Stenzek
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8890e5948b
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Common: Sync DynamicLibrary with DuckStation
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2024-04-06 14:37:55 +10:00 |
Stenzek
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651e9a7f9c
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Docs: Update third-party notices
- Remove jpgd.
- Add FreeType, HarfBuzz, libjpeg.
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2024-04-06 13:17:22 +10:00 |
Stenzek
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caf0ade6f3
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3rdparty: Remove jpgd
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2024-04-06 13:17:22 +10:00 |
Stenzek
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431b2c5b83
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USB: Swap jpge for libjpeg
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2024-04-06 13:17:22 +10:00 |
Stenzek
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ebf0cf91b6
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GS: Support saving WebP screenshots
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2024-04-06 13:17:22 +10:00 |
Stenzek
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590b81a782
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Image: Use libjpeg and support WebP saving
Backport from:
f3c0c14b2a
c854b8f85e
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2024-04-06 13:17:22 +10:00 |
Stenzek
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6808db1cde
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3rdparty: Remove unused in-tree libs
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2024-04-06 13:17:22 +10:00 |
Stenzek
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dfa5fccec9
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Build: Unify shared libraries across platforms
Use DLLs/shared libraries for:
- libjpeg
- libpng
- libwebp
- lz4
- SDL
- zlib
- zstd
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2024-04-06 13:17:22 +10:00 |
Stenzek
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d5290e93a8
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Qt: Fix crash on shutdown settings save
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2024-04-05 21:12:59 +10:00 |
Connor McLaughlin
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056a8d0274
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Updater: Fix incorrect CoInitializeEx() call
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2024-04-05 20:52:04 +10:00 |
JordanTheToaster
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da7284f185
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GH: Bug report clarification
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2024-04-04 21:11:21 +01:00 |
JordanTheToaster
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434001d4a3
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GameDB: Various fixes
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2024-04-04 21:11:21 +01:00 |
Stenzek
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14ad8014e2
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CMake: Skip deploying dxcompiler on Windows
We don't need it (yet).
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2024-04-04 23:10:15 +10:00 |
Stenzek
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dd82ee532c
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Updater: Use IFileOperation for cleanup
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2024-04-04 23:10:15 +10:00 |
Stenzek
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29a961a407
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Qt: Fix a couple more missing native separator calls
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2024-04-04 17:35:14 +10:00 |
Stenzek
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7066369887
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Qt: Fix BIOS list
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2024-04-04 17:35:14 +10:00 |
Stenzek
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efa8f058d4
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Deps: Update to Qt 6.7.0 and SDL 2.30.2
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2024-04-04 11:49:22 +10:00 |
Stenzek
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f8b18d406f
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Qt: Ensure settings are writable before running setup wizard
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2024-04-04 11:40:10 +10:00 |
Stenzek
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332be6c771
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SettingsInterface: Add Error to Save()
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2024-04-04 11:40:10 +10:00 |
Stenzek
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81502e6c7d
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FileSystem: Add Error to CreateDirectory()/RenamePath()
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2024-04-04 11:40:10 +10:00 |
Stenzek
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b06da6607b
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Error: Add prefix methods
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2024-04-04 11:40:10 +10:00 |
Stenzek
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f3d6249cc1
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FileSystem: Handle paths longer than MAX_PATH on Windows
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2024-04-04 11:39:40 +10:00 |
refractionpcsx2
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c16ac2034c
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GS/HW: Fix operator precedence warning
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2024-04-03 21:40:34 +01:00 |
refractionpcsx2
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c5dfc5d5da
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GS/TC: Read indexed texture from GS memory if complete dirty overlap
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2024-04-03 21:40:34 +01:00 |
Stenzek
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2693bbff95
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GS/HW: Prioritize loading required replacement textures over precache
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2024-04-03 19:29:21 +10:00 |
refractionpcsx2
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8e008288b6
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GS/HW: Further fix up RTA handling
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2024-04-02 21:48:32 +01:00 |
refractionpcsx2
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effdfd5a22
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GS/HW: Fix up some RTA behaviour and reduce copies
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2024-04-02 21:48:32 +01:00 |
refractionpcsx2
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8a73f98b1f
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GS/TC: When preloading new targets, include the preloaded size as valid
|
2024-04-02 21:48:32 +01:00 |
refractionpcsx2
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553ad0a372
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GS/HW: Stop 24bit targets from RT Alpha correcting
|
2024-04-02 21:48:32 +01:00 |
JordanTheToaster
|
088ba4e2ea
|
GameDB: Various fixes
|
2024-04-01 18:37:54 +01:00 |
PCSX2 Bot
|
1cd69977e4
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PAD: Update to latest controller database.
