mirror of https://github.com/PCSX2/pcsx2.git
GS: Don't do CLUT auto flush test on invalid PRIM
Fixes OOB array access in Xenosaga I's cutscenes.
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@ -3455,7 +3455,7 @@ __forceinline void GSState::VertexKick(u32 skip)
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break;
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case GS_INVALID:
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m_vertex.tail = head;
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break;
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return;
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default:
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__assume(0);
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}
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