GSHWHack: Comment CrashBandicoot

Explains what the actual CRC does and why.
This commit is contained in:
RedDevilus 2022-05-01 01:39:39 +02:00 committed by refractionpcsx2
parent d01a59650f
commit b3dce680b0
1 changed files with 2 additions and 1 deletions

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@ -142,7 +142,8 @@ bool GSC_Manhunt2(const GSFrameInfo& fi, int& skip)
bool GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
// Channel effect not properly supported - Removes fog to fix the fog wall issue on Direct3D at any resolution, and while upscaling on every Hardware renderer.
if (skip == 0)
{
if (fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x008c0 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM)
{