refractionpcsx2
c2904a4633
GS-HW: Don't enable merge sprite in native resolution
2023-02-06 23:59:06 +00:00
JordanTheToaster
6faa2249f9
GameDB: Add Disable InstantVU to MGS 3 Subsistence
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Disables InstantVU1 to fix missing letters in text such as the letter E also adds more fixes and missing fixes for Forever Kingdom / Evergrace 2.
2023-02-07 00:24:47 +01:00
lightningterror
119c3acfe7
GS-tc: Cleanup hw texturecache.
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Initializations, constants, casts.
2023-02-07 00:22:46 +01:00
lightningterror
138a2683f2
USB: Fix Variable is assigned a value that is never used warning.
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Codacy.
2023-02-07 00:22:46 +01:00
PCSX2 Bot
463637fa10
PAD: Update to latest controller database.
2023-02-07 00:19:55 +01:00
refractionpcsx2
d5aab926bf
GameDB: Add Game Fix for Scandal
2023-02-05 17:40:02 +00:00
KamFretoZ
37ba04b770
GameDB: Fixes for "Toy Story 3" & "WALL-E" ( #8045 )
2023-02-05 14:53:09 +00:00
refractionpcsx2
3d0b7dee71
GameDB: Update K-1 Grand Prix fixes to use Instant DMA instead.
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This seems to be more reliable in correcting the issue, and for some reason the old way is no longer working properly.
2023-02-05 14:50:36 +00:00
JordanTheToaster
a287c2caac
GameDB: Add Align Sprite to Football Kingdom
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Fixes vertical lines.
2023-02-05 14:42:58 +00:00
Stenzek
1b673d9dd0
GS/HW: Simplify m_vertex/m_index
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Switches DX11 to a larger streaming buffer, adds missing texture copy
counter for colclip.
2023-02-04 12:30:24 +00:00
Stenzek
d10621c201
GS/DX11: Use annotations for debug messages
2023-02-04 12:30:24 +00:00
Ziemas
e1d6dfc324
Add command line boot and debug option
2023-02-04 12:30:07 +00:00
Stenzek
130ea2a7ca
PAD: Fix pressure getting set to 1 after modifier
2023-02-04 12:29:53 +00:00
Stenzek
c8d53253d2
Qt: Defer application quit on window close
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Fixes Mac builds crashing when the Metal renderer tries to clear the
layer on a non-existant window.
2023-02-04 12:29:44 +00:00
Stenzek
5c67438925
VMManager: Only exit CPU execution if we were running
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Fixes crash if you were paused when you shut down the VM with the EE
interpreter enabled.
2023-02-04 12:29:44 +00:00
lightningterror
1012dba8d7
GameDB: Add basic mipmap to Narc and Tom & Jerry War of the Whiskers.
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Fixes textures.
2023-02-03 23:51:05 +01:00
Mrlinkwii
e8d43f53d9
GameDB: fixes for 'Tom & Jerry - War of the Whiskers' & 'Brave - The Search for Spirit Dancer''
2023-02-03 18:19:42 +00:00
RedDevilus
a0e8ce4b13
Qt: Fix compatibility string
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Playable rating was missing which is the most common rating for PCSX2. There are some other issues like the images look bad for star rating and some other stuff. Also resize the compatibility table width a bit.
2023-02-03 16:09:46 +00:00
refractionpcsx2
0e35b3edcb
GS: Extend things to handle the alpha blended clear in NARC/Brave
2023-02-03 15:17:10 +00:00
refractionpcsx2
25bb5851ec
GS-HW: Fix special CLUT case that uses preloading.
2023-02-03 15:17:10 +00:00
refractionpcsx2
80b0bc0869
GS-HW: Adjust clear detection for clears with FBMSK
2023-02-03 15:17:10 +00:00
refractionpcsx2
c05743b7b9
GS-HW: Improve FBW=1 clear for Singstar games
2023-02-03 15:17:10 +00:00
Stenzek
7c2a1f0f37
GS: Vectorize CLUT rect update
2023-02-03 14:36:37 +00:00
Stenzek
0b8b9e75d1
GS: Don't do CLUT auto flush test on invalid PRIM
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Fixes OOB array access in Xenosaga I's cutscenes.
2023-02-03 14:36:37 +00:00
refractionpcsx2
d65c343e91
GameDB: Add preload to Siren 2
2023-02-03 06:54:56 +00:00
refractionpcsx2
cd8e7cc947
GS-HW: Queue preloads from Local->Local moves on CPU also
2023-02-03 06:54:56 +00:00
refractionpcsx2
0df5cf2e91
GS-CLUT: Handle invalidation on wrapping writes
2023-02-03 01:55:25 +00:00
refractionpcsx2
412275e40d
GS: Convert ee write list to vector, fix some bugs.
