mirror of https://github.com/PCSX2/pcsx2.git
GSdx-hw: Fix OGL line scaling
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@ -154,16 +154,18 @@ void gs_main()
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void gs_main()
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{
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// Transform a line to a thick line-sprite
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vertex right = vertex(GSin[1].t_float, GSin[1].t_int, GSin[1].c);
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vertex left = vertex(GSin[0].t_float, GSin[0].t_int, GSin[0].c);
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vertex right = vertex(GSin[1].t_float, GSin[1].t_int, GSin[1].c);
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vec4 lt_p = gl_in[0].gl_Position;
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vec4 rt_p = gl_in[1].gl_Position;
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// Potentially there is faster math
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vec2 line_vector = normalize(rt_p.xy - lt_p.xy);
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vec2 line_normal = vec2(line_vector.y, -line_vector.x);
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vec2 line_width = line_normal * PointSize;
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vec2 line_width = (line_normal * PointSize) / 2;
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lt_p.xy -= line_width;
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rt_p.xy -= line_width;
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vec4 lb_p = gl_in[0].gl_Position + vec4(line_width, 0.0f, 0.0f);
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vec4 rb_p = gl_in[1].gl_Position + vec4(line_width, 0.0f, 0.0f);
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