that blur (Dragon Quest 8)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2175 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 13:05:56 +00:00
ramapcsx2 efdeabd865 GSdx:
- Reduced the overhead of the new scaler. Instead of just using 1024*1024 blindly, it tries to adapt to games native resolutions.
- Yet another change to IncAge(), since it seems to be (mis)used to do texture invalidation. (Fixes Disgaea 2 when booting through the BIOS)
- Added some comments

Note: 
Before working on the texture cache GetDisplayRect(),GetFrameRect() and GetDeviceSize() really need fixing. It's useless to try and find surfaces when not knowing the real size of things.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2174 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 11:38:32 +00:00
Jake.Stine c274d4e43c GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2099 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 01:06:23 +00:00
ramapcsx2 62d2532a1e GSdx:
- More work on the configuration, preparing for some reorganization.
- 8 Bit textures default to off again, since there are issue reports (mainly from ATI users).
- Add a gamefix that allows users to set an amount of "bad" frames to be skipped.
Add gamefix_skipdraw = x to the GSdx.ini to enable. (More work on this soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2085 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 15:52:45 +00:00
ramapcsx2 2ede953125 GSdx:
- Worked on the configuration dialog, bringing in the scaler option
- Changed the DeviceSize code to use Jake's kinda better method. Fixes some odd resolution games :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2061 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-23 14:32:01 +00:00
Jake.Stine 788489f517 GSopen2: Fixed legacy mode compat and STGS operation.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1862 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 22:13:40 +00:00
Jake.Stine 27af8d80ca GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1860 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 19:54:56 +00:00
Jake.Stine 73a39b012c GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1858 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:45:37 +00:00
gabest11 83b15dbac0 GSdx:
- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 03:55:28 +00:00
gabest11 4a7304d6f7 GSdx: added ltrapper's modifications.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1538 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-17 23:45:32 +00:00
gabest11 e58776e095 GSdx: just squeezing a few more fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1534 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 21:36:07 +00:00
gabest11 af643a38b2 GSdx: 4 bit local-local transfer crash fixed (shadow hearts)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1476 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 13:04:56 +00:00
gabest11 f9f056d581 GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 16:35:06 +00:00
gabest11 f24be5c352 GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 12:58:59 +00:00
gabest11 6eed14ae75 GSdx: fixing the (texture) memory leak
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1464 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 17:37:06 +00:00
gabest11 4c76909afe GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 15:14:04 +00:00
gabest11 ba5823b144 GSdx: added a few CRCs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1451 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 16:05:03 +00:00
gabest11 7ddbaa6cb0 GSdx: the valkyrie profile 2 fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1450 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:47:50 +00:00
gabest11 5a292d202d GSdx: couple of fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 21:14:12 +00:00
gabest11 bd229032c0 GSdx: fix for genji
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1355 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 00:08:23 +00:00
gabest11 4e20305fe2 GSdx: dx10 hw mode sharper again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1354 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-10 17:03:23 +00:00
gabest11 01d1573fdc GSdx: cleaned up some obsolete code
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1331 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 15:15:02 +00:00
gabest11 ffda8ead30 GSdx: mfc-free
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 12:09:04 +00:00
gabest11 65b90bce83 GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1285 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:26:46 +00:00
gabest11 6c58f3039a GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-26 03:40:31 +00:00
gabest11 081006bcbe GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1250 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:52:53 +00:00
gabest11 3b22adc4b3 GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
gabest11 09ee76d9ed GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1226 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 15:35:31 +00:00
gabest11 441aee367e GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1192 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 11:11:26 +00:00
gabest11 5648d07b96 GSdx: more refactoring (aka search and replace)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 16:41:52 +00:00
gabest11 29d11c8137 GSdx: small fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1171 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 21:10:08 +00:00
gabest11 d3547e0662 GSdx: trying to get rid of windows dependencies, still many classes to replace :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
gabest11 6ea395be4b GSdx: optimizations here and there
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1161 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 08:37:02 +00:00
gabest11 c64691811a GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1145 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 12:34:58 +00:00
gabest11 94e2bd9409 GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1005 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:34:25 +00:00
gabest11 8865ee398b GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@997 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-17 01:06:27 +00:00
gabest11 6830f07f27 GSdx: GoW2, try #3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@962 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 19:46:42 +00:00
gabest11 9c8a9712a9 GSdx: GoW2 fix #2, pal version this time
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 08:54:48 +00:00
gabest11 cf995d0716 GSdx: GoW2 fix, 16 bit drawing that caused the green overlay is skipped (character shadow)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:55:05 +00:00
gabest11 35655edb47 GSdx: the BoF5 speed fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@887 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 21:22:37 +00:00
gabest11 8b3c30d2ce GSdx: just increasing the revision number of gsdx to test something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@868 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 03:19:21 +00:00
gabest11 95c7ce1dbc GSdx:
- more thorough blur detection
- makesnapshot delayed until the next vsync (so shift+f8 won't crash randomly)

xpad:
- fixed "Issue 38: Bad performance with Xpad"

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@834 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 13:10:31 +00:00
gabest11 2baace0895 GSdx: a few games should be sharper (example: persona 4, guitar hero), blurring effect done inside the output merger is overridden when detectable, hope nothing got broken by it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 09:10:37 +00:00
gabest11 d2ef4099fc LilyPad: fix0red the save state reload crash (memset overflow randomly null'ed the global dm variable and other things).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 22:17:50 +00:00
gabest11 620ba58085 pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
GSdx: nothing new just committing a few cleanups and my findings on AA1 before doing it, tested a few things with ps2dev on a real machine, got really strange results when not using the standard 0 1 0 1 blending mode, but it doesn't seem harder to implement than a line drawing (which it is), and only adds a few extra pixels here and there, should be fast at least.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@694 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 00:53:59 +00:00
gabest11 9ee9d817c4 GSdx software renderer speed-up, using xbyak to JIT compile a few things, more to follow.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:05:44 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction 93da10abbb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00