Ty Lamontagne
7668123aaa
gitignore: ignore bin/textures
2022-04-06 01:30:22 +02:00
Mrlinkwii
0b87d580c3
Gamedb: Add Hachi-One Diver serial. ( #5828 )
2022-04-05 20:40:14 +02:00
Connor McLaughlin
170a03cac6
GSDump: Drop last packet of truncated dumps
2022-04-05 12:08:06 +01:00
PCSX2 Bot
70d8acb812
PAD: Update to latest controller database.
2022-04-05 13:02:32 +02:00
TheLastRar
2670d5a9aa
Core: Move Applying GameFixes into GameEntry
...
Also add similar logging to GS Hardware fixes (on Qt)
2022-04-05 11:12:14 +01:00
TheLastRar
44081671ac
Config: Fix saving/loading EnableGameFixes in Core
2022-04-05 11:12:14 +01:00
refractionpcsx2
462b304bea
GameDB: Update Simple Series entries
2022-04-05 11:06:58 +01:00
Odin Vex
059f58803c
Remove erroneous unmanaged cleanup of managed code
...
`loadYamlFile` calls `OpenManagedCFile` which handles closing the file-handle used. Thus, closing the file-handle outside the API call to `OpenManagedCFile` is not necessary.
2022-04-05 11:04:51 +01:00
refractionpcsx2
e170e9281d
GS: Fix reversed reversed GS copies.
2022-04-04 18:07:54 +01:00
Connor McLaughlin
5987e03463
GS: Force min/mag linear when trilinear is forced
...
Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
ddbdfd47be
GS: Make hardware renderer trilinear consistent
...
Trilinear without bilinear was inconsistent previously.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
AndreAuth
bc7ed4e7d0
GameDB: Metal Gear Solid 3 PAL - Fix blurry characters ( #5819 )
2022-04-04 11:33:16 +01:00
refractionpcsx2
283c7fa88c
GS: Improve autoflush rect checks
2022-04-04 11:25:25 +01:00
Connor McLaughlin
d01ee3163d
Qt: Add performance metrics to status bar
2022-04-03 23:59:05 +01:00
Mrlinkwii
90457e32b6
Gamedb: update changes to pdf
2022-04-03 10:09:05 +01:00
refractionpcsx2
4cb6c94693
CI/Docs: Update validation and document
2022-04-03 08:50:09 +01:00
refractionpcsx2
93c78a27b3
GS: Add interlace override to gamedb, revert earlier change
2022-04-03 08:50:09 +01:00
Connor McLaughlin
50452848e7
BiosTools: Bounds check strings in LoadBiosVersion()
2022-04-03 07:57:42 +01:00
Connor McLaughlin
4f70fd9583
VMManager: Make EE rec toggles reliable
...
Before, it'd swap out the Cpu while it was executing...
2022-04-03 07:57:02 +01:00
Connor McLaughlin
e6c8354ec8
EERec: Purge PCSX2_SEH define
...
No longer needed since we don't have 32-bit.
2022-04-03 07:57:02 +01:00
Connor McLaughlin
a1e77002c3
iR5900: Exit on NeedsReset not IsReset
...
This is an edge case which can be hit in Goemon, but also when changing
settings in Qt, as they will be applied at guest vsync time, which is
called within the JIT.
Also, do the reset before entering JIT code, rather than when the first
block is compiled.
2022-04-03 07:57:02 +01:00
Connor McLaughlin
099cd52381
gitignore: Remove unused portaudio files
2022-04-03 06:09:09 +02:00
lightningterror
0d1675fbaa
GS-hw: Purge custom resolution entirely.
...
Code debt, not used anymore, get rid of it.
2022-04-02 16:54:26 +02:00
lightningterror
f021da5627
GS-tc-hw: Fix Normal Half pixel offset on 7x upscale.
2022-04-01 13:58:54 +02:00
refractionpcsx2
906480b8e2
GS: Only flush on PRIM if a new draw is requested
2022-04-01 10:48:22 +01:00
refractionpcsx2
38b83af714
GS: Improve interlace handling and odd frames
2022-04-01 10:48:01 +01:00
Tyler Wilding
05dab12b7c
releases: simplify discord announcements, and link to the right page
2022-04-01 10:45:59 +01:00
TellowKrinkle
c0628a64a6
GS: Add Metal renderer to settings
2022-03-31 23:51:27 -05:00
TellowKrinkle
5ecaa9459d
GS: Add Metal renderer
2022-03-31 23:51:27 -05:00
TellowKrinkle
24b2277206
GS: Give names to blend enums
2022-03-31 23:51:27 -05:00
TellowKrinkle
8e60d2c72e
GS: Rename Int32 texture to PrimID
...
