Gregory Hainaut
2816188c83
zzogl: bad function declaration
2014-05-03 10:18:27 +02:00
Gregory Hainaut
4d78b6be31
pcsx2/plugin: sign compare mismatch extra
2014-05-03 10:18:27 +02:00
Gregory Hainaut
5087d13de8
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
Gregory Hainaut
4d6d5c870c
pcsx2: remove useless volatile
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Volatile is only useful as argument not the returned value
2014-05-03 10:18:26 +02:00
Gregory Hainaut
dd8666036c
pcsx2: sign compare mismatch 3/3
2014-05-03 10:18:26 +02:00
Gregory Hainaut
27a4bc5a39
pcsx2: sign compare mismatch 2/3
2014-05-03 10:18:26 +02:00
Gregory Hainaut
88f4d1e3a7
pcsx2: sign compare mismatch 1/3
2014-05-03 10:18:26 +02:00
Gregory Hainaut
c6d8b52d26
pcsx2: try to ensure better sync with FIFO read call
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First wait will ensure correctness of GS register.
2nd wait will ensure that the GS fifo read call is finished
(If I understand MTGS correctly)
2014-05-01 16:43:12 +02:00
Avi Halachmi
14efa6fbda
gzip-iso: update VS2010/2012 projects (2012 untested)
2014-04-30 13:21:08 +03:00
Avi Halachmi (:avih)
e859d3f3d1
gzip-iso: change zlib_indexed.c to .h
2014-04-29 23:33:28 +03:00
Avi Halachmi (:avih)
0f26be85b5
gzip-iso: fix compiler warning/error
2014-04-29 23:23:07 +03:00
Avi Halachmi (:avih)
49505ab93f
gzip-iso: optimal small chunks sequential access
2014-04-29 11:26:35 +03:00
Avi Halachmi (:avih)
86a6fcddc0
gzip-iso: Better cache, more cpu for quicker extract
2014-04-29 02:41:30 +03:00
Gregory Hainaut
c92de149a2
pcsx2: quick linux fix of recent addition
2014-04-27 22:45:28 +02:00
Avi Halachmi (:avih)
36fe83afcc
Gzip ISO: add cache (50 chunks of 4M)
2014-04-27 22:51:58 +03:00
Avi Halachmi (:avih)
5771e6eae8
Indexed gzipped ISO support (slow - no caching)
2014-04-27 19:58:20 +03:00
Avi Halachmi (:avih)
7d491cb230
Adding zlib example files
2014-04-27 01:33:37 +03:00
Gregory Hainaut
a86f2615be
cmake: git compilation issue + useless warning message
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* avoid compilation failure when git -C isn't supported
* don't print missing dependency when EXTRA_PLUGINS isn't activated
* sed /endif(.*)/endif/ because I don't like it
2014-04-17 20:42:56 +02:00
Gregory Hainaut
c37d9c10f7
cmake: git compilation issue + useless warning message
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* avoid compilation failure when git -C isn't supported
* don't print missing dependency when EXTRA_PLUGINS isn't activated
* sed /endif(.*)/endif/ because I don't like it
2014-04-17 20:26:16 +02:00
avih
e39db3f9ad
Merge pull request #30 from bositman/master
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Added Metal Gear Solid 3 Subsistence Spanish
2014-04-17 13:59:51 +03:00
bositman
82f347403a
Added Metal Gear Solid 3 Subsistence Spanish
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to GSdx CRC hacks.
Refer here: http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-SLES-820-48-not-included-to-GSdx-fix
2014-04-17 13:53:06 +03:00
Avi Halachmi (:avih)
916d7502c8
Lilypad: Better focus/capture/uncapture handling.
...
1. After ALT-Tab to another window and back, now it accepts PCSX2
shortcuts properly (e.g. Esc or F6 etc) - focus changes were not
always recognized before.
2. If Lilypad is set to capture mouse, now it releases it on Escape. This
part is a small hack because the code looks as if it should handle it,
but in practice doesn't. This adds explicit uncapture on Escape.
2014-04-16 18:39:07 +03:00
Kingcom
42651c1500
Check mirrors in breakpoints and memchecks
2014-04-13 18:37:42 +02:00
Gregory Hainaut
da4a785fae
debian: make create tarball script compatible with git
2014-04-13 10:48:37 +02:00
Gregory Hainaut
c2b78c6fdf
license: again not yet perfect but much better
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Remove old tsvn of zzogl
Add various header
add "is in public domain" for license in public domain so Debian's script catch it
2014-04-13 10:41:24 +02:00
Gregory Hainaut
c260decf58
gsdx: add bsd3 clause on gsdx xbyak files
2014-04-13 10:06:52 +02:00
Gregory Hainaut
17eb468f38
win build fix: set utf8-bom
2014-04-13 10:05:26 +02:00
Gregory Hainaut
75c64e12aa
license: add missing header
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Still miss lots of copyright header but we are better
2014-04-12 19:42:41 +02:00
Gregory Hainaut
ea25d12405
gsdx-gles: nvidia driver quick trial (only GLES3.0)
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* Fix to create a 3.0 GLES context
* set a default precision to fix most of shader compilation issue
* Crash later because of GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
=> need to test opensource driver
2014-04-12 12:40:23 +02:00
Gregory Hainaut
ca8c5b041d
cmake: drop sparsehash_new module
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It was a workaround for a buggy version of the lib.
