Commit Graph

2739 Commits

Author SHA1 Message Date
gregory.hainaut 7bfae6a2fa [cmake]
* Add a new header
* Check that libjpeg is installed for zzogl


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3279 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-23 10:07:18 +00:00
Jake.Stine a2faa60643 Fix for F9 causing errant fullscreen/windowed mode flips.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3278 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-23 05:33:27 +00:00
Jake.Stine c394708651 GSdx: Fix cases where DX9 cards detected as having DX10/11 under Windows 7. Changed the device selector to display either DX10 or DX11 depending on the supposed feature set availability reported by drivers/dx.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3277 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-23 05:32:50 +00:00
Jake.Stine 67ddabd231 Fix patch application, which I broke in r3273. :)
DevNote:  Adding SysForwardDefs.h, which I'm going to use for forward declaring a bunch of PCSX2 classes and other simple dependency-free include content.  This is the SysCore version of AppForwardDefs, and hopefully helps minimize header file hell.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3276 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-23 01:15:09 +00:00
Jake.Stine d24a15e0f9 Removed the TestOnly parameter on the MTGS packet sender, and replaced it with a direct call to GIFPath_ParseTag. Simpler, more efficient, and avoids constant assertion failures when running PCSX2 in debug mode. :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3275 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-23 01:13:01 +00:00
refraction 26fece9510 Summary of fixes
Games
- Resident Evil Dead Aim flickering graphics fixed.
- Flatout games should now boot everytime (instead of randomly)
- Sega Superstar Tennis flashing fixed
- Destruction Derby graphics fixed (NTSC confirmed, PAL unsure)
- Tenchu Fatal Shadows flickering textures fixed, Issue 748
- Spyro Hero's Tail should boot again, Issue 746

General Info
- General reworking of the GS paths with all paths prioritizing more correctly.
- XGKICK can stall if another GS transfer is in progress
- Major reworking of Path3 masking, could still be combined with normal Path3 transfers, but lets get it working first :P
- Taken in to account a few conditions which could have caused VIF to lock up/crash when stalling on ends.
- Unreversed GIF and SPR and VIF so its the normal way round
- all DMA paths should now resume correctly after being stopped by hardware
- GIF FIFO now actually transfers stuff :P
- VIF CMD's simulated by the length of the interrupts at the end.

Phew, i think that's everything :S

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3274 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 23:10:40 +00:00
Jake.Stine 24ae022a74 Fully implement hash-based database lookup. Fix some bugs that caused startup crashes in previous revisions of mine.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3273 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 18:57:48 +00:00
gregory.hainaut f3ae10f5c3 [cmake]
* Fix again a stupid things...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3272 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 14:36:50 +00:00
Jake.Stine fddc5afe38 GSdx: Remove ddraw.h references, which were long since obsolete anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3270 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 13:42:41 +00:00
gregory.hainaut 3d9c63b0f0 [cmake]:
* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3269 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 13:30:36 +00:00
arcum42 b8267258bf spu2-x/pcsx2: Fix the path used for wav files. (Hack; I'll fix it properly later.). Add a missing header into the cmake build.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3268 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 12:09:32 +00:00
arcum42 d1818a3400 Fix Linux compilation. (Possibly Windows as well...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3267 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 10:58:34 +00:00
cottonvibes a5208c4227 microVU: Took me about 5 hours to figure out the problem, but finally fixed the problem with Sly Cooper running at 1 fps with mVU...
The problem was that the game does a branch in a branch delay slot, and mVU wasn't setting some pipeline state variable in this case correctly.
This in turn caused the pipeline state comparison for the block to always be wrong, which meant a new block would always be recompiled whenever this specific block was to be executed.
This ended up happening 1000's of times slowing down the game to 1 fps...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3266 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 08:56:40 +00:00
Jake.Stine 2ecfe10b7a Apply eol-style:native to CMakeLists.txt files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3265 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 04:30:08 +00:00
Jake.Stine 0941434749 * Fixed fullscreen default-to-on behavior; the bug was caused by wxWidgets being a bit ficle and expecting the window to be Shown prior to being made fullscreen (even though the docs say ShowFullscreen() will show the window itself).
* Much header file cleanup and used forward declarations to remove a lot of excess includes; might help improve build times a wee bit.
 * Preliminary hash-table implementation for the Game database.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3264 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 04:29:24 +00:00
cottonvibes 856968812a Better fix for Dawn of Mana problem; solves the constant recompilation as well.
Basically:
If a block begins with an illegal instruction then don't continue recompiling the block, instead recompile code that prints an error message if block is taken at execution time, and then exit execution if it is.
Dawn of Mana has a conditional branch which leads to a bunch of illegal instructions, but the branch is never really taken at execution time.
The programmer either left this in for debugging, or possibly because real code is swapped in-place of the illegal instructions at a later time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3263 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 03:08:30 +00:00
ramapcsx2 bd9606ab0b Yay, typo :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3262 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 15:37:26 +00:00
ramapcsx2 5f85a0c956 SPU2-X:
- Double the audio output volume before sending it to the output modules. Was way too quiet.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3261 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 15:34:32 +00:00
arcum42 4adb345a86 spu2-x: Remove some debugging messages I accidentally left in the last commit...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3260 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 12:06:21 +00:00
arcum42 85657682da zzogl-pg: Printing to the console now works. Fixed AA+/-. Misc. pcsx2: Took care of two non-POD safe objects.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3259 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 12:03:14 +00:00
Jake.Stine e98ef1a357 ... and I didn't mean to remove the translation keys either... >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3258 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 11:43:48 +00:00
gregory.hainaut 0aa69b29ae [cmake]: fix a stupid typo
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3257 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 11:29:08 +00:00
gregory.hainaut 3628784ab6 [cmake]
* add some check on libsparsehash
* print more informative message when a depency miss


