Commit Graph

14380 Commits

Author SHA1 Message Date
lightningterror 749aef1a64 GS-d3d11: Get rid of vendor check in device.
Rely on the vendor check we already use for best renderer selection.
2022-05-04 21:31:58 +02:00
lightningterror 8091b6bc1b GS: Adjust default renderer based on vendor and feature level.
Vulkan default:
Nvidia Maxwell gen2 and higher.

OpenGL default:
From Fermi to Mawell gen1.

Everything else Direct3D11.
2022-05-04 21:31:58 +02:00
refractionpcsx2 4efa845580 GS: Add missing CRC for SNK vs Capcom Chaos (J) 2022-05-04 13:23:25 +01:00
Linus Heckemann 8c9ae90753
Wayland fixes (#5979)
* Linux/PAD: only attempt to reset X screensaver on X11

This would previously crash PCSX2 after 4096 frames on Wayland.

* Linux: only grab pointer on X11

This silently disables the functionality on Wayland, but that's one
step better than the previous behaviour: PCSX2 would crash when
Shift-F12 was pressed.
2022-05-03 23:24:47 -07:00
7oxicshadow d1117aafac
Allow commandline params to be passed through to the patched apprun file (#5777) 2022-05-03 23:24:10 -07:00
TellowKrinkle a565182b2b GS:SW: Fix lod on C rasterizer 2022-05-04 01:02:36 -05:00
TellowKrinkle 650b0ae646 GS:SW: Prevent CDrawScanline from trashing unused Z bits 2022-05-03 21:47:57 -05:00
TellowKrinkle b677619f32 GS: Formatting 2022-05-03 21:47:57 -05:00
TellowKrinkle 2fa8f09a21 GS:SW: Only run zclamp once
Also fixes clamping in the wrong spot in the C SW rasterizer
2022-05-03 21:47:57 -05:00
lightningterror 73c9279907 GS: Cleanup variable declarations/initalizations.
GSDevice11, 12, ogl, GSRendererHW.
2022-05-03 23:28:02 +02:00
Mrlinkwii 7d8912f170 GameDB: add 'VIF1StallHack' to 'Ikusa Gami' 2022-05-03 16:31:24 +01:00
lightningterror 2601ba53d4 GS-hw: Add brackets to the recommended crc selection just in case. 2022-05-03 11:58:51 +02:00
lightningterror 81baaaa98a GS-hw: Fix recommended crc for dx12.
Full level should be selected.
Once rov is added we can remove it.
2022-05-03 11:42:40 +02:00
TellowKrinkle c2638131b4 GS:SW: Merge SSE and AVX implementations of CDrawScanline 2022-05-02 16:28:45 -05:00
TellowKrinkle 586486b81c GS:SW: Merge SSE and AVX implementations of CSetupPrim 2022-05-02 16:28:45 -05:00
PCSX2 Bot af75ac00e2 PAD: Update to latest controller database. 2022-05-02 18:03:05 +02:00
RedDevilus 67b66c1780 GameDB: Sniper Elite + Naruto Shippuuden Ninja 3-5 + GT4
Adds FMV switch for both and adds special texture half pixeloffset for Sniper Elite.
Finally adding Halfpixel normal offset for Gran Turismo 4.
2022-05-02 15:04:28 +01:00
RedDevilus b3dce680b0 GSHWHack: Comment CrashBandicoot
Explains what the actual CRC does and why.
2022-05-02 15:04:08 +01:00
RedDevilus d01a59650f GSCrc: Add missing Crash Bandicoot 2022-05-02 15:04:08 +01:00
RedDevilus 5ae987d48e GameDB: Crash Bandicoot - Wrath of Cortex
Adds missing gamefixes that influenced random corruptions and the famous fog wall.
2022-05-02 15:04:08 +01:00
Connor McLaughlin 6a6ecbf826 Common: Remove ThreadCPUTimer as it's unused now 2022-05-02 14:25:05 +01:00
Connor McLaughlin 4bdf180145 PerformanceMetrics: Switch to ThreadHandle 2022-05-02 14:25:05 +01:00
Connor McLaughlin 6ebb8c2e91 Threading: Add ThreadHandle class 2022-05-02 14:25:05 +01:00
Connor McLaughlin 5eae7a6328 Threading/Win32: Use QueryThreadCycleTime() for thread CPU time 2022-05-02 14:25:05 +01:00
TheLastRar 7d81c979fe DEV9: Fix Auto Adapter in Socket backend on Mac and FreeBSD 2022-05-02 15:01:41 +02:00
TheLastRar c06ac00677 DEV9: Allow DHCP Server to find Gateway on Mac and FreeBSD 2022-05-02 15:01:41 +02:00
refractionpcsx2 85c754b456 GS: Limit scissor optimisation, fix repeat condition
Only allow scissors to happen on single draws, multiple draws (likely using it as a texture map) will possibly falsely limit the range.
2022-05-02 04:58:57 +01:00
refractionpcsx2 35d3547b62 GS: Fix up SW FMV switch behaviour 2022-05-02 04:53:51 +01:00
Immersion95 8661f42fce
GameDB: Add SoftwareRendererFMVHack for KOF Orochi/Nests. (#5987)
The FMV has black frames when upscaled.
2022-05-02 01:46:04 +02:00
refractionpcsx2 a28098c4f8 GS: Account for frame offset in output circuit 2022-05-01 13:15:08 +01:00
arcum42@gmail.com d45f34ee8b Remove iMisc.cpp, and move the code to System.cpp/h. 2022-05-01 11:43:14 +01:00
Connor McLaughlin d552f8dc43 GS/HW: Implement moves in texture cache 2022-05-01 11:40:34 +01:00
Connor McLaughlin b45360b49e VMManager: Don't load WS patches zip multiple times 2022-05-01 11:37:35 +01:00
Connor McLaughlin fffdf8d671 Counters: Fix software renderer FMV fix with auto renderer 2022-05-01 11:36:57 +01:00
Connor McLaughlin 2634134481 microVU: Remove unused VSync() callback 2022-05-01 11:36:37 +01:00
Connor McLaughlin c0ac71611b GS: Remove GSState.cpp
Seems like old/unused code, and we have a replacement GSDump replayer
now anyway.
2022-05-01 11:36:37 +01:00
Mrlinkwii 63ecdfefe3 Gamedb:add 'XGKickHack' to 'WRC II Extreme' 2022-04-30 22:04:41 +01:00
lightningterror 6345e8e467 GS-hw: Cleanup Half pixel offset Normal.
Now that custom res is removed, we don't need to split modx and mody.

