Commit Graph

10447 Commits

Author SHA1 Message Date
arcum42 7c33694c1a SPU2-X (Linux): Lets try this again. GTK 3 fixes. Volume slider added. Latency slider shows ms. Debug button disables and reenables. Various dialog box tweaks. 2018-08-25 15:20:14 -07:00
RedPanda4552 4dc4892588 Rename VU Cycle stealing to EE Cycle Skipping, and change tool tips for
EE Cycle Stealing and EE Cycle Skipping
2018-08-25 18:50:26 +02:00
Jonathan Li 0a62461515 ci: Disable clang-format checks on Travis CI
Unfortunately it's better to disable this for now, due to problems with
clang-format version mismatches between what devs use and what the
buildbot uses. There's also problems with availability of specific
versions on non-Windows systems.
2018-08-25 10:26:19 +01:00
arcum42 78282c7ed7 Revert my last couple commits because they don't meet a robot's code formatting standards. 2018-08-24 19:34:48 -07:00
arcum42 33db759a77 Attempt to placate evil spirits. 2018-08-24 18:58:43 -07:00
arcum42 10ac426fd5 Spu2-x(Linux): Debug button greys out when appropriate. Minor cleanup on last commit. 2018-08-24 16:09:37 -07:00
arcum42 4c9525c9d9 Spu2-X (Linux): Dialog cleanup. Add volume control. Switch Ok/Cancel buttons to be the same as other plugins on Linux. Add in code for GTK 3 to get rid of depreciation warnings. 2018-08-24 13:41:56 -07:00
lightningterror bcb7805c11 GSdx-gui: Don't disable Anisotropic Filtering on gl when Allow 8-bit textures is enabled.
Anisotropic works even with 8bit textures enabled.
2018-08-24 13:12:26 +02:00
lightningterror 1aeec47b30 glsl: Replace leftover tabs with spaces in tfx_fs. 2018-08-22 20:12:53 +02:00
lightningterror d7cdbf6f27 Gsdx: Point Sampler changes.
Re add point sampler to OpenGL. Fixes graphical issues when
Allow 8-bit textures is enabled on AMD gpus.
Issue: https://forums.pcsx2.net/Thread-GSDX-Hardware-mode-Bug-Report-Allow-8-bit-Texture

Adjust the code to be easier to read, and execute the gl code only on amd - suggested by Gregory.

Remove useless ATI_SUCKS define in tfx shader.It wasn't used anywhere outside of the shader.
2018-08-22 20:12:53 +02:00
lightningterror 4060bcf9c9 [skip ci] Update all links to https on README.md. 2018-08-22 17:27:49 +02:00
Rafael Fontenelle f09837f939 Translations: pt_BR: fix typo in pcsx2_Iconized.po (#2561) 2018-08-22 12:15:21 +02:00
arcum42 7bcfc9827e Get rid of AppConfigDialog.cpp. 2018-08-21 11:48:48 -07:00
lightningterror cf222d1ccf GSdx: Add Ape Escape 2 to automatic mipmapping. 2018-08-21 17:28:14 +02:00
lightningterror 937fee84f4 GSdx-gui: Put TC Offset X Y hacks in one line similar to Skipdraw Offset 2018-08-21 14:35:17 +02:00
lightningterror 11bad7b07a GSdx-d3d: Reduce state change - port from GL.
Commit: 37f9bcf9cb

Don't dirty aref when a fog color is uploaded.
Only set clamp mode in clamp mode (region clamp is handled in shader).
2018-08-21 13:56:06 +02:00
lightningterror 6eb385fd9b GSdx-d3d: s/sample_4a/sample_4_index/ 2018-08-21 13:56:06 +02:00
lightningterror 188a1f1416 GSdx-d3d: Drop an useless min in FS - port from GL.
Commit: a1957a685d

GPU will clamp color anyway. It reduces the number of instruction of 25%
(4->3).
2018-08-21 13:56:06 +02:00
FlatOutPS2 1498f538dd gsdx:hw: Enable skipdraw hack to skip a range of draw calls
Enhance the skipdraw hack by allowing skipdraw to skip a range of draw
calls.

