KamFretoZ
7ef293744a
Qt: Move video capture option from Tools to System
2024-12-03 17:39:17 +01:00
TheLastRar
07df874603
DEV9: Avoid iterating over modified vector in UDP_FixedPort
2024-12-03 11:10:31 -05:00
TheLastRar
687c587d19
DEV9: Always bind UDP ports
2024-12-03 11:10:31 -05:00
PCSX2 Bot
671255c684
PAD: Update to latest controller database.
2024-12-02 23:27:24 +01:00
PCSX2 Bot
c31f324853
[ci skip] Qt: Update Base Translation.
2024-11-29 01:30:06 +01:00
lightningterror
5b7122bd30
GS/TC: Remove no longer needed asserts in PreloadTarget.
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Asserts are no longer needed as we check for width offset and adjust width accordingly using the offset.
2024-11-28 23:59:52 +01:00
TheLastRar
4a04100207
[SAVEVERSION+] HostFS: Always write savestate tag
2024-11-28 15:47:52 -05:00
TheLastRar
93652a3115
SaveState: Bounds check FreezeMem loads
2024-11-28 15:47:52 -05:00
chaoticgd
4ad1355af3
Debugger: Make sure the colours of functions are consistent across runs
2024-11-28 12:59:24 -05:00
chaoticgd
2501d87840
Console: Fix newline logging regression
2024-11-28 12:53:42 -05:00
Ty Lamontagne
4eae1b7127
Deps: Fix zlib patch hash
2024-11-27 15:13:57 -05:00
TellowKrinkle
a71ea9917a
Vulkan: Re-add shaderc status strings to error messages
2024-11-27 14:57:16 -05:00
KamFretoZ
500e2c43b1
Shaderc: Make non-semantic debug optional
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Don't you hate it when you come up with more ideas just minutes AFTER the PR has been merged?
2024-11-27 14:57:16 -05:00
KamFretoZ
e6a4cee86c
CI: Ensure dependency cache key reflects all state
2024-11-27 14:57:16 -05:00
Dreadmoth
5a94f6819d
GameDB: Champions of Norrath & Champions: Return to Arms (PAL) ( #11976 )
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Add Half Pixel Offset Special (Texture) and Round Sprite Half to Champions of Norrath.
Add Show Overscan to Champions of Norrath and Champions: Return to Arms.
2024-11-27 17:39:40 +01:00
chaoticgd
132e3e507d
3rdparty/ccc: Fix some bounds checks and other error handling logic
2024-11-27 17:37:36 +01:00
chaoticgd
ffa06fbb09
3rdparty/ccc: Make CCC_ASSERT macro call abort instead of exit
2024-11-27 17:37:36 +01:00
TheLastRar
028e6cd8a8
CDVD: Fix DevCon log typo
2024-11-26 19:09:07 -05:00
chaoticgd
719063e996
Console: Limit buffer size in ConsoleLogFromVM::Write
2024-11-26 22:44:00 +01:00
PCSX2 Bot
5d40f36fa8
[ci skip] Qt: Update Base Translation.
2024-11-26 19:33:00 +01:00
PCSX2 Bot
31ffcfc920
PAD: Update to latest controller database.
2024-11-25 17:06:11 +01:00
Ty Lamontagne
c9642b70f6
CDVD: Only take ADR and track index/num from host IOCTL SUBQ
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Fixes the OSDSYS CD player minute:second counter
2024-11-25 10:02:23 -05:00
Ty Lamontagne
849fa57bf6
CDVD: Adjust register logging
2024-11-25 10:02:23 -05:00
Ty Lamontagne
2c95ef76f1
CDVD: Minor cleanup and fix off-by-one TOC filling issue
2024-11-25 10:02:23 -05:00
Ty Lamontagne
4d9cb885b2
CDVD: Use disc track indexes for our track array.
2024-11-25 10:02:23 -05:00
Ty Lamontagne
e375f98f7a
CDVD: Fix OSDSYS Audio CD regression.
