Commit Graph

284 Commits

Author SHA1 Message Date
Gregory Hainaut bb6b792d06 Merge pull request #843 from pgert/master
sv_SE - update & improvements of Swedish translation.
2015-09-25 18:27:04 +02:00
Gregory Hainaut b9e00ab611 i10n: update es_ES mo file. 2015-09-23 09:26:24 +02:00
pgert d256ecb6db sv_SE - update & improvements of Swedish translation. 2015-09-22 15:44:40 +02:00
Avi Halachmi (:avih) f5a38ab954 gameindex.dbf: update compatibility from the forum: 31 better, 1 worse 2015-09-18 15:06:25 +03:00
pgert 9eb5f36ecc Specifications & Corrections of PAL languages in GameIndex.
What this PR primarily does is to sort out the PAL-E mess.
Some have used PAL-E for Englsh, others for Europa (PAL-M5), and others still for España.
With this PR all PAL-E should refer to English, while the ones referring to Europa have PAL-M5 or something as a code, and the ones referring to España have PAL-S as a code.

Generally only one letter is used for the more common languages; English etc.
So is the case in this PR.

For some PAL-M2 entries in particular, though maybe also for some PAL-M3 entries, there can be 2 or more discs of the same game having this code; it's not necessarily a disc specific code - it only tells how many languages the disc supports.
So is the case in this PR.

Language codes used:
E - English
G - German
I - Italian
S - Spanish
F - French
P - Portuguese
R - Russian
DU - Dutch
NO - Norwegian
SE - Swedish
DA - Danish
FI - Finnish
CZ - Czech
PL - Polish
HR - Croatian
HI - Hindu
2015-09-18 13:46:44 +03:00
Avi Halachmi (:avih) fd7d05d003 cheats_ws: 1938 widescreen patches (176 new, 1 removed, 33 modified)
and 1729 patches remain identical.

Updated to Devina's latest archive (2015-08-18), with 3 WIP patches removed
(1771BFE4, C77AF2CA, DA3DD765).

See:
- http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=476028#pid476028
- http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674
2015-08-18 22:00:41 +03:00
Gregory Hainaut b17803bb34 gsdx-ogl: wipeout of GL_ARB_bindless_texture
Code is completely broken. It doesn't help to improve speed.

Remove 200 lines ;)
2015-08-08 09:16:49 +02:00
Gregory Hainaut 7bb506c5bb Merge pull request #739 from Asmodean-/master
GSdx: Post-processing updates
2015-08-06 19:53:03 +02:00
Kieran Hanrahan a1a5b25b91 Update GSdx.fx
Update to 2.3 & resolve OGL.
2015-08-05 16:34:40 +01:00
Kieran Hanrahan 3a14a63b0f Update GSdx_FX_Settings.ini
Update to 2.3 and resolve OGL.
2015-08-05 16:33:51 +01:00
Miguel A. Colón Vélez 6462393aaf Introduce end-of-line normalization
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-08-04 23:52:48 +02:00
refractionpcsx2 71180504e9 GameDB: Add XGKick hack to gamedb for World Rally Championship 3 2015-07-30 19:42:09 +01:00
refractionpcsx2 def2d3f19b GameDB: Added more gamefix patches by Prafull 2015-07-30 19:40:06 +01:00
Miguel A. Colón Vélez 6f681743ca Use set -e in the body of the script.
The script passes -e to the shell on the #! line rather than using set -e in
the body of the script. This is fine for normal operation, but if the script
is run by hand with sh /path/to/script (common in debugging), -e will not be
in effect. It's therefore better to use set -e in the body of the script.
2015-07-27 14:13:03 -04:00
Leucos 14534fbcf8 Italian translation update
Added memory card conversion related strings.
Minor style changes.
2015-07-26 22:10:35 +02:00
Gregory Hainaut 94443afbfc i10n: update russian mo file 2015-07-24 19:26:43 +02:00
refractionpcsx2 539a1767a3 Merge pull request #359 from AdmiralCurtiss/memcard-folder-cache
Memory Card as folder support by AdmiralCurtiss
2015-07-20 23:15:59 +01:00
Gregory Hainaut 6719fc89a6 gsdx-sw: Nan is not well supported in Vertex
It fixes the bad light on Silent Hill with the SW renderer.

