GS:MTL: Remove hdr copy pipeline

No longer needed
This commit is contained in:
TellowKrinkle 2023-05-14 15:59:26 -05:00 committed by lightningterror
parent 7c97cf4799
commit 8aad1c78af
2 changed files with 3 additions and 14 deletions

View File

@ -254,7 +254,6 @@ public:
MRCOwned<id<MTLComputePipelineState>> m_cas_pipeline[2];
MRCOwned<id<MTLRenderPipelineState>> m_convert_pipeline[static_cast<int>(ShaderConvert::Count)];
MRCOwned<id<MTLRenderPipelineState>> m_present_pipeline[static_cast<int>(PresentShader::Count)];
MRCOwned<id<MTLRenderPipelineState>> m_convert_pipeline_copy[2];
MRCOwned<id<MTLRenderPipelineState>> m_convert_pipeline_copy_mask[1 << 4];
MRCOwned<id<MTLRenderPipelineState>> m_merge_pipeline[4];
MRCOwned<id<MTLRenderPipelineState>> m_interlace_pipeline[NUM_INTERLACE_SHADERS];

View File

@ -1075,7 +1075,6 @@ bool GSDeviceMTL::Create()
NSString* name = [NSString stringWithCString:shaderName(conv) encoding:NSUTF8StringEncoding];
switch (conv)
{
case ShaderConvert::COPY:
case ShaderConvert::Count:
case ShaderConvert::DATM_0:
case ShaderConvert::DATM_1:
@ -1105,6 +1104,7 @@ bool GSDeviceMTL::Create()
pdesc.colorAttachments[0].pixelFormat = MTLPixelFormatInvalid;
pdesc.depthAttachmentPixelFormat = ConvertPixelFormat(GSTexture::Format::DepthStencil);
break;
case ShaderConvert::COPY:
case ShaderConvert::RGBA_TO_8I: // Yes really
case ShaderConvert::TRANSPARENCY_FILTER:
case ShaderConvert::FLOAT32_TO_RGBA8:
@ -1124,10 +1124,6 @@ bool GSDeviceMTL::Create()
pdesc.colorAttachments[0].pixelFormat = layer_px_fmt;
m_present_pipeline[i] = MakePipeline(pdesc, vs_convert, LoadShader(name), [NSString stringWithFormat:@"present_%s", shaderName(conv) + 3]);
}
pdesc.colorAttachments[0].pixelFormat = ConvertPixelFormat(GSTexture::Format::Color);
m_convert_pipeline_copy[0] = MakePipeline(pdesc, vs_convert, ps_copy, @"copy_color");
pdesc.colorAttachments[0].pixelFormat = ConvertPixelFormat(GSTexture::Format::HDRColor);
m_convert_pipeline_copy[1] = MakePipeline(pdesc, vs_convert, ps_copy, @"copy_hdr");
pdesc.colorAttachments[0].pixelFormat = MTLPixelFormatRGBA8Unorm;
for (size_t i = 0; i < std::size(m_convert_pipeline_copy_mask); i++)
@ -1574,17 +1570,11 @@ void GSDeviceMTL::RenderCopy(GSTexture* sTex, id<MTLRenderPipelineState> pipelin
void GSDeviceMTL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
{ @autoreleasepool {
id<MTLRenderPipelineState> pipeline;
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
if (shader == ShaderConvert::COPY)
pipeline = m_convert_pipeline_copy[dTex->GetFormat() == GSTexture::Format::Color ? 0 : 1];
else
pipeline = m_convert_pipeline[static_cast<int>(shader)];
if (!pipeline)
[NSException raise:@"StretchRect Missing Pipeline" format:@"No pipeline for %d", static_cast<int>(shader)];
id<MTLRenderPipelineState> pipeline = m_convert_pipeline[static_cast<int>(shader)];
pxAssertRel(pipeline, fmt::format("No pipeline for {}", shaderName(shader)).c_str());
DoStretchRect(sTex, sRect, dTex, dRect, pipeline, linear, LoadAction::DontCareIfFull, nullptr, 0);
}}