2014-04-12 10:25:40 +02:00
Gregory Hainaut
414ce3589a
cmake: new option -DEXTRA_PLUGINS=TRUE|FALSE
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--extra for ./build.sh script
By default only build the pricipal plugin: GSdx|zzogl/spu2-x/onepad/UsbNull/Dev9Null
Extra plugins are: GsNull|zzogl-cg/Spu2Null|zerospu/PadNull
The purpose is to improve compilation time on linux
2014-04-11 09:18:31 +02:00
Gregory Hainaut
37b1d3ae42
codeblock: remove build file => linux is cmake only
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They are completely out-dated. And nobody have time to update them.
2014-04-11 09:18:31 +02:00
Gregory Hainaut
f984339404
pcsx2: reduce gamefix panel size
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Move 2 sentences into the tooltip. Reduce both box and the useless empty space.
Unfortunately, translation would need to updated too.
Thanks Avih for the idea
2014-04-11 09:18:30 +02:00
Gregory Hainaut
86895cbf45
pcsx2 license: add missing nice header on various files
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Remains 3 files that I don't know the source
pcsx2/windows/DwmSetup.cpp: *No copyright* UNKNOWN
pcsx2/windows/SamplProf.cpp: *No copyright* UNKNOWN
pcsx2/windows/VCprojects/IopSif.cpp: *No copyright* UNKNOWN
Remains 1 files in common that I don't know the source
common/include/comptr.h: *No copyright* UNKNOWN
Remains too much files in plugins that I don't know the source :(
2014-04-11 09:18:30 +02:00
Avi Halachmi (:avih)
18953e81bc
Visual Studio re-Fix: and also build if git is available
2014-04-06 14:38:54 +03:00
Avi Halachmi (:avih)
bae75d234a
Merge branch 'master' of https://github.com/PCSX2/pcsx2
2014-04-06 12:59:56 +03:00
Avi Halachmi (:avih)
2f634bddd3
Visual Studio Fix: build even if git is not available
2014-04-06 12:58:56 +03:00
Gregory Hainaut
187f0bea3b
i18n: update all googlecode -> github stuff
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Note: translation are still marked as fuzzy
2014-04-06 11:54:36 +02:00
Gregory Hainaut
605afeff74
cmake: enable -g for debug/dev build
...
otherwise it is a PITA on gdb
2014-04-06 11:43:40 +02:00
Gregory Hainaut
0d45e6d70e
gsdx-ogl: avoid to send constant to the GPU
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It was a waste of bandwith
2014-04-06 10:44:40 +02:00
gigaherz
4362cc0e9a
Fixed a few references to Googlecode, and a few mentions of the "svn" word in comments.
...
Other instances of "svn" in filenames and such remain, but they are not high priority and I didn't want to mess with updating all the project systems.
Closes #19 .
2014-04-05 18:38:41 +02:00
bositman
5af88a3e2b
Merge pull request #17 from nrusef/master
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Japanese translation improvement (further)
2014-04-01 16:17:56 +03:00
nrusef
9628700ced
further improvement
2014-04-01 21:20:06 +09:00
Gregory Hainaut
32ed98a9a5
Merge pull request #15 from nrusef/jpn_translate
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i18n: Japanese translation improvement
Note: mo not yet regenerated
2014-03-31 09:39:11 +02:00
nrusef
ea032b4b3e
po format correction
2014-03-31 07:31:28 +09:00
nrusef
449192e565
Japanese translation fix
2014-03-31 04:31:00 +09:00
Roel Aaij
9d1840e37a
Fix out of tree build.
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Tell git to look in the source dir for the repository.
2014-03-30 16:59:29 +02:00
Roel Aaij
ec0f9e49c3
Fix segfault in non-dev build by adding extra check for NULL.
2014-03-30 16:59:28 +02:00
Gregory Hainaut
390245806a
cmake: sed /PROJECT_SOURCE_DIR/CMAKE_SOURCE_DIR/
...
The former depends on the project command. Whereas the latter is the true absolute path
of the project
2014-03-30 16:36:02 +02:00
Gregory Hainaut
22e02b545e
cmake: fatal error when path contains some parenthesis
2014-03-30 16:36:02 +02:00