Gregory Hainaut
7aaf36d24d
gsdx ogl: add function pointer for framebuffer no attachment extension
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Could be useful in the future
2016-04-10 11:31:40 +02:00
Gregory Hainaut
7cc13ce99c
gsdx-ogl: only bind the FB to the draw FB
2016-04-10 11:31:40 +02:00
Gregory Hainaut
d533c393b2
gsdx ogl: rely on DSA API
2016-04-10 11:31:40 +02:00
Jonathan Li
fb97de7f79
gsdx:windows: Fix crash on psx side of plugin
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I forgot it had a psx emu interface.
2016-04-09 19:56:23 +01:00
refractionpcsx2
23289c09bb
Merge pull request #1285 from PCSX2-Alpha/klonoa2
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GameDB: Remove IPU hack for klonoa 2
2016-04-09 16:28:09 +01:00
Akash
7c34982528
GameDB: Remove IPU hack for klonoa 2
2016-04-08 19:25:17 +05:30
Jonathan Li
5de16001e2
Merge pull request #1273 from PCSX2-Alpha/Willkuer_suggestion
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Always show number of loaded widescreen hacks/cheats in console title
if the respective options are enabled (even if none are loaded).
Always print the number of loaded widescreen hacks to the console if
the option is enabled (even if none are loaded).
2016-04-07 23:38:23 +01:00
Gregory Hainaut
b9e8384c11
gsdx-ogl: move the mandatory extension into mandatory section
2016-04-07 22:29:35 +02:00
Gregory Hainaut
121e92a829
gsdx ogl: remove a now useless warning message
2016-04-07 22:28:11 +02:00
Gregory Hainaut
4475c4fe7c
gsdx linux: remove the old extension options
2016-04-07 22:27:33 +02:00
Gregory Hainaut
cef76de547
gsdx ogl: GL_ARB_direct_state_access is now mandatory
2016-04-07 22:27:28 +02:00
Gregory Hainaut
a62019a3fd
gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory
2016-04-07 22:17:22 +02:00
Gregory Hainaut
52e3c3516d
gsdx-ogl: GL_ARB_separate_shader_objects is now mandatory
2016-04-07 22:11:35 +02:00
Gregory Hainaut
f751f70b1e
gsdx ogl: GL_ARB_clip_control is now mandatory
2016-04-07 21:57:54 +02:00
Gregory Hainaut
dfb4b5a339
gsdx-ogl: GL_ARB_texture_barrier is now mandatory
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(GL4.5 extension)
2016-04-07 21:51:37 +02:00
Gregory Hainaut
1208dbe8c7
cmake: add an option to build the new legacy GSdx plugin
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+ bump the new one to 1.1.0 (to ease reporting)
2016-04-07 21:46:42 +02:00
Gregory Hainaut
8751203986
fork GSdx into a GSdx_legacy plugin
2016-04-07 21:27:55 +02:00
Gregory Hainaut
8ccdc05c08
Merge pull request #1217 from PCSX2-Alpha/CRTC_option
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GSDX : Add an option for CRTC size and some other video mode stuffs
2016-04-07 21:24:46 +02:00
Gregory Hainaut
17886a9808
gsdx-ogl: allow some accurate date when GL_ARB_shader_image_load_store isn't supported
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Close #1282
2016-04-07 19:29:46 +02:00
Jonathan Li
69a84a2782
gsdx:windows: Don't call GSshutdown in GSconfigure
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Fixes an issue with the D3D backends crashing if the configure dialog
is accessed and ok is pressed. The D3Dcompiler dll is freed and a null
pointer is dereferenced.
It might break gsdxgui but GSshutdown really should not be called unless
GSdx is shutting down. GSDumpGUI on Windows provides the same (or
better) functionality.
2016-04-07 18:18:36 +01:00
Akash
9ad33012ad
Core: Cleanup and some changes to console messages
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* Always show number of cheats/widescreen hacks loaded in console title when respective options are enabled.
* Make the placement of braces consistent
2016-04-07 15:48:49 +05:30
Gregory Hainaut
5736b5e9eb
debugger: properly init DisassemblyLineInfo
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Avoid conditinal check on uninitialized value (reported by Valgrind)
2016-04-07 09:36:22 +02:00
Jonathan Li
0ab7b6340d
Merge pull request #1275 from AdmiralCurtiss/memcard-plugin-switch-filter-reset
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Move folder memcard filter management into the actual folder memcard class to fix #1179 and similar.
2016-04-06 23:59:36 +01:00
Jonathan Li
e16b367e6e
windows: Workaround weird LoadLibraryEx failures
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For some reason some Windows 7 systems (most are unaffected) cannot cope
with LoadLibraryEx and return error code 87 - "The parameter is
incorrect".
