GS/DX12: Fix FXAA compilation

This commit is contained in:
Stenzek 2024-03-30 20:07:25 +10:00 committed by Connor McLaughlin
parent 00b2ad49d5
commit a959d33f85
1 changed files with 1 additions and 1 deletions

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@ -2682,7 +2682,7 @@ bool GSDevice12::CompilePostProcessingPipelines()
}
ShaderMacro sm;
sm.AddMacro("FXAA_HLSL_5", "1");
sm.AddMacro("FXAA_HLSL", "1");
ComPtr<ID3DBlob> ps = m_shader_cache.GetPixelShader(*shader, sm.GetPtr());
if (!ps)
return false;