Commit Graph

17504 Commits

Author SHA1 Message Date
JordanTheToaster 1067ed309a GameDB: Various fixes
Fixes for missing lighting in No One Lives Forever and somehow fixes Spongebob Revenge of The Flying Dutchman not starting a new game in the PAL version.
2023-06-05 16:34:11 +01:00
refractionpcsx2 1ef9bc464d GS-HW: Only preload targets when data is needed 2023-06-05 11:26:33 +01:00
Stenzek ba3a7fc11a GS/HW: Rename IsBlendedOrOpaque() to IsDiscardingDstColor()
And remove the dst color output case, this is clearly wrong when we're
using this to try to identify clears.
2023-06-05 11:26:33 +01:00
Stenzek c44b4c3d35 GS/HW: Black blending should preserve RGB, not A 2023-06-05 11:26:33 +01:00
Stenzek c79c79fe0e GS/HW: Fix PrimitiveCoversWithoutGaps returning true with gaps
Previously it only checked that all sprites matched in size, not that
there wasn't actually any gaps between them.
2023-06-05 11:26:33 +01:00
Stenzek a7c70a3916 GS/Vulkan: Colclip drawback shouldn't use DONT_CARE load op 2023-06-05 11:26:33 +01:00
TellowKrinkle 325a8cba58 GS:MTL: Fix ICE on macOS 10.15
Apparently the Catalina Intel UHD 630 backend compiler ICE's on use of the bool3 constructor over a float3...
(Weirdly this happens on the Metal22 metallib compiled for 10.15 but not on the one compiled for 10.13... we do still want PrimID support if possible so I'd rather not remove it if I don't have to)
2023-06-05 11:26:23 +01:00
refractionpcsx2 35387eeabb GIF: Fix some incorrect unknown register warnings 2023-06-04 18:20:02 +01:00
Stenzek 9d3de8631c Patch: Add "bytes" type
Allows patching an arbitrary range of bytes.
2023-06-03 23:09:52 +01:00
Stenzek 940e211bb6 Patch: Improve logging 2023-06-03 23:09:52 +01:00
Mrlinkwii 5eb425bc4c GameDB: Fix up some names 2023-06-02 17:57:01 +01:00
refractionpcsx2 bd6b529157 Patches: Allow duplicate lines with complex types 2023-06-01 16:08:22 +01:00
Stenzek 0d59e0a2e9 GS/Vulkan: Remove render area heuristics
And just set the render area to the full target every time.

