Commit Graph

16418 Commits

Author SHA1 Message Date
Stenzek f83fc9ba27 Qt: Fix Host::GetTopLevelWindowInfo() in nogui mode 2022-12-31 23:22:27 +00:00
xujibbs 4e5692e935
UI/AudioSettings: Correct recommended value for overlap (#7748) 2022-12-31 23:22:01 +00:00
Mrlinkwii 2bb707299a GameDB: add missing serial 2022-12-31 23:20:32 +00:00
Stenzek 9aa46e8543 Misc: Remove GS/config.h include from PCSX2Base.h
Also remove unused options from config.h
2022-12-31 06:57:21 +00:00
JordanTheToaster 4831e51cb4 GameDB: Add SW CLUT to The Incredibles
SW CLUT fixes post processing and HPO Normal aligns the post processing.
2022-12-30 23:38:25 +00:00
Stenzek 4ea331ecf2 x86/microVU: Fix VU1->VU0 register access in MTVU mode
eax wasn't being backed up, and in most cases it contains the address
we're loading from/storing to.
2022-12-30 08:49:05 +00:00
TheLastRar 79764430d8 DEV9: Fix out_of_range exception with automatic gateway 2022-12-29 22:54:04 +00:00
refractionpcsx2 51107ee9dd mVU: Align x86ptr based on AVX2 caps 2022-12-29 20:02:57 +00:00
Connor McLaughlin d359e8420b x86/iR5900: Fix incorrect blend in mfsa 2022-12-29 14:18:21 +00:00
JordanTheToaster ea11bb61e3 GameDB: Disable texture preloading for Time Crisis 3
Disables texture preloading in Time Crisis 3 to massively improve performance.
2022-12-29 12:18:51 +00:00
JordanTheToaster 4a90a3e1c9 Readme: Update specifications requirements
Update brings the requirements more in line with modern hardware.
2022-12-29 10:24:13 +00:00
JordanTheToaster 8f73e93205 GameDB: Add VU0 Clamping to Sly 3
Adds VU0 Extra + Preserve Sign to Sly 3 to fix the bugged camera and not break the "The Ancestors' Gauntlet" level.
2022-12-29 10:01:48 +00:00
Stenzek 1a7263cb9f x86/microVU: Forward CTC2 I direct to VNNNi instructions 2022-12-29 10:01:25 +00:00
Stenzek d6332e796e x86/iR5900Analysis: Correct backprop for VNNNi 2022-12-29 10:01:25 +00:00
Stenzek ebcb3b413c x86/iR5900: Use register cache for mfsa
It also was incorrect for the XMM path before... loading 64 bits instead
of 32.
2022-12-29 10:01:25 +00:00
Stenzek 2a92edd7ed x86/iR5900: Don't rename GPR from mf{hi,lo} when in xmm
Redundant codegen, also incorrect when not in GPR.
2022-12-29 10:01:25 +00:00
Stenzek 9584672051 x86/microVU: Rewrite IADD from vi00 to mov 2022-12-29 10:01:25 +00:00
Stenzek 6018936dc2 x86/microVU: Optimize loadstores to offsets from vi00 2022-12-29 10:01:25 +00:00
Stenzek d00da31e60 x86/microVU: Avoid redundant register move on stores 2022-12-29 10:01:25 +00:00
Stenzek afd8ff1435 x86/microVU: Flush register cache before T/D-bit
Saves flushing in both execution paths.
2022-12-29 10:01:25 +00:00
Stenzek 4f65ef4d33 x86/microVU: Preload registers at beginning of block 2022-12-29 10:01:25 +00:00
Stenzek cdadad5689 x86/microVU: Use unrolled copy loop for updating PL state 2022-12-29 10:01:25 +00:00
Stenzek 00d768a6bf x86/microVU: Add VI caching 2022-12-29 10:01:25 +00:00
Stenzek 08faba5455 x86/microVU: Add tracing similar to EE
Can dump per-block or per-instruction, useful for debugging regressions.