Full story
if Q is NaN, m_vt.m_eq.q becomes wrongly true
/Q will wrongly be optimized in the "Vertex Shader" of the SW

Note: Add an assert for the STQ handler

Code path is quite hot so no need to add extra check for nothing
2015-07-19 16:41:05 +02:00
Admiral H. Curtiss bee4f0578d GameIndex.dbf: Add Armored Core Memcard filters. 2015-07-12 14:38:09 +02:00
Admiral H. Curtiss 02ae12c555 GameIndex.dbf: Add a the initial set of Memory Card Filters.
This informs PCSX2 which games want to access more than just their own save files so it can load them into the virtual folder memory card.
This includes:
- Multi-disc games which obviously need to access saves from the other disc(s).
- Games that allow importing data from prequels.
- Games that unlock bonuses if they find data from other games in the series, by the same developer, etc.

This is almost certainly not all games that would want to access other saves, but it should cover a lot them.
2015-07-12 14:37:54 +02:00
Admiral H. Curtiss bcb71ae368 GameIndex.dbf: Fixed a few names, added a few missing games and multi-discs, added a few missing regions. 2015-07-12 14:37:53 +02:00
pgert 2e4c3c9a17 Improved the HD-fix for Drakan 2 PAL. 2015-06-27 13:56:04 +02:00
refractionpcsx2 809ccc2479 Revert "Merge branch 'master' of https://github.com/PCSX2/pcsx2"
This reverts commit bbf4b58306, reversing
changes made to 5f201e21ee.
2015-06-09 23:55:46 +01:00
Gregory Hainaut 206d2008f3 Merge pull request #582 from PCSX2/external-shader-opengl
external glsl: use define macro for matrix constructor
2015-06-09 19:57:33 +02:00
Ambient_Malice f180b2731a Fix Cold Winter Graphics
Game still doesn't look quite right in hardware renderer (too bright)
but the hideous graphics errors are fixed by changing clamp mode. This
game is considered something of a "hidden FPS gem", so it's nice to
think people will be able to play it on PCSX2 now.
2015-06-08 20:03:58 +10:00
Azelphur 548396b3e5 Fix PCSX2-linux.sh argument passing
$@ should be wrapped in quotes, otherwise arguments with spaces do not work eg currently you cannot run any game that has spaces in the filename with this script, this patch fixes that.
2015-06-07 22:13:23 +01:00
Gregory Hainaut 1bd15a0d2b glsl: fix bad copy/past
Thanks  @turtleli
2015-06-07 10:02:39 +02:00
Gregory Hainaut 880900d306 external glsl: use define macro for matrix constructor
This way, matrix can be filled by column in glsl and by row in hlsl
2015-06-04 21:03:59 +02:00
refractionpcsx2 b906217504 GameDB: Update some patches by prafull 2015-06-02 01:10:32 +01:00
Gregory Hainaut 8d6d8067fd linux: rename everything. It is PCSX2 is uppercase letter
Sorry for all maintainers that will need to upgrade their packages
2015-05-18 10:04:23 +02:00
Gregory Hainaut 5bd724e651 PCSX2-linux.sh: update the script due to the renaming 2015-05-18 09:55:17 +02:00
Gregory Hainaut 432a73e039 Rename the linux launcher script 2015-05-18 09:51:09 +02:00
Gregory Hainaut bf0213ca47 linux: rename pcsx2-* exe file to PCSX2
Alwawys the same name and uppercase
It was useful on the past to reduce compilation time but there is
less plugins now and ccache just does the job fine.
2015-05-18 09:49:59 +02:00
Gregory Hainaut 4787565e14 linux: reduce complexity of launch_pcsx2_linux.sh script
Don't screw up the shell context so no need to restore it. As a bonus, it supports
interruption(kill/abort) properly
2015-05-18 09:26:34 +02:00
Gregory Hainaut eb59f8b72c i10n: update tr_TR (turkish) 2015-05-18 07:23:28 +02:00
Gregory Hainaut 0f01ba4c46 gsdx-ogl: mega boost
Enable Nvidia multi thread driver optimization
Enable ogl_texture_storage by default (requires for the speed boost
, later the option will be removed)
2015-05-16 00:31:25 +02:00
Karasuhebi 5c263ff84c Removed comment symbol for Sys_FreezeGS = F11 2015-04-13 13:28:44 -04:00
Karasuhebi e397fe105e Added a comment to PCSX2_keys.ini.default about F11
Added a comment to PCSX2_keys.ini.default about FreezeGS being
deprecated as to avoid user confusion when pressing F11 and nothing
happens.
2015-04-13 13:17:27 -04:00
ssakash 22baaf228a update compatibility changes for games. 2015-04-03 03:26:48 +05:30
Kieran Hanrahan 0fbe94eb41 GSfx FX 2.3 preview
Where to begin o.o I'd be here all night marking off all of the changes from the previous version.

