sudonim1
d97484a008
Oops, lost the quadword alignment in dmaGetAddr
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2887 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 16:44:21 +00:00
ramapcsx2
f11de3c60e
Bugfix commit. Please test your recently regressed games with this :)
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(Typo'd a path2 clear instead of a path3 one.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2886 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 14:42:41 +00:00
arcum42
bf1d011049
The usual batch of Linux fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2885 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 00:48:06 +00:00
sudonim1
5643a95a0e
For some reason we're getting a lot of 0x2XXXXXXX addresses in DMA. No games seem to break because of this but it's very noisy. Putting the mask back in dmaGetAddr for now for a little peace and quiet. (Maybe it's even right. The high bits could be handled by the bus.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2884 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 00:34:05 +00:00
sudonim1
a21fb4b984
Map uninstalled main memory (>32MB). I can't see any suggestion in the manuals that accessing these addresses generates a bus error or tlb miss (and they are in the bios default tlb initialisation), so I'm assuming that it acts as write only memory for both DMA and normal accesses. The write-only implementation is a little sketchy for DMA, but it's very unlikely to matter in practice.
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Changed dmaGetAddr to not lookup addresses in the TLB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2883 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 00:11:53 +00:00
refraction
912a90a605
Fixed a small VIF FIFO error on my part, and clarified the clarification on vif direction ;p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2882 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-21 23:48:32 +00:00
sudonim1
4582b281c1
RTC: correct date change at midnight bordering the 28th and 29th of January on a leap year.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2881 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-21 01:08:15 +00:00
sudonim1
633938b4dd
RTC: Testing with real hardware showed that the 0x80 written to the month is not read back. Just discarding it for now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2880 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-21 00:48:29 +00:00
refraction
cbc7bbb33e
Fixes for Tri-Ace games and Dark Summit (Which seems to use a similar video engine). Also a couple of other modifications for IPU resuming
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2879 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-20 22:10:49 +00:00
refraction
0788dec404
Fix for Fahrenheit :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2878 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-20 20:24:04 +00:00
ramapcsx2
b640733d59
Committing some changes to the dma code for ref.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2877 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-20 15:40:55 +00:00
refraction
78f45ef832
Onimusha 2 fix, Trying to do a divide with an uninitialized variable = bad!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2876 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-20 01:39:22 +00:00
refraction
f01e10fc9a
-Rewrote the DMA checking functions as per the manual specs so certain situations can alter the DMA's while busy.
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-Improved DMA Queuing slightly, less "all over the place" code.
-Jiggled some IPU bits around to clean up some clutter.
-Added the FFX and Digital Devil Saga video fixes as a Gamefix for now. Due to the delay involved, this causes other videos to terminate early, so now disabled by default.
-Added a load of logging for hardware in dev builds (also now label more correctly) and some bits for debugging IPU easier. Some are commented out, but can be enabled for testing.
-Made a small clarification in VIF
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2875 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-20 01:18:31 +00:00
sudonim1
36c9d63495
New less intrusive BIOS skip hack replacing the old BIOS skip hack. Works with Ico, Tekken 5, and probably any other games that were problematic with the old hack.
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Changes to patch system required by this and fix for boot time (first field = 0) patches when booting through BIOS.
Store Sony part number for the game disc globally for future use in selecting game fixes, patches, providing information to the user, etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2874 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-19 23:46:12 +00:00
ramapcsx2
d857fec233
Clear interrupts on double dma requests. Fixes the game Fahrenheit (Indigo Prophecy).
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Thanks to "blood" for the discovery :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2873 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-19 13:22:00 +00:00
sudonim1
93e3205a09
The RTC bug doesn't exist. Well, it was a little buggy, but not in the reported way. I've made the code clearer.
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The PS2 BIOS does not feature automatic DST adjustment! You have to set DST from the triangle button menu on the date/time in the BIOS!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2872 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-19 04:20:56 +00:00
MattMenke@gmail.com
fa9953d461
Minor RTC day fix. Still getting times an hour off, but apparently not the case for everyone.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2871 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-19 03:28:02 +00:00
ramapcsx2
86546338ea
GSdx:
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Fix a memory leak with the blend interlace modes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2870 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-18 17:11:45 +00:00
ramapcsx2
618e295c95
IPU fix for a few games. Bring back the overflow into pad area handling for IPU1.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2869 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-17 12:29:23 +00:00
ramapcsx2
ac901140a2
RTC fix attempt #2 , thanks Bositman :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2868 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 23:20:16 +00:00
ramapcsx2
d8dd8ce8cb
Small fix to the real time clock.
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Should work correctly now when booting through the BIOS (and the correct time zone and daylight saving settings are set).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2867 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 19:42:17 +00:00
arcum42
678f2018d0
pcsx2: A few misc changes. && != &. zzogl-pg: Comment out a log message that was spamming in Mana Khemia.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2866 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 05:08:41 +00:00
arcum42
6d6eb253c6
zzogl-pg: Fix a few game crashes in Windows. (Reverted a few misc changes in r2833.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2865 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 04:17:46 +00:00
arcum42
9f7032d0f6
zzogl-pg: Comment out a log message left in accidentally. Move the Gust checkbox on the Windows dialog to not be on top of a button.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2864 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 02:21:46 +00:00
refraction
d4d4d78c39
Fix for Eternal Poison video (really this time :P)
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There is a current issue with IPU causing videos to cut short, going to need to spend some time checking this
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2863 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-16 01:27:03 +00:00
refraction
6382f6811b
- Improved Path3 Masking, Should fix Sega Superstars Tennis and hopefully improve Star Wars Episode 3 some.