|
2024-04-01 18:22:47 +02:00 |
Stenzek
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69349e9d38
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GS/HW: Fix loading replacement textures
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2024-04-01 18:22:37 +02:00 |
JordanTheToaster
|
aeb3cb0945
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GameDB: Various fixes
|
2024-04-01 13:40:04 +01:00 |
refractionpcsx2
|
c729a6f91c
|
GS: Move PrimitiveWithoutGaps function to GSState
|
2024-04-01 13:35:44 +01:00 |
refractionpcsx2
|
f3a75f55e7
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GS: Improve optimizing scissoring texture when REPEAT sampling
|
2024-04-01 13:35:44 +01:00 |
Mrlinkwii
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8dce187746
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Docs: Remove XZ Utils from thirdpartynotices (#11016)
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2024-04-01 22:26:29 +10:00 |
Stenzek
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fce8317da7
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GS/HW: Compute source alpha min/max based on texture instead of CLUT
Stops alpha from unused CLUT colours from leaking into the alpha range,
saves a good number of draw calls on many games, and some RTA
conversions.
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2024-04-01 21:51:03 +10:00 |
Stenzek
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64a471b5a2
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GS/TextureCache: Remove redundant parameter to RTA{De,C}orrect
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2024-04-01 21:51:03 +10:00 |
Stenzek
|
c9fdd0197f
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GS/TextureCache: Fix incorrect alpha min/max read on block offsets
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2024-04-01 21:51:03 +10:00 |
Stenzek
|
c650b4b00f
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Qt: Fix vanishing status bar renderer info
|
2024-04-01 13:03:59 +10:00 |
Stenzek
|
64b6dec56f
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Qt: Fix crash on shutdown with BP mode open
|
2024-04-01 13:03:49 +10:00 |
refractionpcsx2
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4d531384e9
|
GS/HW: Avoid deleting depth targets on shuffles
|
2024-03-31 19:15:40 +01:00 |
Stenzek
|
085699f9de
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GS/Vulkan: Fix incorrect clear colour for fast colclip
|
2024-03-31 19:02:23 +10:00 |
refractionpcsx2
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9de38e50e2
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GS/HW: Improve handing of some texture shuffles
More prominent when using an API without barriers (like Direct3D)
|
2024-03-30 11:43:20 +00:00 |
refractionpcsx2
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545fbdeed1
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GS/HW: Round source lookup rect to block boundary and improve overlap check.
- also clean up formatting in GSTextureCache.cpp
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2024-03-30 11:43:20 +00:00 |
Stenzek
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a959d33f85
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GS/DX12: Fix FXAA compilation
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2024-03-30 21:37:29 +10:00 |
Stenzek
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00b2ad49d5
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CI: Remove xz/liblzma from build scripts
|
2024-03-30 21:37:29 +10:00 |
Stenzek
|
872f5c677d
|
3rdparty: Remove xz
Had a backdoor. Best to not trust it.
|
2024-03-30 21:37:29 +10:00 |
Stenzek
|
ad81318854
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GS: Replace xz/liblzma with 7zip LZMA SDK
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2024-03-30 21:37:29 +10:00 |
Stenzek
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907ae642d0
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Common: Update FixedArray.h from DuckStation
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2024-03-30 21:37:29 +10:00 |