GS/OGL: Fix syntax error in fragment shader

This commit is contained in:
Connor McLaughlin 2023-02-01 18:03:59 +10:00 committed by lightningterror
parent 937bfce68e
commit f96ca4ac1f
1 changed files with 1 additions and 1 deletions

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@ -227,7 +227,7 @@ uvec4 sample_4_index(vec4 uv)
#if PS_PAL_FMT == 1
// 4HL
return i & 0xFu
return i & 0xFu;
#elif PS_PAL_FMT == 2
// 4HH
return i >> 4u;