Gregory Hainaut
a83b8d62ec
gsdx linux: add a gui checkbox for the "fast texture invalidation" hack
2016-03-20 13:59:24 +01:00
Gregory Hainaut
7eb242d3ad
gsdx-ogl: remove the ogl_texture_storage option
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The previous commits make PBO faster for all drivers.
2016-03-19 01:00:52 +01:00
Gregory Hainaut
68aa182b16
gsdx-ogl: sort the texture upload code
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I wanted to do a separate path for palette texture. So far, it isn't very
conclusive.
2016-03-19 00:58:58 +01:00
Gregory Hainaut
46a4d2dc47
gsdx-tc: add UserHacks_DisablePartialInvalidation for snowblind engine game
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Games uses very special texture with a lots of repeating.
It is much faster to send the full texture rather than trying to partially invalidate it.
On my gs dump:
FPS: 29 => 68 !
2016-03-19 00:25:58 +01:00
Gregory Hainaut
eb69522641
gsdx-ogl: optimize texture memory upload
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Previous code was
1/ unpack texture into local buffer
2/ copy local buffer into gl buffer
3/ copy gl buffer to texture
New code is
1/ unpact texture directly into gl buffer
2/ copy gl buffer to texture
Perf increase (done in native)
DQ8: 255 -> 270 (+5%)
Colin: 126 -> 135 (+8%)
ZoE: 50 -> 54 (+8%)
2016-03-18 20:24:42 +01:00
Gregory Hainaut
da741e294e
gsdx-ogl: optimize GPU->CPU memory transfer size
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Might help for snow engine game (a little)
Previous code use to read the full texture whereas now it will be limited
to the size of the useful data.
2016-03-18 20:24:42 +01:00
Jonathan Li
02ea7d390c
lilypad:windows: Switch to includes from Windows SDK
2016-03-17 23:58:19 +00:00
Jonathan Li
834652922a
lilypad:windows:xinput: Only support 1.3 and 1.4
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1.3 is used on Vista and 7, so we don't need earlier versions.
2016-03-17 23:58:18 +00:00
Jonathan Li
490cb757bf
lilypad:windows: Clean up property mess
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I probably should have used property sheets as well, but it's still a
good improvement. It does cut down quite a few 64-bit warnings.
2016-03-16 20:54:54 +00:00
Jonathan Li
e760a9566a
windows: Move EmbeddedImage.h to utilities project file
2016-03-16 20:41:21 +00:00
Jonathan Li
a487aaf952
Merge pull request #1232 from turtleli/nonxp-toolkit
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windows: Switch to Non-XP compatible toolkits
2016-03-16 20:34:27 +00:00
Jonathan Li
c829826870
Merge pull request #1231 from turtleli/cdvd-fixes
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cdvdgigaherz: Dual layer DVD fixes
2016-03-16 19:55:20 +00:00
Jonathan Li
bfbc6de7b5
cdvdgigaherz: Fix Dual layer DVD layer 1 read
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ReadFile reports that the DVD is reading from the end of file when
attempting to read any layer 1 sectors.
Use the FSCTL_ALLOW_EXTENDED_DASD_IO ioctl to prevent the file system
driver from carrying out boundary checks.
2016-03-16 17:55:27 +00:00
Jonathan Li
2213564977
cdvdgigaherz: Fix TOC creation
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cdvdgigaherz only determines whether there is no disc, a CD, a single
layer DVD or dual layer DVD in the drive. It does not detect whether a
CD/DVD is a PS2 CD/DVD or not.
Fix the missing TOCs.
2016-03-16 17:55:26 +00:00
Jonathan Li
9e2f309e30
cdvdgigaherz: Fix incorrect dual-layer DVD track info
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Single-session DVDs only have 1 track, regardless of whether the DVD is
single or dual layered.
2016-03-16 17:55:19 +00:00
Gregory Hainaut
ba458c1391
Merge pull request #1209 from rz5/master
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Exclude 'PCSX2-linux.sh' from Windows builds.
2016-03-16 14:16:19 +01:00
Jonathan Li
643db78cc4
cdvdgigaherz: Fix last resort DVD size calculations
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The calculated size values were off by one for single layer DVDs, off by
two for dual layer PTP DVDs, and just wrong for OTP DVDs.
Usually the IOCTL_DISK_GET_LENGTH_INFO ioctl will have succeeded already.
2016-03-15 23:20:06 +00:00
Jonathan Li
41986f4307
cdvdgigaherz: Remove unneeded IOCTL_DVD_READ_STRUCTURE ioctls
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Only 1 IOCTL_DVD_READ_STRUCTURE ioctl call is necessary for determining
the DVD media type and layer break address. All the necessary
information is already present in the layer 0 physical descriptor.
2016-03-15 23:19:10 +00:00
rz5
0b3542a573
Move linux file to linux-various to avoid including it in win builds.
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Changed the condition around for sake of ease of reading.
2016-03-15 21:47:11 +00:00
Gregory Hainaut
0ef8ddb2a2
Merge pull request #924 from kust2708/onepad-gui
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Onepad GUI for Linux - New wxWidget interface
2016-03-15 20:23:44 +01:00
Jonathan Li
7292955600
cdvdgigaherz: Fix sector address endian issue
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The sector addresses returned when reading the layer information from a
DVD are big-endian. Convert the addresses to little endian.
2016-03-15 17:34:36 +00:00
Jonathan Li
5db0d682b8
cdvdgigaherz: Fix detection typo
2016-03-15 17:34:35 +00:00
Jonathan Li
d07076b9d4
cdvdgigaherz: Dual layer DVD type/layer 1 start LSN fixes
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For dual layer DVDs, CDVDgetDualInfo() should return the first layer 1
LSN, not the last layer 0 LSN, which is what GetLayerBreakAddress()
returns. This matches what the internal ISO reader returns.