For example: When the broken effects are at frames 90-100, the default
skipdraw always skips 0-100, possibly skipping several functioning
effects as well. By enhancing the skipdraw feature, it is now possible
to skip just frames 90-100.

For the example given above set the first box to 90 and the second box
to 100 to skip frames 90-100.

coauthor:turtleli (Linux GUI + tidy/simplify Windows GUI code)
2018-08-20 23:35:01 +01:00
lightningterror fc1d88cb51 GSdx-gui: Revert spacing between Texture filtering and Hardware settings.
I forgot all about OpenCL which caused some overlapping with the OpenCL
device option.
2018-08-20 02:10:00 +02:00
lightningterror 51cf02d27b GSdx-gui: Adjust main gui spacing.
Decrease spacing between Hardware Settings and Texture Filtering
slightly. It was a bit too much before,
Adjusted spacing to be equal between options, some had incorrect
spacing.

Maybe Accurate Date and Blending Unit Accuracy can be swapped.
2018-08-19 23:05:02 +02:00
arcum42 04ff2aff65 Add the Logitech Rumble Gamepad F510 to onepad's database. 2018-08-18 12:11:01 -07:00
arcum42 c695d6a3a3 Make the dialog for zzogl-pg GTK 3 compatible. 2018-08-17 19:13:51 -07:00
Jonathan Li 890d7ab953 utilities: Restrict pxWindowAndFlag templates to wxObject derived classes
Fixes a compile error (C2666) on VS2017 15.8 caused by ambiguity issues.
The sstream header uses

constexpr auto _both = ios_base::in | ios_base::out;

Without the extra type restrictions the compiler cannot tell whether to
use the template or the built-in | operator (the const wxSizerFlags &
parameter will accept ints).
2018-08-17 22:37:39 +01:00
Jonathan Li b84a2cfaf6 cmake: Add -mxsave flag to compiler flags
Fixes compilation when using GCC8.2 to compile a non-native build.

Fixes #2554.
2018-08-16 08:33:57 +01:00
Jonathan Li d258ef6275 gsdx:gtk: Improve dialog for small screen resolutions
Makes all the tabs scrollable, which makes the dialog more usable (the
OK button should always be present unless the screen is absurdly small).

Only checked on GTK3.
2018-08-12 19:38:21 +01:00
Jonathan Li 546eac4646 gsdx:gtk3: Fix fetching of monitor resolution
The user may not have configured a primary monitor, so get the
resolution of the monitor that the mouse cursor is currently located on.
2018-08-12 19:38:21 +01:00
Jonathan Li 8391b08e8f gsdx:gtk+3: Adjust visual layout
Use hexpand instead of expand, and use margin-start instead of
margin-left (margin-left is deprecated in GTK+ 3.12). IMO it looks
better this way.

Also, set the properties using gtk_widget_set_* instead of g_object_set.
2018-08-12 19:38:21 +01:00
Jonathan Li c28353e01f gsdx:gtk3: Switch to non-deprecated GTK3 API
The widget expanding issue seems to have resolved itself (probably a
change on the GTK3 end).
2018-08-12 19:38:21 +01:00
Jonathan Li e8ed18feba common: Use GCC's _xgetbv definition from GCC 8.2 onwards
The _xgetbv bug was fixed, so avoid using our own definition (again).
2018-08-12 18:07:13 +01:00
Christian Kenny 39b405648a GameDB: Add XgKickHack to Warhammer 40K. Fixes corrupted graphics. 2018-08-12 07:49:04 +02:00
Souzooka d00e0ed605 Debugger: Display ACC register. (#2527)
Displays/allows ACC VU0f register to be set.
2018-08-11 16:14:08 +02:00
lightningterror 8a4cfe9b23 SPU2-X-gui: Update gui interface.
Adjust/tidy up the gui to make it more appealing,
some bad positioning has been fixed.

