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GSHWHack: Comment CrashBandicoot
Explains what the actual CRC does and why.
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@ -142,7 +142,8 @@ bool GSC_Manhunt2(const GSFrameInfo& fi, int& skip)
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bool GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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// Channel effect not properly supported - Removes fog to fix the fog wall issue on Direct3D at any resolution, and while upscaling on every Hardware renderer.
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if (skip == 0)
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{
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if (fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x008c0 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM)
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{
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