mirror of https://github.com/PCSX2/pcsx2.git
GS/DX12: Fix FXAA compilation
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@ -2682,7 +2682,7 @@ bool GSDevice12::CompilePostProcessingPipelines()
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}
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ShaderMacro sm;
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sm.AddMacro("FXAA_HLSL_5", "1");
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sm.AddMacro("FXAA_HLSL", "1");
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ComPtr<ID3DBlob> ps = m_shader_cache.GetPixelShader(*shader, sm.GetPtr());
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if (!ps)
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return false;
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