Commit Graph

16480 Commits

Author SHA1 Message Date
refractionpcsx2 c2904a4633 GS-HW: Don't enable merge sprite in native resolution 2023-02-06 23:59:06 +00:00
JordanTheToaster 6faa2249f9 GameDB: Add Disable InstantVU to MGS 3 Subsistence
Disables InstantVU1 to fix missing letters in text such as the letter E also adds more fixes and missing fixes for Forever Kingdom / Evergrace 2.
2023-02-07 00:24:47 +01:00
lightningterror 119c3acfe7 GS-tc: Cleanup hw texturecache.
Initializations, constants, casts.
2023-02-07 00:22:46 +01:00
lightningterror 138a2683f2 USB: Fix Variable is assigned a value that is never used warning.
Codacy.
2023-02-07 00:22:46 +01:00
PCSX2 Bot 463637fa10 PAD: Update to latest controller database. 2023-02-07 00:19:55 +01:00
refractionpcsx2 d5aab926bf GameDB: Add Game Fix for Scandal 2023-02-05 17:40:02 +00:00
KamFretoZ 37ba04b770
GameDB: Fixes for "Toy Story 3" & "WALL-E" (#8045) 2023-02-05 14:53:09 +00:00
refractionpcsx2 3d0b7dee71 GameDB: Update K-1 Grand Prix fixes to use Instant DMA instead.
This seems to be more reliable in correcting the issue, and for some reason the old way is no longer working properly.
2023-02-05 14:50:36 +00:00
JordanTheToaster a287c2caac GameDB: Add Align Sprite to Football Kingdom
Fixes vertical lines.
2023-02-05 14:42:58 +00:00
Stenzek 1b673d9dd0 GS/HW: Simplify m_vertex/m_index
Switches DX11 to a larger streaming buffer, adds missing texture copy
counter for colclip.
2023-02-04 12:30:24 +00:00
Stenzek d10621c201 GS/DX11: Use annotations for debug messages 2023-02-04 12:30:24 +00:00
Ziemas e1d6dfc324 Add command line boot and debug option 2023-02-04 12:30:07 +00:00
Stenzek 130ea2a7ca PAD: Fix pressure getting set to 1 after modifier 2023-02-04 12:29:53 +00:00
Stenzek c8d53253d2 Qt: Defer application quit on window close
Fixes Mac builds crashing when the Metal renderer tries to clear the
layer on a non-existant window.
2023-02-04 12:29:44 +00:00
Stenzek 5c67438925 VMManager: Only exit CPU execution if we were running
Fixes crash if you were paused when you shut down the VM with the EE
interpreter enabled.
2023-02-04 12:29:44 +00:00
lightningterror 1012dba8d7 GameDB: Add basic mipmap to Narc and Tom & Jerry War of the Whiskers.
Fixes textures.
2023-02-03 23:51:05 +01:00
Mrlinkwii e8d43f53d9 GameDB: fixes for 'Tom & Jerry - War of the Whiskers' & 'Brave - The Search for Spirit Dancer'' 2023-02-03 18:19:42 +00:00
RedDevilus a0e8ce4b13 Qt: Fix compatibility string
Playable rating was missing which is the most common rating for PCSX2. There are some other issues like the images look bad for star rating and some other stuff. Also resize the compatibility table width a bit.
2023-02-03 16:09:46 +00:00
refractionpcsx2 0e35b3edcb GS: Extend things to handle the alpha blended clear in NARC/Brave 2023-02-03 15:17:10 +00:00
refractionpcsx2 25bb5851ec GS-HW: Fix special CLUT case that uses preloading. 2023-02-03 15:17:10 +00:00
refractionpcsx2 80b0bc0869 GS-HW: Adjust clear detection for clears with FBMSK 2023-02-03 15:17:10 +00:00
refractionpcsx2 c05743b7b9 GS-HW: Improve FBW=1 clear for Singstar games 2023-02-03 15:17:10 +00:00
Stenzek 7c2a1f0f37 GS: Vectorize CLUT rect update 2023-02-03 14:36:37 +00:00
Stenzek 0b8b9e75d1 GS: Don't do CLUT auto flush test on invalid PRIM
Fixes OOB array access in Xenosaga I's cutscenes.
2023-02-03 14:36:37 +00:00
refractionpcsx2 d65c343e91 GameDB: Add preload to Siren 2 2023-02-03 06:54:56 +00:00
refractionpcsx2 cd8e7cc947 GS-HW: Queue preloads from Local->Local moves on CPU also 2023-02-03 06:54:56 +00:00
refractionpcsx2 0df5cf2e91 GS-CLUT: Handle invalidation on wrapping writes 2023-02-03 01:55:25 +00:00
refractionpcsx2 412275e40d GS: Convert ee write list to vector, fix some bugs. 2023-02-03 00:09:54 +00:00
refractionpcsx2 4c7ad66bd7 GS-HW: Check for CLUT upload before invalidating or running on GPU.
Clean up some preload code and improve the detection.
2023-02-03 00:09:54 +00:00
refractionpcsx2 8ac21357c3 GS-HW: Force preload 1 frame after reset 2023-02-03 00:09:54 +00:00
refractionpcsx2 2fd88b901b GS-TC: Don't clear on reset, only invalidate frames.
Fixes bug with counting writes before flushing.
Track what textures are used as frames.