Basic rundown;

I've reworked, and rewrote most of it, and seperated effects that I had embedded in others. I've added some new effects, improved the options, and their descriptions.

Completely rewrote the color processing logic. Rewrote and improved the logic of many other of the effects. Expanded, and improved the options, and descriptions. etc, etc.

Current effects include;
* FXAA 3.11
-
* Bilinear Texture Filtering
* Bicubic Texture Filtering
* Gaussian Texture Filtering
* Bicubic Scaling
* Lanczos Scaling
-
* Blended Bloom (6 different blend types)
* HDR Scene Tone Mapping (4 different operator types)
* Color Correction (5 colorspace types)
* Cross Processing (3 conversion types)
* Post-Complement Colour Grading
* Gamma Correction Curve
* Pixel Vibrance Adjustment
* Texture Unsharp Mask
* Contrast Enhancement
* Px Cel Shading
* Paint Shading
-
* Sub-pixel Dithering
* Scanline Emulation
* Vignette Effect
* Pixel Border

With a plethora of options for them.

Enjoy =)
2015-03-13 19:01:09 +00:00
Kieran Hanrahan 9521b0021b GSdx FX 2.30 preview 2015-03-13 18:48:40 +00:00
ramapcsx2 5ed3f5f1a4 -Fix title from 1.0.0 to 1.2.0
-Replaced googlecode link with Github
-Updated hotkeys section with more hotkeys (taken from our wiki, thanks
people!)

Thanks to karasuhebi from our forum for bringing this to my attention!
2015-03-03 09:54:39 +01:00
Leucos 4587a1e64e IT_it translation update 2015-03-01 16:44:59 +01:00
Gregory Hainaut 2c481113ad update sv_SV mo file 2015-02-20 19:54:58 +01:00
Asmodean- 6440a011bc post-processing updates 2015-02-04 08:42:20 +00:00
Avi Halachmi (:avih) c14a4f274f GameIndex.dbf: sort entries 2015-02-01 20:18:59 +02:00
Avi Halachmi (:avih) 6a63a92a1f GameIndex.dbf: update compatibility info
using the data from the forums and web site.
update summary:
Not at dbf (and added): 21
Unchanged: 1832
Better compat: 656
Worse compat: 23

new status:
Compatibility 1: 8 games
Compatibility 2: 38 games
Compatibility 3: 54 games
Compatibility 4: 67 games
Compatibility 5: 2607 games
2015-02-01 19:24:54 +02:00
Asmodean- 8cb20c5d19 Some post-processing updates. 2015-01-30 18:38:18 +00:00
Leucos 8da5817f8f Added the latest strings to the Italian translation 2015-01-18 11:40:05 +01:00
pgert abb005e6e2 Update pcsx2.1 2015-01-13 13:17:57 +01:00