GS: Remove GSState.cpp

Seems like old/unused code, and we have a replacement GSDump replayer
now anyway.
This commit is contained in:
Connor McLaughlin 2022-05-01 19:59:42 +10:00 committed by refractionpcsx2
parent 63ecdfefe3
commit c0ac71611b
9 changed files with 0 additions and 177 deletions

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@ -130,7 +130,6 @@ set(pcsx2Sources
Gif_Logger.cpp
Gif_Unit.cpp
GS.cpp
GSState.cpp
Host.cpp
HostDisplay.cpp
Hw.cpp

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@ -571,10 +571,6 @@ static __fi void VSyncStart(u32 sCycle)
SysTrace.EE.Counters.Write( " ================ EE COUNTER VSYNC START (frame: %d) ================", g_FrameCount );
// EE Profiling and Debug code.
// FIXME: should probably be moved to VsyncInThread, and handled
// by UI implementations. (ie, AppCoreThread in PCSX2-wx interface).
vSyncDebugStuff( g_FrameCount );
CpuVU0->Vsync();
CpuVU1->Vsync();

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@ -461,22 +461,6 @@ void gsIrq();
extern tGS_CSR CSRr;
// GS Playback
enum gsrun
{
GSRUN_TRANS1 = 1,
GSRUN_TRANS2,
GSRUN_TRANS3,
GSRUN_VSYNC
};
#ifdef PCSX2_DEVBUILD
extern int g_SaveGSStream;
extern int g_nLeftGSFrames;
#endif
// Size of the ringbuffer as a power of 2 -- size is a multiple of simd128s.
// (actual size is 1<<m_RingBufferSizeFactor simd vectors [128-bit values])
// A value of 19 is a 8meg ring buffer. 18 would be 4 megs, and 20 would be 16 megs.

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@ -1,147 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <list>
#include <memory>
#include "GS.h"
#ifdef PCSX2_DEVBUILD
// GS Playback
int g_SaveGSStream = 0; // save GS stream; 1 - prepare, 2 - save
int g_nLeftGSFrames = 0; // when saving, number of frames left
static std::unique_ptr<memSavingState> g_fGSSave;
// fixme - need to take this concept and make it MTGS friendly.
#ifdef _STGS_GSSTATE_CODE
void GSGIFTRANSFER1(u32 *pMem, u32 addr) {
if( g_SaveGSStream == 2) {
u32 type = GSRUN_TRANS1;
u32 size = (0x4000-(addr))/16;
g_fGSSave->Freeze( type );
g_fGSSave->Freeze( size );
g_fGSSave->FreezeMem( ((u8*)pMem)+(addr), size*16 );
}
GSgifTransfer1(pMem, addr);
}
void GSGIFTRANSFER2(u32 *pMem, u32 size) {
if( g_SaveGSStream == 2) {
u32 type = GSRUN_TRANS2;
u32 _size = size;
g_fGSSave->Freeze( type );
g_fGSSave->Freeze( size );
g_fGSSave->FreezeMem( pMem, _size*16 );
}
GSgifTransfer2(pMem, size);
}
void GSGIFTRANSFER3(u32 *pMem, u32 size) {
if( g_SaveGSStream == 2 ) {
u32 type = GSRUN_TRANS3;
u32 _size = size;
g_fGSSave->Freeze( type );
g_fGSSave->Freeze( size );
g_fGSSave->FreezeMem( pMem, _size*16 );
}
GSgifTransfer3(pMem, size);
}
__fi void GSVSYNC(void) {
if( g_SaveGSStream == 2 ) {
u32 type = GSRUN_VSYNC;
g_fGSSave->Freeze( type );
}
}
#endif
#endif
//////////////////////////////////////////////////////////////////////////////////////////
//
void vSyncDebugStuff( uint frame )
{
#ifdef OLD_TESTBUILD_STUFF
if( g_TestRun.enabled && g_TestRun.frame > 0 ) {
if( frame > g_TestRun.frame ) {
// take a snapshot
if( g_TestRun.pimagename != NULL && GSmakeSnapshot2 != NULL ) {
if( g_TestRun.snapdone ) {
g_TestRun.curimage++;
g_TestRun.snapdone = 0;
g_TestRun.frame += 20;
if( g_TestRun.curimage >= g_TestRun.numimages ) {
// exit
g_EmuThread->Cancel();
}
}
else {
// query for the image
GSmakeSnapshot2(g_TestRun.pimagename, &g_TestRun.snapdone, g_TestRun.jpgcapture);
}
}
else {
// exit
g_EmuThread->Cancel();
}
}
}
GSVSYNC();
if( g_SaveGSStream == 1 ) {
freezeData fP;
g_SaveGSStream = 2;
g_fGSSave->gsFreeze();
if (GSfreeze(FREEZE_SIZE, &fP) == -1) {
safe_delete( g_fGSSave );
g_SaveGSStream = 0;
}
else {
fP.data = (s8*)malloc(fP.size);
if (fP.data == NULL) {
safe_delete( g_fGSSave );
g_SaveGSStream = 0;
}
else {
if (GSfreeze(FREEZE_SAVE, &fP) == -1) {
safe_delete( g_fGSSave );
g_SaveGSStream = 0;
}
else {
g_fGSSave->Freeze( fP.size );
if (fP.size) {
g_fGSSave->FreezeMem( fP.data, fP.size );
free(fP.data);
}
}
}
}
}
else if( g_SaveGSStream == 2 ) {
if( --g_nLeftGSFrames <= 0 ) {
safe_delete( g_fGSSave );
g_SaveGSStream = 0;
Console.WriteLn("Done saving GS stream");
}
}
#endif
}