Switch to using LoadLibrary instead for any case where Windows 7 is
expected to successfully load the requested dll. Potentially Windows
Vista is also affected.
2016-04-06 19:52:59 +01:00
Gregory Hainaut
da9577076c
Merge pull request #1278 from PCSX2/gsdx-EE-read-depth-support
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gsdx ogl: allow to read the depth buffer
2016-04-06 12:20:16 +02:00
Akash
3dd8574e33
EE-Syscall: print log messages even without dev/verbose checked
2016-04-06 09:22:55 +05:30
Akash
af1b6f4b42
EE-Syscall: Add some missing video modes
2016-04-06 09:22:53 +05:30
Gregory Hainaut
b8a023d158
gsdx ogl: mark OGL object as final
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Give the compiler more devirtualization hint
2016-04-05 00:01:43 +02:00
Gregory Hainaut
decac5fd12
gsdx ogl: implement an empty BeginScene
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Compile will devirtualize it and then remove it during the inline.
2016-04-04 23:32:11 +02:00
Gregory Hainaut
cb279ef321
gsdx ogl: help compiler to devirtualize
2016-04-04 23:12:31 +02:00
Gregory Hainaut
e3787b6b3c
gsdx-ogl: use final qualifier to help compiler
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Improve Devirtualization optimization
2016-04-04 22:52:59 +02:00
Gregory Hainaut
771583c559
gsdx-ogl: help the compiler to propagate stride constant
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Optimize various multiplication
Note: potentially we can do it with constexpr but I'm not sure of compiler support
2016-04-04 22:46:31 +02:00
Gregory Hainaut
8ee9295f39
x86emitter: increase size of union capabilities
2016-04-04 21:04:41 +02:00
Gregory Hainaut
c4ebdd1f37
gsdx ogl: allow to read the depth buffer
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Unfortunately can't be tested on gs dump
Ought to impact #1276 (Incognito/Eat Sleep Play's games, Nocturne too)
2016-04-03 12:30:14 +02:00
Gregory Hainaut
00643dbdfb
gsdx tc: report unsupported depth read path
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Help to debug depth issue (aka lighting effects pass through wall)
2016-04-03 11:22:11 +02:00
Gregory Hainaut
ee08a6fc53
Merge pull request #1270 from PCSX2/monolithic-build
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Monolithic build
2016-04-03 11:20:07 +02:00
Gregory Hainaut
5bdadbc089
Merge pull request #1268 from PCSX2/coverity-uninitialized-members
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Coverity uninitialized members
2016-04-03 11:19:37 +02:00
Admiral H. Curtiss
97a68becb9
Handle filter management in the folder memcard class rather than outside.
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This prevents desync between what is assumed to be the active filter and
what is actually the active filter, fixing errors like #1179 where the
memory cards are closed and reopened for whatever reason.
2016-04-02 15:22:11 +02:00
Jonathan Li
7736c90457
gsdx:windows: Fix Windows 7 compile
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Somehow D3D_COMPILE_STANDARD_FILE_INCLUDE isn't defined, so the correct
headers aren't being used.
2016-04-02 12:17:52 +01:00
Admiral H. Curtiss
3b7ba39590
Fix potential access of free'd memory when re-opening an already open folder memory card.
2016-04-02 04:03:07 +02:00
Gregory Hainaut
eec3d02737
cmake: fix prof build
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It was a dev build actually...
2016-04-02 00:56:41 +02:00
Gregory Hainaut
cc1756b8e5
gsdx: disable dump in release build
2016-04-02 00:56:41 +02:00
Jonathan Li
16ef7ca5fd
Merge pull request #1238 from turtleli/gsdx-use-windows-sdk
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gsdx: Remove DirectX SDK dependency
2016-04-01 23:31:45 +01:00
Gregory Hainaut
b42ddba13c
onepad: repopulate option at the init
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CID 159402
2016-03-30 19:56:19 +02:00
Gregory Hainaut
8dee7daeb9
gsdx-ogl: init textures for all formats
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CID 150171
2016-03-30 19:56:19 +02:00
Gregory Hainaut
856a12f94f
gsdx-ogl: init Render object
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CID 147002
2016-03-30 19:56:19 +02:00
Gregory Hainaut
a4d0c23071
gsdx: init GSCapture field
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CID 159404
2016-03-30 19:56:19 +02:00
Gregory Hainaut
e96b29f84f
mVU: init microRegAlloc
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CID 146988
2016-03-30 19:56:19 +02:00
Gregory Hainaut
eb2c61ccc0
pcsx2: init FileMemoryCard
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CID 147037
2016-03-30 19:56:19 +02:00
Gregory Hainaut
27400b0be1
pcsx2: initialize pxEvtQueue
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CID 146991
2016-03-30 19:56:19 +02:00