Properly grey out Audio Expansion Mode text when
the option is inactive.
2018-08-09 20:22:10 +02:00
Jonathan Li 29eb9f05de spu2-x:gtk3: Fix hbox/vbox deprecation warnings 2018-08-08 00:27:49 +01:00
Jonathan Li 811605fcb5 spu2-x:linux: Reduce non-timestretch minimum latency to 3ms
This matches the Windows GUI behaviour.
2018-08-08 00:27:49 +01:00
lightningterror ca35e707c4 GSdx-gui: Properly grey out Anisotropic Filtering text when the option is inactive. 2018-08-07 13:12:24 +02:00
lightningterror 352fbf0c1f GSdx-gui: Update CRC Hack Level tooltips.
Update Aggressive level tooltips.
Display the correct games that have Aggressive level crc hacks.
2018-08-07 11:41:28 +02:00
Jonathan Li 8b6ffc3f45 gsdx:ogl: Remove unused variables
Fixes some clang warnings.
2018-08-07 00:15:10 +01:00
Jonathan Li cdee1875a5 pcsx2: Avoid trigraphs
Fixes a -Wtrigraph warning on clang.
2018-08-07 00:15:10 +01:00
Jonathan Li 354b11c619 onepad|spu2-x: Avoid -Wmissing-braces on clang 2018-08-07 00:15:10 +01:00
Jonathan Li c10d6c3ed1 pcsx2: Add override to SysTraceLog functions declarations/definitions
Makes it clearer what is being overridden. Also avoids a
-Winconsistent-missing-override warning on clang.
2018-08-07 00:15:10 +01:00
lightningterror a0f96189d3 GSdx: Adjust God of War II crc hack.
Extend the hack to remove the water / hell effect (vertical lines) on
interlaced mode.

Close #2533
2018-08-04 20:07:26 +02:00
lightningterror 27d39d98d3 GameDB: Add eeClampMode gamefix to Destroy All Humans 2 (ntsc).
EEClampMode to full.
Fixes material stretching across screen that appears for a split second.
Other regions could probably need the gamefix but need to be tested
first.

Close #1436
2018-08-03 18:53:26 +02:00
lightningterror 9255f785da GameDB: Add EE and VU clamping mode gamefix for A.C.E. 3 the final.
EEClamping mode to Full,
VUClamping mode to Extra+Preserve Sign.

Fixes hangs/freezes on mission 2 loading.

Close #777
2018-08-03 15:41:38 +02:00
lightningterror 6cfe287c70 GSdx: Add/adjust crc ids.
Add God of War Demo ntsc,
Add Burnout Takedown E3 Demo ntsc,
Adjust regions for Harry Potter ATCOS/ATPOA,
Add comment for crc 0x7ACF7E03 - multiloader.
2018-08-03 12:35:26 +02:00
ivan89el f80af64a2b GSdx: Adjust ShinOnimusha crc hack. (#2521)
The hacks remove smoke/fog effects. They are rendered correctly so let's move the hacks to Aggressive crc state. They can be used as speedhacks.
2018-08-01 11:25:24 +02:00
howjun d9fa7f7d34 Grammar corrections in readme-Docs.txt (#2529) 2018-07-31 21:12:46 +02:00
lightningterror 4a7304de50 GameDB: Add patches for Harry Potter (Chamber of Secrets, Prisoner of Azkaban).
Chamber of Secrets/Prisoner of Azkaban: Add gamefix patches to make the
games playable/bootable. Some regions that don't have the patches added
still need testing for verification.

Add some missing regions to the DB for the above two games.
2018-07-31 20:00:42 +02:00
refractionpcsx2 8b0114596b Just adding some comments to MMI fix. 2018-07-31 18:48:51 +01:00
refractionpcsx2 1e0b0605a6 Corrected MMI PMADDW and PMSUBW on the Interpreters thanks to DobieStation for finding the fix 2018-07-31 18:45:32 +01:00