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@ -162,7 +162,6 @@ extern void SysClearExecutionCache(); // clears recompiled execution caches!
extern void SysOutOfMemory_EmergencyResponse(uptr blocksize);
extern u8 *SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller="Unnamed");
extern void vSyncDebugStuff( uint frame );
extern std::string SysGetBiosDiscID();
extern std::string SysGetDiscID();

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@ -643,7 +643,6 @@
<ClCompile Include="Ipu\mpeg2lib\Idct.cpp" />
<ClCompile Include="Ipu\mpeg2lib\Mpeg.cpp" />
<ClCompile Include="GS.cpp" />
<ClCompile Include="GSState.cpp" />
<ClCompile Include="MTGS.cpp" />
<ClCompile Include="DebugTools\DisR3000A.cpp" />
<ClCompile Include="DebugTools\DisR5900asm.cpp" />

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@ -725,9 +725,6 @@
<ClCompile Include="GS.cpp">
<Filter>System\Ps2\GS\GIF</Filter>
</ClCompile>
<ClCompile Include="GSState.cpp">
<Filter>System\Ps2\GS\GIF</Filter>
</ClCompile>
<ClCompile Include="MTGS.cpp">
<Filter>System\Ps2\GS\GIF</Filter>
</ClCompile>

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@ -413,7 +413,6 @@
<ClCompile Include="Ipu\mpeg2lib\Idct.cpp" />
<ClCompile Include="Ipu\mpeg2lib\Mpeg.cpp" />
<ClCompile Include="GS.cpp" />
<ClCompile Include="GSState.cpp" />
<ClCompile Include="MTGS.cpp" />
<ClCompile Include="DebugTools\DisR3000A.cpp" />
<ClCompile Include="DebugTools\DisR5900asm.cpp" />

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@ -632,9 +632,6 @@
<ClCompile Include="GS.cpp">
<Filter>System\Ps2\GS\GIF</Filter>
</ClCompile>
<ClCompile Include="GSState.cpp">
<Filter>System\Ps2\GS\GIF</Filter>
</ClCompile>
<ClCompile Include="MTGS.cpp">
<Filter>System\Ps2\GS\GIF</Filter>
</ClCompile>