It's possible that further to this the PCRTC disables on CSR reset, but we need to test this first, but that would fix the logo at the bottom when booting through the bios in Software mode.
2023-02-03 00:09:54 +00:00
refractionpcsx2 5697759d9e GS-HW: Try to make Preload Frame Data slightly less gross.
These changes make sure there's a matching EE transfer to texture allocation in that frame, if not, then don't allocate anything. This should reduce bad data being loaded in to the Rt.

Preload replaced for Simple 2000 Series Vol. 114 - The Onna Okappichi Torimonochou, preload worked by chance (but no more), disable depth works.
2023-02-03 00:09:54 +00:00
refractionpcsx2 ee0042c768 GameDB: Remove no longer needed Preload Frame settings 2023-02-03 00:09:54 +00:00
refractionpcsx2 a6212f1388 GS-HW: Always preload new frames for PCRTC if none found. 2023-02-03 00:09:54 +00:00
refractionpcsx2 7bfea60b35 GS-TC: Tex In RT expand target match 2023-02-02 23:46:05 +00:00
refractionpcsx2 beee740dc8 GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven 2023-02-02 23:46:05 +00:00
refractionpcsx2 e31387b8bc GS-TC: Don't Tex in RT on old targets/PCRTC only frames. 2023-02-02 23:46:05 +00:00
TheLastRar 3586a12c46 DEV9: Remove pcap dumper
Never worked in Qt
2023-02-02 21:13:52 +00:00
TheLastRar bf21254b13 DEV9: Pcap loop instead of returning on invalid packet
Should improve pcap bridged performance when lots of unrelated network traffic is present.
2023-02-02 21:13:52 +00:00
TheLastRar dc9f61e70a DEV9: Add classes for editing packets and make PCAP use them 2023-02-02 21:13:52 +00:00
TheLastRar 3028998a43 DEV9: Move most of the pcap methods into PCAPAdapter
Also includes the following changes;
pcap_io_running checks replaced with assets in send/recv
pcap_io_running checks replaces checks on hpcap being non null.
Don't cast header->len from unsigned to signed when checking for jumbo frames
Log dropping jumbo frames
Free pcap filter code
Check return value of GetMACAddress() and handle appropriately.
2023-02-02 21:13:52 +00:00
TheLastRar 42511ce8d8 DEV9: Remove unneeded headers
by providing a typedef for Adapter
2023-02-02 21:13:52 +00:00
RedDevilus c245d2134f GameDB: Driver Parallel Lines + Godfather + ...
Godfather: remove on-screen garbage
Driver Parallel Lines: Reduce misaligned bloom issues
Simple 2000 Series Vol. 109 - The Taxi 2: name fix to be Chauffeur and not like train driver (Utenshi to Untenshu)
Rimococoron
2023-02-02 14:22:06 +00:00
JordanTheToaster f01884537d GameDB: Assorted fixes
Fixes the name of GT-R 400 and adds round sprite to fix lines in menus and text and corrects the name of 40k Fire Warrior to correctly have a space.
2023-02-01 10:23:11 +00:00
Mrlinkwii b48fb0d4da Misc : label & comment fixes
Misc : remove old comments
labeler: Add labels for Translations
2023-02-01 10:22:12 +00:00
RedDevilus 7a6470a19d CI: Add RetroAchievements/Rcheevos labels for PRs
Beats doing it manually labels for Rcheevos.
2023-02-01 09:39:30 +00:00
Silent bfd8fc771a Qt: Clear the status text after gamelist scanning
Improves UI parity with DuckStation.
2023-02-01 09:38:46 +00:00
Connor McLaughlin f96ca4ac1f GS/OGL: Fix syntax error in fragment shader 2023-02-01 09:04:52 +01:00
TheLastRar 937bfce68e DEV9: Better match HDD size per-game UI to rest of settings 2023-01-31 21:23:05 +00:00
TheLastRar 5869d35d85 DEV9: Consider placeholderText when opening File dialog
Per-game settings store the global setting as placeholderText.
If no per-game setting is present we can prefill the dialog with the global setting, before falling back to a default value
2023-01-31 21:23:05 +00:00