Also purely rely on the tc to handle the HPO hack.
2022-04-30 18:30:11 +02:00
Ziemas e96545ca29 IopCounters: missing include 2022-04-29 09:50:29 +01:00
arcum42 dc08858e0f
build: Remove i386_flag, as it is no longer used. (#5897)
* build: Remove i386_flag, as it is no longer used.

build: Put back in ncpu.

* build: Move ncpu to set_make.
2022-04-28 13:35:15 -07:00
Mrlinkwii f5787f9ba0 GameDB: Japanese entries Batch 3 2022-04-28 17:11:32 +01:00
refractionpcsx2 a271fe11e9 GS: limit merge circuit memory read height 2022-04-28 16:32:36 +01:00
RedDevilus a20a3866d0 Qt: Append warning for Manual Hardware Renderer Fixes
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
RedDevilus 28d25fdf33 WX: Append warning for Manual HW Hacks
WX and Qt both will disable renderer and upscaling fixes if you want to manually handle the renderer and upscaling fixes. For years enabling this option didn't do much harm for users even if you didn't change any other setting, but since 1.7 development series automatised these to a degree it would be nice for users to know why their game looks potentially awful.
2022-04-27 16:14:07 +01:00
Connor McLaughlin f13ad4fcb3 InputManager: Switch InputEventHandler to std::variant 2022-04-27 15:32:52 +01:00
Connor McLaughlin a524410b0a Qt: Fix firing multiple bindings with chords 2022-04-27 15:32:52 +01:00
TellowKrinkle 8e23d8d557 GS: Fix ReadTexture on unaligned reads
No longer reads out of bounds
2022-04-27 09:33:20 +01:00
Connor McLaughlin 59531f005e Patch: Merge patch and patchHelper 2022-04-27 09:09:38 +01:00
Connor McLaughlin 4c8cba53ef Patch: Fix incorrect format string on patch error 2022-04-27 09:09:38 +01:00
Mrlinkwii 34cd53249d GameDB: Japanese entries Batch 2 2022-04-27 09:08:13 +01:00