Also, PTP DVDs should return a value of 1 for the media type, not 2.
Finally, adjust the CDVDgetDualInfo() return value so PCSX2 correctly
recognises dual layer DVDs.
2016-03-15 17:28:43 +00:00
Akash
9b0ecdf43f
GSDX-OGL: gray out MSAA on opengl renderer
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It's currently unimplemented on OpenGL renderer.
2016-03-14 18:38:40 +05:30
Jonathan Li
b516c1001a
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00
Jonathan Li
9ed9b2d8cd
windows: Switch to DefaultPlatformToolset aka non-XP toolsets
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Basically I ran
find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \;
This will likely break XP, but it paves the way on Windows for a PCSX2
that does not require the DirectX redistributables to be installed for
Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require
the DirectX redistributable files for XInput and XAudio, though PCSX2
should still be capable of running if a user does not actually use either
of them.
2016-03-13 12:04:28 +00:00
Gregory Hainaut
4ff1f31ecd
i10n: add fr mo files
2016-03-12 16:15:48 +01:00
Gregory Hainaut
653998e005
gsdx: add vertex data offset in comment
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Avoid to recompute them every time I want to decode the vertex stream
2016-03-12 15:53:38 +01:00
Gregory Hainaut
de7d127c52
gsdx-ogl: create a small macro to load function pointers
2016-03-12 15:52:36 +01:00
Gregory Hainaut
95ef4e20f8
gsdx-ogl: load GL_ARB_viewport_array function pointer for the future
2016-03-12 15:52:36 +01:00
Gregory Hainaut
56c2e94daf
gsdx-ogl: sort extension requirement
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All GL4 extensions supported by DX10 class GPU will be soon mandatory
Namely:
* GL_ARB_copy_image
* GL_ARB_texture_barrier
* GL_ARB_clip_control
* GL_ARB_direct_state_access
* GL_ARB_separate_shader_objects
* GL_ARB_buffer_storage
2016-03-12 15:52:36 +01:00
Gregory Hainaut
01b7f1ae18
Merge pull request #1230 from TotalCaesar659/master
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Adding russian translation for the pop-up comment
2016-03-12 15:42:31 +01:00
Gregory Hainaut
a3788c4e98
Merge pull request #1225 from PCSX2-Alpha/scaling_fix
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GSDX: set a safe limit to Framebuffer width
2016-03-12 15:42:18 +01:00
ramapcsx2
e7581f4e15
Merge pull request #1229 from FlatOutPS2/master
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GameDB: Adding VU XGKick hack game fix for WRC II Extreme
2016-03-12 11:40:31 +01:00
TotalCaesar659
b508a07d74
Merge pull request #1 from TotalCaesar659/TotalCaesar659-patch-1
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Update PCSX2.desktop.in
2016-03-12 01:01:33 +03:00
TotalCaesar659
afa375f220
Update PCSX2.desktop.in
2016-03-12 00:21:57 +03:00
Akash
997f0535f5
GSDX: Set a safe limit to Framebuffer width
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There are likely few games (RE4) which constantly change the FBW register value causing the framebuffer width to be updated at every interval. Adding a safe limit (512) similar to frame buffer height would prevent such constant changes of the framebuffer width when FBW changes once again to an even lower value.
2016-03-11 07:28:05 +05:30
Gregory Hainaut
d378021dee
Merge pull request #1221 from piorrro33/master
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Big French translation update
2016-03-10 20:28:41 +01:00
Gregory Hainaut
ec57f1305a
gsdx: detect rendering outside of the framebuffer
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Could help to detect rendering issue (for example missing fmv)
2016-03-10 19:03:39 +01:00
Gregory Hainaut
bc73195193
gsdx-ogl: pack more tightly the FS UBO
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Merge TA vec2 + Af vec1 into a single vec4
2016-03-10 18:29:05 +01:00
FlatOutPS2
696d95b112
Renaming WRC to appropriate abbreviations
2016-03-10 17:33:21 +01:00
FlatOutPS2
0b10ea6e36
Added XGKick hack game fix to GameIndex file
2016-03-10 16:29:29 +01:00
Jonathan Li
3e278a2e75
Merge pull request #1197 from turtleli/gsdx-png
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Gsdx: PNG screenshots (Windows), use libpng directly
2016-03-08 23:49:56 +00:00
refractionpcsx2
236e5fcf9d
Merge pull request #1226 from PCSX2-Alpha/GameDB_once_again
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GameDB: Remove some unnecessary old patches
2016-03-08 09:59:03 +00:00
Akash
8e83564ce9
GameDB: Remove some old patches
2016-03-08 15:11:51 +05:30
refractionpcsx2
dadbebd3ea
Merge pull request #1223 from PCSX2-Alpha/Game_DB
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GameDB: Add Prafull's Gamefix patches
2016-03-07 16:41:40 +00:00
Akash
88900ed0d5
GameDB: Add Prafull's Gamefix patches
2016-03-07 00:14:20 +05:30
Gregory Hainaut
7b8616ac7b
gsdx-ogl: add function pointer for query object
2016-03-06 13:39:24 +01:00
Jonathan Li
5abacd3667
Merge pull request #1205 from NZJenkins/Delay-bp-conditions
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Check delay breakpoint conditions
2016-03-04 18:16:08 +00:00
Jonathan Li
34ea33f237
ci: Fix Travis CI 32-bit builds
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Build broke because Chrome is now 64-bit only. We don't use Chrome
anyway, so let's just delete the Chrome repository list.
2016-03-04 00:12:47 +00:00