mirror of https://github.com/PCSX2/pcsx2.git
Fix typo that broke a few games in r2853. Thanks for spotting it, arcum :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2855 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -98,14 +98,18 @@ static void DmaExec( void (*func)(), u32 mem, u32 value )
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//It's invalid for the hardware to write a DMA while it is active, not without Suspending the DMAC
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if (chcr.STR && reg->chcr.STR && dmacRegs->ctrl.DMAE) {
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if((reg->chcr._u32 & 0xff) == (chcr._u32 & 0xff)) //Tried to start another DMA in the same mode
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{
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DevCon.Warning(L"DMAExec32 Attempt to run DMA while one is already active in %s(%x)", ChcrName(mem), mem);
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}
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else //Just trying to change mode without stopping the DMA, so we dont care really :P
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{
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HW_LOG("Attempted to change modes while DMA active, ignoring");
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// When DMA is active only STR field is writable, so we just
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// call the dma transfer function w/o modifying CHCR contents...
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//func();
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Registers::Thaw();
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return; // Test with Gust games and fatal frame
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// When DMA is active only STR field is writable, so we just
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// call the dma transfer function w/o modifying CHCR contents...
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//func();
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Registers::Thaw();
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return; // Test with Gust games and fatal frame
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}
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}
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// Note: pad is the padding right above qwc, so we're testing whether qwc
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