Not always Int32
2022-03-31 23:51:27 -05:00
TellowKrinkle
cfe2f9e6b4
Common: Add helpers for enum classes
2022-03-31 23:51:27 -05:00
TellowKrinkle
0a11b5898a
CMake: Disable PCH for mm files
2022-03-31 23:51:27 -05:00
TellowKrinkle
be49de6fa0
Config: Format Pcsx2Config
2022-03-31 23:51:27 -05:00
RedDevilus
1ad52e918b
GameDB: Caspian
...
Reduces ghosting but on normal vertex causes the rainbow corruption at the screen sides
2022-03-31 15:45:12 +01:00
Tzerinas
53388336d2
GameDB: Fixes for Tomb Raider Games
...
Added the FMV Hack for every game except Underworld and the missing mipmap Setting for the US version of Legend.
2022-03-31 15:44:58 +01:00
Chromaryu
4e1496e736
GameDB: Add Zwei AutoFix
2022-03-31 15:43:22 +01:00
RedDevilus
216c964d13
GameDB: Silent Hill Origins
...
Wildarms while making the alignment perfect in the 3D environment, messes with the maps.
2022-03-31 12:03:31 +01:00
Angel Toloza
6bb828eb8f
GameDB : Atelier Marie + Elie: Salburg no Renkinjutsushi 1&2 ( #5784 )
2022-03-30 23:45:14 +01:00
Tzerinas
511845a1c4
GameDB: Corrected GSHW Fixes for Radiata Stories
...
Adds Special (Texture) and Align Sprite to Radiata Stories.
2022-03-30 23:39:28 +01:00
RedDevilus
89f10e1605
GameDB: ':' to '-' + GS and other fixes
...
Windows doesn't like you to use ':' in folders this caused issues for when CK1 did savestates in folders and now it's also messing with unable to add covers in Qt so better to replace them and also to avoid other issues now and the future.
GS HW Fixes and other fixes for:
- Adventures of Cookie & Cream, The
- Brothers in Arms - Earned in Blood / Road to Hill 30
- Black
- Chaos Legion
- God Hand
- Knockout Kings 2001
- Kuon
- Outrun 2006 / 2 SP
- Project Eden
- Psi-Ops - The Mindgate
- Punisher, The
- Ratchet Deadlocked (USA) / Gladiator (Europe) / 3 Up Your Arsenal
- Silent Hills Origins / Shattered Memories / 3 / 4
- SoulCalibur II / III
Also made sure that the comments and their spacing were consistent.
2022-03-30 23:38:18 +01:00
Connor McLaughlin
76b4e93604
Vulkan/ShaderCache: Don't delete cache when running 2 instances
2022-03-30 12:38:08 +02:00
Connor McLaughlin
cec089a271
D3D11/ShaderCache: Don't delete cache when running 2 instances
2022-03-30 12:38:08 +02:00
PCSX2 Bot
b4bd36c4b2
PAD: Update to latest controller database.
2022-03-28 18:04:15 +02:00
RedDevilus
338eb42b04
Qt: Reduce max SPU - Change Speed Preset
...
Qt has a leftover from the old SPU2-X values which is 3000 ms (3 seconds) latency meaning that if an user sets it to the max it will do something like this: Videoframe ~150 / 180 happens and it makes the first sound after 3 seconds for the first videoframe which is far too long. Also changed 1% speed as it messed with the GSdump player and too stuttery to be usable in other usecases.
2022-03-28 10:44:04 +01:00
lightningterror
8e42fce0aa
gamedb: Add alignSprite to GOW 2.
...
Fixes water vertical lines.
2022-03-28 10:16:59 +02:00
lightningterror
a7900b342e
GS-hw: Purge GodOfWar 1 and 2 crc hacks.
...
Not needed, can be solved with upscaling hw hacks, and gs db fixes are a thing.
2022-03-28 09:59:41 +02:00
Connor McLaughlin
506bbe1c08
GS/OpenGL: Don't emit #extension after #define for FXAA
...
This is technically not valid GLSL.
2022-03-28 09:24:51 +02:00
Connor McLaughlin
d32d8cc0ec
Shaders/FXAA: Fix warnings with Vulkan compiler
2022-03-28 09:24:51 +02:00