Stenzek
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f83fc9ba27
|
Qt: Fix Host::GetTopLevelWindowInfo() in nogui mode
|
2022-12-31 23:22:27 +00:00 |
xujibbs
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4e5692e935
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UI/AudioSettings: Correct recommended value for overlap (#7748)
|
2022-12-31 23:22:01 +00:00 |
Mrlinkwii
|
2bb707299a
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GameDB: add missing serial
|
2022-12-31 23:20:32 +00:00 |
Stenzek
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9aa46e8543
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Misc: Remove GS/config.h include from PCSX2Base.h
Also remove unused options from config.h
|
2022-12-31 06:57:21 +00:00 |
JordanTheToaster
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4831e51cb4
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GameDB: Add SW CLUT to The Incredibles
SW CLUT fixes post processing and HPO Normal aligns the post processing.
|
2022-12-30 23:38:25 +00:00 |
Stenzek
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4ea331ecf2
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x86/microVU: Fix VU1->VU0 register access in MTVU mode
eax wasn't being backed up, and in most cases it contains the address
we're loading from/storing to.
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2022-12-30 08:49:05 +00:00 |
TheLastRar
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79764430d8
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DEV9: Fix out_of_range exception with automatic gateway
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2022-12-29 22:54:04 +00:00 |
refractionpcsx2
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51107ee9dd
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mVU: Align x86ptr based on AVX2 caps
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2022-12-29 20:02:57 +00:00 |
Connor McLaughlin
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d359e8420b
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x86/iR5900: Fix incorrect blend in mfsa
|
2022-12-29 14:18:21 +00:00 |
JordanTheToaster
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ea11bb61e3
|
GameDB: Disable texture preloading for Time Crisis 3
Disables texture preloading in Time Crisis 3 to massively improve performance.
|
2022-12-29 12:18:51 +00:00 |
JordanTheToaster
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4a90a3e1c9
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Readme: Update specifications requirements
Update brings the requirements more in line with modern hardware.
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2022-12-29 10:24:13 +00:00 |
JordanTheToaster
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8f73e93205
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GameDB: Add VU0 Clamping to Sly 3
Adds VU0 Extra + Preserve Sign to Sly 3 to fix the bugged camera and not break the "The Ancestors' Gauntlet" level.
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2022-12-29 10:01:48 +00:00 |
Stenzek
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1a7263cb9f
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x86/microVU: Forward CTC2 I direct to VNNNi instructions
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2022-12-29 10:01:25 +00:00 |
Stenzek
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d6332e796e
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x86/iR5900Analysis: Correct backprop for VNNNi
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2022-12-29 10:01:25 +00:00 |
Stenzek
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ebcb3b413c
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x86/iR5900: Use register cache for mfsa
It also was incorrect for the XMM path before... loading 64 bits instead
of 32.
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2022-12-29 10:01:25 +00:00 |
Stenzek
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2a92edd7ed
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x86/iR5900: Don't rename GPR from mf{hi,lo} when in xmm
Redundant codegen, also incorrect when not in GPR.
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2022-12-29 10:01:25 +00:00 |
Stenzek
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9584672051
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x86/microVU: Rewrite IADD from vi00 to mov
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2022-12-29 10:01:25 +00:00 |
Stenzek
|
6018936dc2
|
x86/microVU: Optimize loadstores to offsets from vi00
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2022-12-29 10:01:25 +00:00 |
Stenzek
|
d00da31e60
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x86/microVU: Avoid redundant register move on stores
|
2022-12-29 10:01:25 +00:00 |
Stenzek
|
afd8ff1435
|
x86/microVU: Flush register cache before T/D-bit
Saves flushing in both execution paths.
|
2022-12-29 10:01:25 +00:00 |
Stenzek
|
4f65ef4d33
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x86/microVU: Preload registers at beginning of block
|
2022-12-29 10:01:25 +00:00 |
Stenzek
|
cdadad5689
|
x86/microVU: Use unrolled copy loop for updating PL state
|
2022-12-29 10:01:25 +00:00 |
Stenzek
|
00d768a6bf
|
x86/microVU: Add VI caching
|
2022-12-29 10:01:25 +00:00 |
Stenzek
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08faba5455
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x86/microVU: Add tracing similar to EE
Can dump per-block or per-instruction, useful for debugging regressions.