Except colclip draws.
2023-06-01 15:56:25 +01:00
JordanTheToaster 1826d122f5 GameDB: Various fixes
Fixes for FMVs blowing up the HC in Ace Combat games and FMVs being broken in Jonnys Mad Trixx.
2023-06-01 12:06:16 +01:00
Stenzek ed6dd6f6cd CI: Update build to use patches.zip instead of cheats 2023-05-31 16:38:14 +01:00
Stenzek 81da9fb5a4 Patch: Add new toggleable cheat and patch interface 2023-05-31 16:38:14 +01:00
Mrlinkwii ec35330593 GameDB: Fixes for Onimusha Warlords 2023-05-30 23:52:59 +01:00
Stenzek f741953ee4 Qt: Add memory cards to per-game settings 2023-05-30 18:21:00 +01:00
lightningterror c0343897cd GameDB: Add full mipmap with ps2 trilinear to ESPN NFL 2K5.
Improves textures to match sw renderer.
2023-05-30 16:16:34 +02:00
refractionpcsx2 d880f8cde5 GS-TC: Fix bugs with target resize and borders in texture min max 2023-05-30 13:32:30 +02:00
TheLastRar 1175bd822c Github: Update issue template
Corrects spelling of appropriate
Adds text area for logs/dumps for the application template
Clarifies that dumps should be in a zip file
2023-05-28 19:29:14 +01:00
Stenzek 63a141abe6 GS/HW: Don't preload large framebuffer alpha textures 2023-05-28 17:31:04 +01:00
Stenzek abce57ce9c GS: Enable API debug logging in Devel builds 2023-05-28 14:55:53 +01:00
JordanTheToaster c471f7cf6c GameDB: Urban Chaos Light alignment fix
Fixes light alignment at native resolution to match software.
2023-05-28 01:33:05 +01:00
TellowKrinkle 656c2775ac CMake: Add vtune support on Windows 2023-05-27 17:54:53 +02:00
TellowKrinkle a2c6e050d7 VMManager: MacOS CPU count detection 2023-05-27 04:57:50 +01:00
Mrlinkwii f3adb05b1c GameDB: add various entries 2023-05-26 19:43:34 +01:00
Stenzek bfc3d2e1d4 Patch: Rename le{short,word,double} to be{short,word,double}
MIPS is little endian, not big endian. Having little endian commands
suggests to the reader that the "normal" format is big endian, which is
obviously incorrect.
2023-05-25 16:47:36 +01:00
Stenzek 680affd1fe Common: Add ByteSwap.h
Provides a C++23-like std::byteswap implementation.
2023-05-25 16:47:36 +01:00
TellowKrinkle ab1d2009a0 Core: Use 2MB stacks for µVU 2023-05-25 16:16:14 +01:00
lightningterror 8196f46721 GS-Metal: Fix Wunused-variable warnings. 2023-05-25 13:24:40 +02:00
Stenzek 44460365c0 GS/HW: Vectorize mem clears 2023-05-25 09:49:31 +01:00
Stenzek 38d9aa5e73 GS/HW: Detect row/page-based split clears
And turn them into a single mem clear.
2023-05-25 09:49:31 +01:00
descawed 830db2b326 GameDB: Fix missing textures in Galerians: Ash 2023-05-25 09:48:58 +01:00
refractionpcsx2 51165f6061 Patches: Fix parsing of double words. Expand error log. 2023-05-24 19:49:32 +01:00
Mrlinkwii 2a9d38048e github: update issue templates 2023-05-24 17:44:47 +01:00
Stenzek bba65b8a82 Patch: Discard patches with non-hex addresses/values 2023-05-24 12:24:47 +01:00
Stenzek 884086ba76 StringUtil: Fix incorrect value of endptr
And add associated unit tests.
2023-05-24 12:24:47 +01:00
Ty Lamontagne 1fa6614cd5 Achievements: Implement the ELF suffix hack from CDVD when hashing 2023-05-23 09:56:08 +01:00
Mrlinkwii 57581724cd GameDB: add missing entries 2023-05-23 10:17:02 +02:00
lightningterror 0ae6f7efc5 GameDB: Add full mipmap with ps2 trilinear to 2002 FIFA World Cup.
Improves ground textures to match sw renderer.
2023-05-22 15:27:07 +02:00
Abel Briggs d0346436fb LogSink: Log BIOS print syscall messages if EE console is enabled 2023-05-22 08:37:50 +01:00
JordanTheToaster 1b28980454 GameDB: HP COS Fixes
Fixes for Full mipmapping causing texture problems with Harrys and lighting being wonky at lower than full blending.
2023-05-21 15:48:25 +01:00
Stenzek 90a6088d61 GSRunner: Fix log file writing
Wasn't getting flushed/closed on shutdown.
2023-05-21 08:52:45 +01:00
TellowKrinkle 338a2beaf0 GS:MTL: Remove pre-10.14 fallback
We no longer support pre-10.14
2023-05-20 10:59:23 +02:00
TellowKrinkle ff9a910c1a GS:MTL: Use GSTexture base class's clear tracking 2023-05-20 10:59:23 +02:00
TellowKrinkle d88921bb58 GS: Remove ClearStencil from GSDevice
It's never used generically, and GSTexture's shared clear tracking doesn't support it
If anyone ever actually needs this, they should update GSTexture to make it properly tracked into a render pass load action
2023-05-20 10:59:23 +02:00
TellowKrinkle c1f3f0a247 GS: Fix index expand buffer size
Expansion multiplies indices by 4 for vertices, so the maximum is 65535 / 4 = 16383
2023-05-20 10:59:23 +02:00
TellowKrinkle df847835ad GS:MTL: Implement DrawMultiStretchRects 2023-05-20 10:59:23 +02:00
TellowKrinkle 8aad1c78af GS:MTL: Remove hdr copy pipeline
No longer needed
2023-05-20 10:59:23 +02:00