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There is still an existing issue with the tracks.
2024-11-25 10:02:23 -05:00
lightningterror
1b80f3aea2
Vif: Cleanup code a bit.
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Const, casts, nullptr.
2024-11-25 14:02:59 +01:00
Jordan
b0496645f1
GameDB: Various fixes ( #12030 )
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Fixes texture flickering in mission screens on PTO IV Pacific Theater of Operations and corrupted textures banding lighting in levels and bloom misalignment in MOH European Assault.
2024-11-24 19:39:05 +01:00
lightningterror
235cb13647
Vif: Replace some asserts with logs.
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The conditions need hardware testing.
Use logs instead so the games don't crash and are still playable.
2024-11-23 13:13:19 +01:00
lightningterror
504dd9f513
Vif: Rename/remove new prefix from files.
2024-11-23 13:13:19 +01:00
Ty Lamontagne
e3fedf1676
QT: Use SetStatusText instead of passing a formatted string as a fmt
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This caused crashes when file names had percent signs in them because we passed the file name as the format to SetFormattedStatusText. I opted to continue to use fmt for consistency.
2024-11-22 19:28:55 -05:00
lightningterror
f113a51783
DEV9: Code cleanup.
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Casts, constants, unused functions, switch cases.
2024-11-23 00:21:41 +01:00
chaoticgd
f69d5835b8
PINE: Fix stack buffer overflow for long XDG_RUNTIME_DIR paths
2024-11-22 14:10:32 -05:00
PCSX2 Bot
8e8277c0c9
[ci skip] Qt: Update Base Translation.
2024-11-21 01:42:41 +01:00
secondsabre
c6c4eaf31c
GameDB: Atelier Iris (SLUS-21113) fixes ( #12021 )
2024-11-20 15:33:34 -05:00
KamFretoZ
6324722b65
Qt: Add Volume indicator to verbose status
2024-11-20 15:56:15 +01:00
KamFretoZ
efd8c9ec69
OSD: Move VU stats above SW threads.
2024-11-20 15:56:15 +01:00
TellowKrinkle
9858aa1aa5
CMake: Try to put /usr/local/include last
2024-11-18 02:22:30 -06:00
PCSX2 Bot
256a946f96
[ci skip] Qt: Update Base Translation.
2024-11-17 14:43:32 +01:00
chaoticgd
a507964f33
Debugger: Generate a name map for label symbols
2024-11-16 11:50:19 -05:00
chaoticgd
7584a6bb29
Debugger: Allow symbols starting with an underscore in expressions
2024-11-16 11:50:19 -05:00
chaoticgd
ce6103be30
Debugger: Improve function scanner performance for unmapped addresses
2024-11-16 11:50:19 -05:00
chaoticgd
9da4459ab3
Debugger: Run the function scanner on the main symbol database
2024-11-16 11:50:19 -05:00
chaoticgd
3b9b9a84cd
Debugger: Use expressions for the function scanner address range
2024-11-16 11:50:19 -05:00
chaoticgd
cce0ae4369
Debugger: Allow loading symbols conditionally and with a base address
2024-11-16 11:50:19 -05:00
chaoticgd
efb43ac7f9
Debugger: Make the expression parser thread safe
2024-11-16 11:50:19 -05:00
lightningterror
8132a8a7f8
USB: Cleanup eyetoy code a bit.
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Types, casts, consts.
2024-11-15 15:58:23 +01:00
PCSX2 Bot
9c753cb692
[ci skip] Qt: Update Base Translation.
2024-11-15 14:26:08 +01:00
Berylskid
514e6675c4
GameDB: Fix Enemies Stuck in Armored Core Nine Breaker
2024-11-14 11:22:00 -05:00
Chromaryu
18454fd5d0
GameDB: Add TexInRT on SLPM-62482
2024-11-14 11:20:03 -05:00