|
2022-12-29 10:01:25 +00:00 |
lightningterror
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c1e92b594e
|
Qt: Move around tooltips where the majority of bulk is.
|
2022-12-29 09:47:42 +01:00 |
lightningterror
|
d38147bcf2
|
Qt: Allow to run bilinear filtering with integer scaling.
|
2022-12-29 09:47:42 +01:00 |
Mrlinkwii
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8681eb0251
|
CI : remove mention to wxWidgets in MAC build-dependencies
|
2022-12-29 09:37:40 +01:00 |
refractionpcsx2
|
72ecb0fce3
|
VIF: use outer cast in VU cycle checks
|
2022-12-29 04:43:12 +00:00 |
refractionpcsx2
|
17b052430b
|
USB: Limit microphone lower latency to 1ms
|
2022-12-29 03:24:39 +00:00 |
refractionpcsx2
|
94d52d9ddb
|
GameDB: Add HW mode fixes for Princess Maker 2
|
2022-12-29 00:33:34 +00:00 |
JordanTheToaster
|
9ecaa46eb8
|
GameDB: Add VU1 Rounding to Hitman Contracts
Adds vu1 nearest rounding to Hitman Contracts to fix missing light cones curtains and certain effects.
|
2022-12-28 22:46:18 +00:00 |
refractionpcsx2
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a10b0c5dc5
|
VIF: Make sure VU's are updated when waiting
|
2022-12-28 19:08:18 +00:00 |
Stenzek
|
4242201777
|
GameDB: Add nearest VU1 rounding to Destruction Derby Arenas
|
2022-12-28 16:36:36 +00:00 |
Stenzek
|
ff82232e27
|
Config: Add separate VU0/VU1 round/clamp mode options
|
2022-12-28 16:36:36 +00:00 |
refractionpcsx2
|
5ee0565342
|
VM: Only load patches if game is loading.
|
2022-12-28 14:42:45 +00:00 |
refractionpcsx2
|
483e2236ca
|
GameDB: Add Ratchet & Clank 2 Megaturrent Dynapatch
|
2022-12-28 13:55:26 +00:00 |
refractionpcsx2
|
7ee62b8222
|
GameDB/Patching: Add dynamic EE JIT patching
|
2022-12-28 13:55:26 +00:00 |
refractionpcsx2
|
74c14fdf66
|
GameDB: Add fixes for Robin Hood 2 - The Siege
|
2022-12-28 11:10:59 +00:00 |
Stenzek
|
8a34c4b2e2
|
Common: Remove mt_queue.h
More stuff from wx.
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
b1dcd53212
|
Qt: Merge old wxResources.rc (icon) into PCSX2.rc
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
4d1671f147
|
USB: Use map lookup instead of advance
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
deedc5d79f
|
Updater: Fix incorrect identifier in manifest
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
02dc164611
|
SPU2: Move files from host into main directory
And get rid of the questionable WavFile.
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
de7bbd6c37
|
Common: Add WAVWriter
To replace WAVFile with a questionable license history.
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
ddf66056ec
|
PAD: Remove Gamepad.h
Declarations were incompatible with Qt anyway.
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
f0a7c41b81
|
Misc: Remove last remnants of DISABLE_RECORDING
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
cb200f6e9e
|
SPU2: Remove some now-unused functions
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
78a66147f1
|
GSDevice: Ignore -Wignored-qualifiers for CAS
warning: 'restrict' type qualifier on return type has no effect [-Wignored-qualifiers]
|
2022-12-28 11:02:53 +00:00 |
Stenzek
|
5999a1a62e
|
D3D12/Texture: Fix crash when upload buffer exhausts
|
2022-12-28 10:58:37 +00:00 |
refractionpcsx2
|
ab56cfe762
|
Minor update to main site technical notes.
|
2022-12-27 16:31:56 +00:00 |