2022-12-29 10:01:25 +00:00
lightningterror c1e92b594e Qt: Move around tooltips where the majority of bulk is. 2022-12-29 09:47:42 +01:00
lightningterror d38147bcf2 Qt: Allow to run bilinear filtering with integer scaling. 2022-12-29 09:47:42 +01:00
Mrlinkwii 8681eb0251 CI : remove mention to wxWidgets in MAC build-dependencies 2022-12-29 09:37:40 +01:00
refractionpcsx2 72ecb0fce3 VIF: use outer cast in VU cycle checks 2022-12-29 04:43:12 +00:00
refractionpcsx2 17b052430b USB: Limit microphone lower latency to 1ms 2022-12-29 03:24:39 +00:00
refractionpcsx2 94d52d9ddb GameDB: Add HW mode fixes for Princess Maker 2 2022-12-29 00:33:34 +00:00
JordanTheToaster 9ecaa46eb8 GameDB: Add VU1 Rounding to Hitman Contracts
Adds vu1 nearest rounding to Hitman Contracts to fix missing light cones curtains and certain effects.
2022-12-28 22:46:18 +00:00
refractionpcsx2 a10b0c5dc5 VIF: Make sure VU's are updated when waiting 2022-12-28 19:08:18 +00:00
Stenzek 4242201777 GameDB: Add nearest VU1 rounding to Destruction Derby Arenas 2022-12-28 16:36:36 +00:00
Stenzek ff82232e27 Config: Add separate VU0/VU1 round/clamp mode options 2022-12-28 16:36:36 +00:00
refractionpcsx2 5ee0565342 VM: Only load patches if game is loading. 2022-12-28 14:42:45 +00:00
refractionpcsx2 483e2236ca GameDB: Add Ratchet & Clank 2 Megaturrent Dynapatch 2022-12-28 13:55:26 +00:00
refractionpcsx2 7ee62b8222 GameDB/Patching: Add dynamic EE JIT patching 2022-12-28 13:55:26 +00:00
refractionpcsx2 74c14fdf66 GameDB: Add fixes for Robin Hood 2 - The Siege 2022-12-28 11:10:59 +00:00
Stenzek 8a34c4b2e2 Common: Remove mt_queue.h
More stuff from wx.
2022-12-28 11:02:53 +00:00
Stenzek b1dcd53212 Qt: Merge old wxResources.rc (icon) into PCSX2.rc 2022-12-28 11:02:53 +00:00
Stenzek 4d1671f147 USB: Use map lookup instead of advance 2022-12-28 11:02:53 +00:00
Stenzek deedc5d79f Updater: Fix incorrect identifier in manifest 2022-12-28 11:02:53 +00:00
Stenzek 02dc164611 SPU2: Move files from host into main directory
And get rid of the questionable WavFile.
2022-12-28 11:02:53 +00:00
Stenzek de7bbd6c37 Common: Add WAVWriter
To replace WAVFile with a questionable license history.
2022-12-28 11:02:53 +00:00
Stenzek ddf66056ec PAD: Remove Gamepad.h
Declarations were incompatible with Qt anyway.
2022-12-28 11:02:53 +00:00
Stenzek f0a7c41b81 Misc: Remove last remnants of DISABLE_RECORDING 2022-12-28 11:02:53 +00:00
Stenzek cb200f6e9e SPU2: Remove some now-unused functions 2022-12-28 11:02:53 +00:00
Stenzek 78a66147f1 GSDevice: Ignore -Wignored-qualifiers for CAS
warning: 'restrict' type qualifier on return type has no effect [-Wignored-qualifiers]
2022-12-28 11:02:53 +00:00
Stenzek 5999a1a62e D3D12/Texture: Fix crash when upload buffer exhausts 2022-12-28 10:58:37 +00:00
refractionpcsx2 ab56cfe762
Minor update to main site technical notes. 2022-12-27 16:31:56 +00:00