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3256 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 11:05:30 +00:00
Jake.Stine 900c3105c8 Fix POD-hell.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3255 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 11:00:37 +00:00
Jake.Stine 9fae2cc4f3 UI: Replace a lot of PCSX2's with pxGetAppName().
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3254 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 10:25:06 +00:00
arcum42 8bbb5848af spu2-x/ZeroSPU2: Let's add in clobber lists, and take out volatile on the rng as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3253 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 10:09:19 +00:00
arcum42 10576c5b01 spu2-x: Fix a crash in Linux. (Do the same thing to ZeroSPU2 for good measure.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3252 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 09:40:15 +00:00
cottonvibes c45480f5a6 microVU: remove some spamming in release builds for Dawn of Mana level 2...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3251 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 08:10:10 +00:00
cottonvibes 1d338c3a6e microVU: untested sse4 optimizations. comment if breaks something :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3250 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 05:49:01 +00:00
Jake.Stine 7461f83414 UI / Cmdline:
* Fullscreen mode should be remembered/applied properly now.
 * implemented --fullscreen and --windowed options
 * Made the --help popup a lot prettier

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3249 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-21 04:04:32 +00:00
arcum42 7c8170d582 ZZOgl-PG: Suppose I should have left this line in...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3248 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-20 09:38:35 +00:00
arcum42 6db8dd3bd7 zzogl-pg: Fix Windows again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3247 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-20 07:33:47 +00:00
arcum42 fd28ec1012 zzogl-pg: Forgot to remove this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3246 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 22:36:20 +00:00
arcum42 344bdb8739 zzogl-pg: Go with gregorys dummy key limit change for the moment. Gets rid of garbage in Grandia III. Needs more testing with other games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3245 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 22:32:53 +00:00
ramapcsx2 23f63c37cc SPU2-X:
Another relocation of Reverb Address space. Ys and Shaman King work.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3244 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 16:19:22 +00:00
Jake.Stine 50313e4538 Cmdline: --nogui, --cdvd, --nodisc, --fullboot, and IsoFile implemented parameters implemented. Example:
pcsx2 someIso.iso  (boots game)
  pcsx2 --nogui someIso.iso  (boots game without the pcsx2 std interface)
  pcsx2 --nogui --nodisc  (boots into the bios system menu)

... more coming soon!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3243 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 15:54:14 +00:00
ramapcsx2 c996934a1e SPU2-X:
- Clamp requested pitch values to 0x3fff. Fixes games that set a too big pitch, run that voice and expect it to hit an IRQA (Romancing Saga).
- Gigaherz and Pseudonym worked out better modulation support. Should make some sounds better (FFX battle sound, etc).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3242 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 14:52:37 +00:00
gregory.hainaut 22fb5d05dc linux fix. Also rename PersistentThread in linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3241 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 14:39:07 +00:00
gregory.hainaut 21f2c4482e [cmake] bzip2 clean, forget to change one line...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3240 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:59:16 +00:00
gregory.hainaut a11941d318 [cmake] Drop internal bzip version. No reason to use it, moreover compilation is broken for some distribution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3239 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:45:30 +00:00
Jake.Stine a7b2855412 Refactoring: (boring)
* renamed PersistentThread to pxThread (shorter, sweeter, and the 'persistent' part is obsolete since its now a full blown thread manager since some while ago).
 * Renamed a bunch of the PostMethodToMain stuff to Rpc_TryInvoke*  (for remote procedure call).  It's probably not a good use of the term, but I'm bummed I can't think of anything better/shorter.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3238 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:42:32 +00:00
arcum42 a04e71cf9d zzogl-pg: A bit more refactoring. Rename DrawTriangle. Move some code around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3237 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 12:59:51 +00:00
gregory.hainaut dac3126808 [cmake]: Use the good 3rpaty library name...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3236 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 12:28:22 +00:00
arcum42 49d929c19c spu2-x: Get Spu2-X compiling in Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3235 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:15:05 +00:00
ramapcsx2 15d296cca0 SPU2-X:
We're free to put the ESA wherever we want. So let's use an area that makes the game Ys not die. :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3234 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 11:04:02 +00:00
arcum42 1681fa0b76 zzogl-pg: Fix the Windows port back up.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3233 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 09:07:21 +00:00
arcum42 328d046d6c zzogl-pg: Revamp configuration code. (Likely breaks Windows. I'll take care of that. Also, you may need to reset a few settings in ZZOgl after this commit...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3232 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 08:46:40 +00:00
arcum42 9f21cc3dcd zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3231 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 06:23:40 +00:00
arcum42 d3266a3921 zzogl-pg: Some refactoring, a bit of work on logging. Some disabled stuff I was fiddling with.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3230 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 05:41:06 +00:00
arcum42 3520a29c12 Fix Linux (x2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3229 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 04:28:39 +00:00