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- Fixed bug in the GIF_Tag decoding which caused huge QWC values on GIF if the FIFO was "read" beforehand.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2862 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:26:39 +00:00
gigaherz
cd36e5fd24
Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
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Silence many of the warnings related to TargetName.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
arcum42
a91d499f17
zzogl-pg: Pull a check out of a for loop in Mem.cpp. Break CheckChangeInClut in two. Turn a bit of repeated code in ZeroGS::CRangeManager::Insert into a function. Work on creating a new tex0 struct.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2860 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:03:23 +00:00
gigaherz
a79f87439f
Fix the resources' build steps not being run (thanks ltc.inv).
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sorta-hack-fix zzogl into linking with libjpeg7 and zlib (having the projects as dependencies is supposed to link to the .libs automatically, isn't it?).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2859 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 21:19:51 +00:00
refraction
0d1d4d97f2
Further fixes for arc the lad, ar tonelico, eternal poison. (I presume so, i ran out of blockdump, thats good, right? :P)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2858 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 12:17:57 +00:00
refraction
887a05fa4d
Missed hwwrite.cpp in my last commit, whoops ;p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2857 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 10:50:40 +00:00
refraction
40bdbf9748
Fixes for r2853.
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- BIOS works again, Issue involving GIF Tag looping from the VU (which must have never worked!)
- Fixed KH freeze issue, possibly fixes Onimusha 2 as well. Thx Arcum for spotting it, thanks Rama for trying to bring fast resolution to the issue (however it wasnt quite right)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2856 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 10:48:44 +00:00
ramapcsx2
e0bbb8f59d
Fix typo that broke a few games in r2853. Thanks for spotting it, arcum :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2855 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 10:14:42 +00:00
arcum42
43530ff703
vif.h -> Vif.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2854 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 03:18:23 +00:00
refraction
b1954edc3d
- Better implementation of Reverse FIFO (Fatal Frame QWC Warning and more!)
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- Improved handling of suspended DMA's, Also some traps in case DMA values are changed during suspend (please report if they don't start with 5 or 6)
- Better handling of GS Path priorities, this improves many Path3 Masked games such as Star Wars Episode 3, Gran Turismo 4 (slightly) and Videos like Digital Devil Saga/FFX
- Removed Voodoo Cycles
- Doesn't kill everything this time :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2853 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 00:32:58 +00:00
gigaherz
e170324d51
Oh I inadvertently commited some changes to cdvdGigaherz, but I missed a file. I'm not even sure the state that code was in, so it could just be plain broken, need to check it later.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2852 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 22:25:32 +00:00
gigaherz
73142bb2f2
Apparently ZeroSPU2 has a 3-folder structure like the null plugins, instead of 4-folder like the rest, so make it use the other .props, so that it can be compiled.
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Somehow there's a pair of files in wxcore that won't build correctly, even tho they did build before... and it seems to work fine if I turn them off, so i did.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2851 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 21:59:18 +00:00
gigaherz
b622a3c9a3
Okay this HAS to be the last missing .props ... there's absolutely no more .props files that aren't in the svn now >_<
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Add some stuff to the ignore lists for svn.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2850 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:56:24 +00:00
gigaherz
4917361197
Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
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Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz
204a0fb667
Whee!!! More props added. /me slaps himself repeatedly.
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Also fixed wxCore build in Devel/Release targets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:13:08 +00:00
gigaherz
4faa4b229f
Yet another missing .props ... ;_;
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2847 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:02:36 +00:00
gigaherz
a3ca69a620
Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
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Add a ton of missing .props
Tell me if anything else is missing >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz
2863dbe4d7
Okay I just hate windows search a bit for missing these when I searched for "*.props"
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2845 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:48:32 +00:00
gigaherz
b26198726c
Sorry missing files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2844 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:47:29 +00:00
gigaherz
954847fca4
Initial work on vs2010 project files for PCSX2 and plugins.
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The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
ramapcsx2
22c9bddde0
Fix for last commit :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2842 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 13:35:02 +00:00
Jake.Stine
c1cc812a7b
This should force the GS frame focus properly when doing a system execute.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2841 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 13:27:34 +00:00
ramapcsx2
a1706ed9f4
Tweaking the GS frame a bit, and reverse the meaning of that SPU2-X timestretch enable boolean. Hate double negations! :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2840 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 11:07:18 +00:00
ramapcsx2
d6c2ba9a44
SPU2-X:
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A few more adjustments.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2839 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 18:38:29 +00:00
sudonim1
bb80927cc3
SPU2-X: Reduce buffer overruns by, um, making the buffer bigger. Apparently I was the first to think of this. (Also force time stretching off when the new sync hack is on)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2838 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 17:13:30 +00:00