Commit Graph

18465 Commits

Author SHA1 Message Date
Stenzek 88aee00a02 GS/Vulkan: Disable threaded presentation when spin is enabled 2023-12-26 14:14:15 +10:00
Jakey 2fa806bbee GameDB: Recommended blending for Silent Hill: Origins.
Recommend full blending to fix grey text.
2023-12-26 03:54:09 +00:00
refractionpcsx2 ae3faa1540 GS/HW: Only copy valid channels for copied channels in hw move 2023-12-26 03:51:33 +00:00
Riley e1e9c428f1
GameDB: Fix dothack titles (#10477) 2023-12-26 01:52:37 +00:00
PCSX2 Bot 443ca9da56 Qt: Update Base Translation 2023-12-25 19:50:45 +01:00
JordanTheToaster ef05da1860 GameDB: Various fixes
Gamer
2023-12-25 12:54:06 +00:00
refractionpcsx2 e5a87c7463 GS/HW: further Z copy improvements and reverse shuffle coords 2023-12-25 11:49:40 +00:00
refractionpcsx2 da2f419b86 GS/HW: Fix some behaviour when target is copied from Z 2023-12-25 11:49:40 +00:00
refractionpcsx2 4586a12859 GS/HW: Correct some channel shuffle behaviour for alpha shuffles 2023-12-25 11:49:40 +00:00
Stenzek 9c416bdbc1 Qt: Patch macdeployqt to always deploy Qt SVG imageformat plugin
This seems silly, but since we don't have a direct reference to
QtSvg, it doesn't deployed directly from the main binary
(only indirectly from iconengines), and the libqsvg.dylib imageformat
plugin does not get deployed.

Patch macdeploy to remove the Svg check, ensuring the dylib is always
deployed.

Fixes controller images not being displayed in Mac builds.
2023-12-25 18:05:41 +10:00
Stenzek f43255a1fb MSBuild: Don't supply PrecompiledHeader.h to moc
Redundant, since it's force included anyway.
2023-12-25 12:39:08 +10:00
Stenzek 59949c50d3 CMake: Don't compile PrecompiledHeader.cpp 2023-12-25 12:39:08 +10:00
Stenzek 4608579c31 GIF: Get rid of assertion with side effects 2023-12-24 23:12:12 +10:00
Stenzek 8b7c69c4b0 GS/HW: Further improve GT4 render fix
Fixes transitions in Prologue version, and the coloured strip when
starting normal races.
2023-12-24 22:01:32 +10:00
Stenzek 0d519a5f28 x86/FPU: Use SSE4 pminsd+pminud for sign clamping 2023-12-24 22:01:23 +10:00
Stenzek 47ae3ff8d3 SDLInputSource: Optionally load game_controller_db.txt from data dir 2023-12-24 15:52:56 +10:00
refractionpcsx2 97b7d7c7b9 GameDB: Add merge targets for Wave Rally 2023-12-24 04:19:39 +00:00
refractionpcsx2 c552d717ff GS/HW: Only update dirty if intersects + fix tex is rt regions 2023-12-24 04:19:39 +00:00
Stenzek 3230287a5f UnitTests: Hopefully fix random failures based on load address 2023-12-24 14:03:14 +10:00
Stenzek 0bc9c7ffa1 Common: Replace x86_intrin.h with generic Intrin.h
For later Apple Silicon support.
2023-12-24 14:03:14 +10:00
Stenzek d9abe10308 Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
Stenzek 3f62e7d36f Qt: Force include PrecompiledHeader.h for MSBuild 2023-12-24 14:03:14 +10:00
Stenzek 47a65ce01e Misc: Slim down PCH 2023-12-24 14:03:14 +10:00
Stenzek cd6590e15c Misc: Fix clang warnings 2023-12-24 14:03:14 +10:00
Stenzek 87d392adb5 Common: Don't include x86_intrin.h globally 2023-12-24 14:03:14 +10:00
Stenzek 1dac754ca3 Misc: Purge OFFSETOF 2023-12-24 14:03:14 +10:00
Stenzek b844bb1268 Misc: Simplify platform/compiler macros 2023-12-24 14:03:14 +10:00
Stenzek dc859ca0a6 Misc: Simplify assertion macros 2023-12-24 14:03:14 +10:00
Stenzek 20e75b4057 GS: Replace ASSERT() with pxAssert() 2023-12-24 14:03:14 +10:00
Stenzek a69977c62b Misc: Always use C++20 constinit 2023-12-24 14:03:14 +10:00
Stenzek 3b0513a57c Misc: Purge _M_AMD64 define 2023-12-24 14:03:14 +10:00
Stenzek a5c2ea679d TextureDecompress: Remove non-SSE code paths 2023-12-24 14:03:14 +10:00
Stenzek 0dd5e7c081 GS: Move privileged register dump to GSRenderer.cpp 2023-12-24 14:03:14 +10:00
Stenzek 31e9206fc0 Common: Purge unused macros 2023-12-24 14:03:14 +10:00
Stenzek 4bf7d2b2fe Common: Remove macro checks for unsupported platforms 2023-12-24 14:03:14 +10:00
Stenzek c8b051628f Misc: Replace likely/unlikely with C++20 equivalents 2023-12-24 14:03:14 +10:00
Stenzek 76f36b780c StringUtil: Replace StartsWith/EndsWith with C++20 equivalents 2023-12-24 14:03:14 +10:00
Stenzek d73d698fd5 FileSystem: Purge GetDisplayNameFromPath()
Redundant function.
2023-12-24 14:03:14 +10:00
Stenzek 9967d5ca9e CDVD: Simplify compressed ISO detection 2023-12-24 14:03:14 +10:00
refractionpcsx2 fdc0370cdf Perfmon: Fix statistics for GS dump runner to ignore idle frames 2023-12-23 19:17:01 +00:00
refractionpcsx2 a51a46f61a GS/HW: Fix texture shuffles with reversed co-ords 2023-12-23 19:17:01 +00:00
refractionpcsx2 3edd508fc8 PerfMon: Fix statistics for games with idle frames 2023-12-23 19:17:01 +00:00
refractionpcsx2 18fea6440e DumpRunner: Fix script handling of paths containing square brackets 2023-12-23 18:40:38 +00:00
refractionpcsx2 3a242b513c GS/PCRTC/HW: Correct height of framebuffer reads 2023-12-23 18:40:38 +00:00
Dan McCarthy ade6a6c3ab
Debugger: Add memory search types: GreaterThan(OrEqual), LesserThan(OrEqual), and Not Equal (#10441)
* Make memory search search type handling more clear with enum

