PCSX2 Bot
79e1fd1ea4
PAD: Update to latest controller database.
2023-06-26 23:06:35 +01:00
Mrlinkwii
0c3cc59228
GameDB: fixes for WRC4 demos & update patches
2023-06-26 23:02:11 +01:00
Mrlinkwii
15db9e1778
GameDB: add missing demos
2023-06-26 20:13:02 +01:00
Stenzek
19cf29e5cf
CI/Linux: Push to Flathub beta
2023-06-27 01:50:15 +10:00
refractionpcsx2
d51d51b3cc
Memcard: Stop Folder memcards double reindexing
2023-06-26 14:45:50 +01:00
refractionpcsx2
c40e132284
SIO/MCD: hugely improved memcard swapping + reinsertion
2023-06-26 14:45:50 +01:00
Connor McLaughlin
f8f54bd892
Qt: Adjust cache folder help text
2023-06-26 20:40:18 +10:00
Stenzek
5302cdcf2b
Qt: Remove renderer title from top group box
...
Save a little vertical space.
2023-06-26 17:52:39 +10:00
Stenzek
8fe9282bd9
Qt: De-duplicate AppIcon
2023-06-26 17:52:39 +10:00
refractionpcsx2
07ed213b1f
GameDB: Add blending for Clannad and Clover Heart's VNs
2023-06-25 17:08:22 +01:00
JordanTheToaster
8a1b8d2091
GameDB: Add missing WRC 3 serial
...
God help me.
2023-06-25 15:30:36 +01:00
IlDucci
034ef5692c
Qt: Updating language names
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Correcting or expanding language names for both variants of Spanish and Portuguese.
2023-06-25 21:14:46 +10:00
Stenzek
b9b9405c35
Qt: Hook up current translations
2023-06-25 16:45:37 +10:00
JordanTheToaster
ca8d4f9ff0
GameDB: Add missing WRC II Fixes
...
Adds missing demos and fixes to fix SPS on demos.
2023-06-25 04:09:43 +01:00
Stenzek
0dc39a66d7
GS: Use ResetGS() for CSR resets
2023-06-25 12:54:14 +10:00
Stenzek
55e73bb4b9
MTGS: Convert to namespace
2023-06-25 12:54:14 +10:00
refractionpcsx2
6f9164b986
IPU: Slow down BDEC and IDEC so they don't outstrip DMA data writes
2023-06-25 01:05:42 +01:00
TellowKrinkle
8d27c32418
Updater:Mac: Delay launch of new application until the old one exits
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Prevents duplicate dock icons
2023-06-24 22:28:56 +01:00
refractionpcsx2
a17a7ad1ec
UI: Expand Achievement login box height slightly
2023-06-24 20:06:53 +01:00
refractionpcsx2
585868f930
GS/Cleanup: Remove some remaining eewrite references
2023-06-24 18:29:28 +01:00
refractionpcsx2
795d0a6682
GS: Double buffer the EE transfer queue
2023-06-24 18:29:28 +01:00
refractionpcsx2
3c0b7f7724
IPU: Redo FIFO transfers, plus small IPU_TO DMA tweak
2023-06-24 18:11:46 +01:00
Stenzek
ff23f87010
FullscreenUI: Add patches/cheats to game settings
2023-06-25 01:52:56 +10:00
Stenzek
989fca99c6
FullscreenUI: Add Disable VS expand option
2023-06-25 01:52:56 +10:00
KamFretoZ
b44e10df3c
Qt: Removes hyperlink color override from Rcheevos
2023-06-24 22:10:33 +10:00
Stenzek
c9e9f92c93
Qt: Add Setup Wizard
2023-06-24 15:18:24 +10:00
refractionpcsx2
bb1a366989
GS/HW: Update drawn area and full valid bits on hardware move
2023-06-24 04:50:21 +01:00
refractionpcsx2
1458511756
Config: Don't apply upscaling fixes from GameDB in native
...
Also removed some stuff we no longer need
2023-06-24 04:49:44 +01:00
JordanTheToaster
3ebfc81727
GameDB: Spartan Total Warrior Fixes
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Fixes for missing post processing.
2023-06-24 01:48:20 +01:00
refractionpcsx2
8d0d59175d
DEV9: Fix typo preventing linux debug builds
2023-06-24 01:42:02 +01:00
Tyler Wilding
a46b3f2ed9
New Crowdin updates ( #9030 )
2023-06-23 15:08:16 -04:00
TheLastRar
cb224789e2
DEV9: Deduplicate sparse file assert code
2023-06-23 20:05:50 +01:00
Stenzek
cd4d829f9f
CI/Linux: Use clang 16 for AppImage
2023-06-24 02:10:35 +10:00
refractionpcsx2
faa25f2a96
GameDB: Add minimum blending level for Snow (SLPS 25342 & 25332)
2023-06-23 14:46:35 +01:00
refractionpcsx2
36e8f49b63
GameDB: Add Partial Target Invalidation to Princess Maker 2
2023-06-23 13:42:04 +01:00
refractionpcsx2
e2a4657777
GS/HW: Improve full dirty rect clears. Remember new EE draws.
...
Rocky Legends transfers the new frame sometimes just before vsync, and it was getting lost.
2023-06-23 13:42:04 +01:00
refractionpcsx2
261b3f7e5c
GS/HW: Remove eewrite from invalidatevideomem, allow age on frame
2023-06-23 13:42:04 +01:00
Stenzek
d6ba2aa76a
CI: Prevent double builds on pushes to pcsx2 repo
2023-06-23 13:20:18 +01:00
refractionpcsx2
fb135a87ab
GameDB: Fix CLUT colors for Kazuku Keikaku (SLPM-65889)
2023-06-23 13:17:14 +01:00
Stenzek
286fabaddc
MemoryCardFolder: Fix saved message displaying junk
2023-06-23 11:50:39 +01:00
Stenzek
a79ad44370
Qt: Fix crash when right clicking volume slider
2023-06-23 11:42:23 +01:00
Stenzek
2046a9b414
GS: Use 32-bit vertex positions for culling
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More accurate, stops it passing through vertices which are off-screen
and coordinates overflowed.
Differences versus current have been manually verified to be correct.
2023-06-23 19:54:46 +10:00
lightningterror
c77d8b3709
DEV9: Cleanup ATA.
2023-06-23 00:52:15 +02:00
lightningterror
7b428bb6b0
DEV9: Cleanup dev9 base tree.
2023-06-23 00:52:15 +02:00
Tyler Wilding
6986030cd9
ci: don't build the localization branch on push ( #9031 )
2023-06-22 17:33:10 -04:00
refractionpcsx2
cc9b9a1935
UI: Fix some typo's and casing in UI
2023-06-22 18:42:03 +01:00
JordanTheToaster
2b7eeba55c
GameDB: Matrix Path Of Neo Fixes
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Fixes broken post processing by using autoflush.
2023-06-22 10:13:50 +01:00
Stenzek
c87dd99824
GS/HW: Remove targets which lie completely within the invalidate range
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Fixes part of Burnout 3's car reflections.
2023-06-22 19:12:22 +10:00
Stenzek
fbd837eadb
GS/HW: Improve draw rect accuracy
2023-06-22 19:12:22 +10:00
Stenzek
7c9c8e197c
Common: Replace MemsetFast routines with C memset
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And associated cleanup.
On most compilers these days, it'll either inline the memset with vector
fills or rep stosq, or outline with a call to memset.
I trust the compiler is probably going to make a better decision here,
than manual SSE intrinsics.
Ends up a couple of percent faster in FMV decoding.
2023-06-22 19:11:57 +10:00