* git: Ignore uncaught linux build artifacts
* onepad-legacy: Return legitimate key event on `PADkeyEvent` call
Onepad-legacy was the plugin that was building and being used on my linux environment. I'm not sure if t hat's expected and normal 'onepad' has yet to take over.
* onepad: Return legitimate key event on `PADkeyEvent` call
* recording: Remove unnecessary `PadKeyDispatch(ev)` wrapping func
* recording: Cleanup key event handling when GSFrame CoreThread is paused
* recording: Refactor recording status check to be more explicit
* recording: Define additional key bindings for capitalized varient
Despite the advice of the docstrings in these files, on linux this seems to be required for the bindings to consistently fire.
* onepad: Declare `AnalyzeKeyEvent` not static
* recording: Ensure file extension is appended to recording file on linux
* recording: Correct typo in comment
* recording: Better wording around linux keybinding handling
* Remove unneeded `extern`
* IPU: Perform an interrupt on IPU_CTRL Reset.
Doing this reset performs a forced command end, meaning the IPU will run through the procedure of ending any command running and telling the core that it is done, even if there is no command currently active.
Fixes Fightbox
* Remove Fightbox patch
- 24 : The game
- Amplitude
- Freaky Flyers
- Free Running
- Ghosthunter
- Next Generation Tennis 2003
- NHL 2K6
- NHL 2K9
- Primal
- Ruff Trigger
- Salt Lake 2002
- Savage Skies
- SOCOM 3
- Tomb Raider: Angel of Darkness
- True Crime: Streets of LA
- Yanya Caballista: City Skater
* Improve secondary dialogs in Onepad. I'll do gtk stuff in this branch, too, I promise...
* More fiddling with onepad's secondary dialogs.
* Rework config.inl to use wx, getting the rest of the null plugins.
* Remove some unnecessary includes, and convert SysMessage to wx in onepad.
* Add in tellowkrinkle's Mac OS fixes.
* VIF MSCAL instructions wait on VU T-Bit stop
Fixes:
The Sims
Spiderman 3
Sharks Tale
Maybe some bits of Over the Hedge
* Removed Spiderman 3 patches
* Fix VIF DMA resuming when stalled on tag
* Remove warning which doesn't really need to be there anymore
Don't interrupt if compare/overflow flag is already set
Removed patches for Harry Potter Prisoner of Azkeban and Chamber of Secrets as they should no longer be required.
Note - Some harry potter games still have the EE Timing Fix which may also not be required
Updates the d3d device and swapchain creation to more modern methods.
- Use CreateDXGIFactory2 to create the factory and store in member
- Use CreateSwapChainForHwnd
- Add messages for failures to the console
- Some general formatting improvements
Convert sprites on the cpu instead of the gpu when applicable. Port from
Opengl.
Lines: GPU conversion.
Triangles: CPU conversion.
Disable Geometry shader when conversion is done on the cpu.
v1 It won't allow users to try to input a value that isn't supported
osd (size, timeout, max), tc offsets (x, y), rendering threads.
v2 Use const if applicable for variables throughout
GSSettingsDlg.cpp. Will cleanup some warnings.
DMC3, Onimusha 3 rely on this behavior.
They do fullscreen rectangle with scissor, then shift by 8 pixels, not done with recursion.
So we check if it's a TS effect by checking the scissor value.
Credits to Kojin for figuring out the issue.