Adds an enum class to represent the Search type used in a memory search. Prior, this was just handled with an integer to represent each type, but it was very unclear what corresponded to which type at first glance.

Made this easier to follow by using an enum to represent the type.

* Debugger : Add support for greater than/less than/not equal search types

Adds support for basic greater than/greater than or equal/less than/less than or equal/not equal search types for the debugger's Memory Scan.

This adds a new input to allow selecting the search comparison type, which defaults to Equals, and allows switching to the above mentioned comparisons.
It's set up to allow for adding more easily. Restructures some of the functions to make having multiple comparisons quite manageable.
Adds an enum for search comparison types for easy logic handling.

* Debugger: Update Array/String search type error to mention not handling Not Equals

Currently array/string searches don't support Not Equals searches, so this needs to be removed.

* Debugger: Code cleanup + feedback changes

Sets up if expressions to use constexpr for compile time evaluation and makes the is greater/less than logic simpler to read for int. Also removes an unneeded QPushButton cast and simply compares the pointers directly.
2023-12-23 19:02:48 +10:00
JordanTheToaster 9740ebe2a4 GameDB: Various fixes 2023-12-23 17:55:16 +10:00
Silent 0a2e137613 DiscordRPC: Show session time in Discord Rich Presence 2023-12-23 17:54:58 +10:00
refractionpcsx2 56056c4846 GS/HW: Fix source partial preload alpha tracking behaviour 2023-12-23 03:29:06 +00:00
Stenzek b32d96636d GS/HW: Always mark fetched/created depth targets as used
Same as colour targets. Fixes half screen after cutscenes in Merceneries
- Playground of Destruction.
2023-12-23 13:01:27 +10:00
Stenzek 9a4094e997 GS/Vulkan: Fix incorrect layout in depth feedback loops
Was setting the incorrect texture slot as dirty.
2023-12-23 13:01:27 +10:00