mirror of https://github.com/PCSX2/pcsx2.git
GS/TextureCache: Fix incorrect alpha min/max read on block offsets
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@ -7119,11 +7119,10 @@ void GSTextureCache::PreloadTexture(const GIFRegTEX0& TEX0, const GIFRegTEXA& TE
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{
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rtx(mem, off, block_rect, map.bits, map.pitch, TEXA);
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tex->Unmap();
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// Temporary, can't read the texture here so we need to come up with a smarter solution, but this will get around it being broken.
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if (alpha_minmax)
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{
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*alpha_minmax = std::make_pair<u8, u8>(0, 255);
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}
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}
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else
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{
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@ -7134,11 +7133,10 @@ void GSTextureCache::PreloadTexture(const GIFRegTEX0& TEX0, const GIFRegTEXA& TE
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const u8* ptr = buff + (pitch * static_cast<u32>(rect.top - block_rect.top)) +
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(static_cast<u32>(rect.left - block_rect.left) << (paltex ? 0 : 2));
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if (alpha_minmax)
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{
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pxAssert(GSLocalMemory::m_psm[TEX0.PSM].pal == 0);
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*alpha_minmax = GSGetRGBA8AlphaMinMax(buff, unoffset_rect.width(), unoffset_rect.height(), pitch);
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}
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*alpha_minmax = GSGetRGBA8AlphaMinMax(ptr, unoffset_rect.width(), unoffset_rect.height(), pitch);
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tex->Update(unoffset_rect, ptr, pitch, level);
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}
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}
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