GS-hw: Purge GodOfWar 1 and 2 crc hacks.

Not needed, can be solved with upscaling hw hacks, and gs db fixes are a thing.
This commit is contained in:
lightningterror 2022-03-28 09:59:41 +02:00
parent 506bbe1c08
commit a7900b342e
3 changed files with 0 additions and 79 deletions

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@ -156,34 +156,6 @@ const CRC::Game CRC::m_games[] =
{0x652050D2, Tekken5, US, 0},
{0xEA64EF39, Tekken5, KO, 0},
{0x9E98B8AE, IkkiTousen, JP, 0},
{0xD6385328, GodOfWar, US, 0},
{0xF2A8D307, GodOfWar, US, 0},
{0xA61A4C6D, GodOfWar, US, 0},
{0xDF3A5A5C, GodOfWar, US, 0}, // Demo
{0xFB0E6D72, GodOfWar, EU, 0},
{0xEB001875, GodOfWar, EU, 0},
{0xCF148C74, GodOfWar, EU, 0},
{0xDF1AF973, GodOfWar, EU, 0},
{0xCA052D22, GodOfWar, JP, 0},
{0xBFCC1795, GodOfWar, KO, 0},
{0x9567B7D6, GodOfWar, KO, 0},
{0x9B5C97BA, GodOfWar, KO, 0},
{0xE23D532B, GodOfWar, NoRegion, 0},
{0x1A85E924, GodOfWar, NoRegion, 0},
{0x608ACBD3, GodOfWar, CH, 0},
// {0x1A85E924, GodOfWar, NoRegion, 0}, // same CRC as {0x1A85E924, DevilMayCry3, CH, 0}
{0x2F123FD8, GodOfWar2, US, 0},
{0x44A8A22A, GodOfWar2, EU, 0},
{0x60BC362B, GodOfWar2, EU, 0},
{0x4340C7C6, GodOfWar2, KO, 0},
{0xE96E55BD, GodOfWar2, JP, 0},
{0xF8CD3DF6, GodOfWar2, NoRegion, 0},
{0x0B82BFF7, GodOfWar2, NoRegion, 0},
{0x5990866F, GodOfWar2, NoRegion, 0},
{0xC4C4FD5F, GodOfWar2, CH, 0},
{0xDCD9A9F7, GodOfWar2, EU, 0},
{0xFA0DF523, GodOfWar2, CH, 0},
{0x9FEE3466, GodOfWar2, CH, 0},
{0x95CC86EF, GiTS, US, 0}, // same CRC also reported as EU
{0x2C5BF134, GiTS, US, 0}, // Demo
{0xA5768F53, GiTS, JP, 0},

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@ -38,8 +38,6 @@ public:
GetawayGames,
GiTS,
GodHand,
GodOfWar,
GodOfWar2,
HauntingGround,
ICO,
IkkiTousen,

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@ -108,26 +108,6 @@ bool GSC_GiTS(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
{
if (CRC_Aggressive && fi.TME && fi.TPSM == PSM_PSMCT24 && fi.FBP == 0x1300 && (fi.TBP0 == 0x0F00 || fi.TBP0 == 0x1300 || fi.TBP0 == 0x2b00)) // || fi.FBP == 0x0100
{
// Ghosting when upscaling, HPO helps but isn't perfect.
skip = 1; // global haze/halo
}
else if ((CRC_Aggressive || !s_nativeres) && fi.TME && fi.TPSM == PSM_PSMCT24 && (fi.FBP == 0x0100 || fi.FBP == 0x2100) && (fi.TBP0 == 0x2b00 || fi.TBP0 == 0x2e80 || fi.TBP0 == 0x3100)) // 480P 2e80, interlaced 3100
{
// Upscaling issue.
// Don't enable hack on native res if crc is below aggressive.
skip = 1; // water effect and water vertical lines
}
}
return true;
}
// Channel effect not properly supported yet
bool GSC_Manhunt2(const GSFrameInfo& fi, int& skip)
{
@ -788,33 +768,6 @@ bool GSC_AceCombat4(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
{
if (fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
// Can be used as a speed hack.
// Removes shadows.
skip = 1000;
}
else if (fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0xff000000)
{
// Upscaling hack maybe ? Needs to be verified, move it to Aggressive state just in case.
skip = 1; // blur
}
}
else
{
if (fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16)
{
skip = 3;
}
}
return true;
}
bool GSC_FFXGames(const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
@ -978,7 +931,6 @@ void GSState::SetupCrcHack()
// Upscaling hacks
lut[CRC::DBZBT3] = GSC_DBZBT3;
lut[CRC::FightingBeautyWulong] = GSC_FightingBeautyWulong;
lut[CRC::GodOfWar2] = GSC_GodOfWar2;
lut[CRC::IkkiTousen] = GSC_IkkiTousen;
lut[CRC::Oneechanbara2Special] = GSC_Oneechanbara2Special;
lut[CRC::UltramanFightingEvolution] = GSC_UltramanFightingEvolution;
@ -1008,7 +960,6 @@ void GSState::SetupCrcHack()
lut[CRC::XenosagaE3] = GSC_XenosagaE3;
// Upscaling issues
lut[CRC::GodOfWar] = GSC_GodOfWar;
lut[CRC::Okami] = GSC_Okami;
}