GameDB: Add Mipmapping to Jak X, replace FMV fix on Snowboard Heaven

This commit is contained in:
refractionpcsx2 2023-01-31 12:36:56 +00:00
parent e31387b8bc
commit beee740dc8
1 changed files with 21 additions and 7 deletions

View File

@ -3884,6 +3884,8 @@ SCES-53286:
textureInsideRT: 1 # Fixes broken character models.
autoFlush: 1 # Fixes lighting.
preloadFrameData: 1 # Fixes Sony splash at boot.
mipmap: 2 # Fixes bad textures.
trilinearFiltering: 1 # Fixes smooths texture transitions.
beforeDraw: "OI_JakGames"
memcardFilters: # Reads Ratchet Gladiator data.
- "SCES-53286"
@ -8133,6 +8135,8 @@ SCUS-97429:
textureInsideRT: 1 # Fixes broken character models.
autoFlush: 1 # Fixes lighting.
preloadFrameData: 1 # Fixes Sony splash at boot.
mipmap: 2 # Fixes bad textures.
trilinearFiltering: 1 # Fixes smooths texture transitions.
beforeDraw: "OI_JakGames"
memcardFilters:
- "SCUS-97429"
@ -8401,6 +8405,8 @@ SCUS-97486:
textureInsideRT: 1 # Fixes broken character models.
autoFlush: 1 # Fixes lighting.
preloadFrameData: 1 # Fixes Sony splash at boot.
mipmap: 2 # Fixes bad textures.
trilinearFiltering: 1 # Fixes smooths texture transitions.
beforeDraw: "OI_JakGames"
SCUS-97487:
name: "Ratchet - Deadlocked [Public Beta v.1]"
@ -8421,6 +8427,8 @@ SCUS-97488:
textureInsideRT: 1 # Fixes broken character models.
autoFlush: 1 # Fixes lighting.
preloadFrameData: 1 # Fixes Sony splash at boot.
mipmap: 2 # Fixes bad textures.
trilinearFiltering: 1 # Fixes smooths texture transitions.
beforeDraw: "OI_JakGames"
SCUS-97489:
name: "SOCOM 3 - U.S. Navy SEALs [Public Beta v.1]"
@ -17669,9 +17677,11 @@ SLES-53563:
name: "Nickelodeon SpongeBob SquarePants and Friends Unite!"
region: "PAL-M6"
gsHWFixes:
autoFlush: 1 # Fixes glows.
mipmap: 1 # Better characters and environment but has a texture cache issue that makes it worse.
textureInsideRT: 1 # Fixes rainbow lighting for lamps, computer and other areas.
autoFlush: 1 # Fixes glows. Also needed for recursive mipmap rendering.
mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse.
trilinearFiltering: 1 # Using mipmaps, so may as well.
textureInsideRT: 1 # Fixes rainbow lighting for some areas.
getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU.
SLES-53564:
name: "Darkwatch"
region: "PAL-M5"
@ -25293,8 +25303,9 @@ SLPM-62026:
SLPM-62027:
name: "Snowboard Heaven"
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Fixes fmv.
gameFixes:
- SoftwareRendererFMVHack # Fixes FMVs.
# tex in rt makes videos semi appear in hardware but they are flashy and broken.
SLPM-62028:
name: "Greatest Striker"
region: "NTSC-J"
@ -25888,8 +25899,9 @@ SLPM-62262:
SLPM-62263:
name: "Snowboard Heaven"
region: "NTSC-J"
gsHWFixes:
textureInsideRT: 1 # Fixes fmv.
gameFixes:
- SoftwareRendererFMVHack # Fixes FMVs.
# tex in rt makes videos semi appear in hardware but they are flashy and broken.
SLPM-62264:
name: "Shin Contra"
region: "NTSC-J"
@ -50894,6 +50906,8 @@ TCES-53286:
textureInsideRT: 1 # Fixes broken character models.
autoFlush: 1 # Fixes lighting.
preloadFrameData: 1 # Fixes Sony splash at boot.
mipmap: 2 # Fixes bad textures.
trilinearFiltering: 1 # Fixes smooths texture transitions.
beforeDraw: "OI_JakGames"
TCPS-10058:
name: "Densha de Go! Shinkansen [with Controller]"