2023-02-03 00:09:54 +00:00
refractionpcsx2
4c7ad66bd7
GS-HW: Check for CLUT upload before invalidating or running on GPU.
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Clean up some preload code and improve the detection.
2023-02-03 00:09:54 +00:00
refractionpcsx2
8ac21357c3
GS-HW: Force preload 1 frame after reset
2023-02-03 00:09:54 +00:00
refractionpcsx2
2fd88b901b
GS-TC: Don't clear on reset, only invalidate frames.
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Fixes bug with counting writes before flushing.
Track what textures are used as frames.
It's possible that further to this the PCRTC disables on CSR reset, but we need to test this first, but that would fix the logo at the bottom when booting through the bios in Software mode.
2023-02-03 00:09:54 +00:00
refractionpcsx2
5697759d9e
GS-HW: Try to make Preload Frame Data slightly less gross.
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These changes make sure there's a matching EE transfer to texture allocation in that frame, if not, then don't allocate anything. This should reduce bad data being loaded in to the Rt.
Preload replaced for Simple 2000 Series Vol. 114 - The Onna Okappichi Torimonochou, preload worked by chance (but no more), disable depth works.
2023-02-03 00:09:54 +00:00
refractionpcsx2
ee0042c768
GameDB: Remove no longer needed Preload Frame settings
2023-02-03 00:09:54 +00:00
refractionpcsx2
a6212f1388
GS-HW: Always preload new frames for PCRTC if none found.
2023-02-03 00:09:54 +00:00
refractionpcsx2
7bfea60b35
GS-TC: Tex In RT expand target match
2023-02-02 23:46:05 +00:00
refractionpcsx2
beee740dc8
GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven
2023-02-02 23:46:05 +00:00
refractionpcsx2
e31387b8bc
GS-TC: Don't Tex in RT on old targets/PCRTC only frames.
2023-02-02 23:46:05 +00:00
TheLastRar
3586a12c46
DEV9: Remove pcap dumper
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Never worked in Qt
2023-02-02 21:13:52 +00:00
TheLastRar
bf21254b13
DEV9: Pcap loop instead of returning on invalid packet
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Should improve pcap bridged performance when lots of unrelated network traffic is present.
2023-02-02 21:13:52 +00:00
TheLastRar
dc9f61e70a
DEV9: Add classes for editing packets and make PCAP use them
2023-02-02 21:13:52 +00:00
TheLastRar
3028998a43
DEV9: Move most of the pcap methods into PCAPAdapter
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Also includes the following changes;
pcap_io_running checks replaced with assets in send/recv
pcap_io_running checks replaces checks on hpcap being non null.
Don't cast header->len from unsigned to signed when checking for jumbo frames
Log dropping jumbo frames
Free pcap filter code
Check return value of GetMACAddress() and handle appropriately.
2023-02-02 21:13:52 +00:00
TheLastRar
42511ce8d8
DEV9: Remove unneeded headers
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by providing a typedef for Adapter
2023-02-02 21:13:52 +00:00
RedDevilus
c245d2134f
GameDB: Driver Parallel Lines + Godfather + ...
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Godfather: remove on-screen garbage
Driver Parallel Lines: Reduce misaligned bloom issues
Simple 2000 Series Vol. 109 - The Taxi 2: name fix to be Chauffeur and not like train driver (Utenshi to Untenshu)
Rimococoron
2023-02-02 14:22:06 +00:00
JordanTheToaster
f01884537d
GameDB: Assorted fixes
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Fixes the name of GT-R 400 and adds round sprite to fix lines in menus and text and corrects the name of 40k Fire Warrior to correctly have a space.
2023-02-01 10:23:11 +00:00
Mrlinkwii
b48fb0d4da
Misc : label & comment fixes
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Misc : remove old comments
labeler: Add labels for Translations
2023-02-01 10:22:12 +00:00
RedDevilus
7a6470a19d
CI: Add RetroAchievements/Rcheevos labels for PRs
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Beats doing it manually labels for Rcheevos.
2023-02-01 09:39:30 +00:00
Silent
bfd8fc771a
Qt: Clear the status text after gamelist scanning
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Improves UI parity with DuckStation.
2023-02-01 09:38:46 +00:00
Connor McLaughlin
f96ca4ac1f
GS/OGL: Fix syntax error in fragment shader
2023-02-01 09:04:52 +01:00
TheLastRar
937bfce68e
DEV9: Better match HDD size per-game UI to rest of settings
2023-01-31 21:23:05 +00:00
TheLastRar
5869d35d85
DEV9: Consider placeholderText when opening File dialog
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Per-game settings store the global setting as placeholderText.
If no per-game setting is present we can prefill the dialog with the global setting, before falling back to a default value
2023-01-31 21:23:05 +00:00