Stenzek
65882ae14d
deps: Bump to SDL2 2.30.0
2024-02-05 13:19:27 +10:00
Buzzardsoul
0f533ec16c
GameDB: Add patch for Samurai Warriors 2 - Xtreme legends
2024-02-04 21:54:24 +00:00
JordanTheToaster
0c708e8c1e
GameDB: Various fixes
2024-02-04 18:37:38 +00:00
Stenzek
2693544faa
GS/Vulkan: Fix incorrect memory order arg
2024-02-05 02:34:21 +10:00
refractionpcsx2
2e95e59f40
DEV9: Fix HDD Response when no HDD is connected
2024-02-03 12:29:50 +00:00
JordanTheToaster
72bc826907
GameDB: Various fixes
2024-02-03 00:15:25 +00:00
RedDevilus
21440c31f4
Qt: Add mention zso formatted roms
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This was an oversight for the Wizard Setup where it didn't list with the supported formats and the GameList when you don't have any games added. It already works when you click open file among supported formats.
2024-02-02 09:36:45 +00:00
PCSX2 Bot
3e225d78fa
Qt: Update Base Translation
2024-02-01 22:57:27 +00:00
Tyler Wilding
5464463ab0
translations: Syncing Crowdin translations ( #10759 )
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* New translations pcsx2-qt_en.ts (Romanian)
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* New translations pcsx2-qt_en.ts (French)
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* New translations pcsx2-qt_en.ts (Spanish)
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* New translations pcsx2-qt_en.ts (Afrikaans)
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* New translations pcsx2-qt_en.ts (Arabic)
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* New translations pcsx2-qt_en.ts (Catalan)
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* New translations pcsx2-qt_en.ts (Czech)
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* New translations pcsx2-qt_en.ts (Danish)
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* New translations pcsx2-qt_en.ts (German)
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* New translations pcsx2-qt_en.ts (Greek)
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* New translations pcsx2-qt_en.ts (Finnish)
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* New translations pcsx2-qt_en.ts (Hebrew)
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* New translations pcsx2-qt_en.ts (Hungarian)
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* New translations pcsx2-qt_en.ts (Italian)
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* New translations pcsx2-qt_en.ts (Japanese)
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* New translations pcsx2-qt_en.ts (Korean)
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* New translations pcsx2-qt_en.ts (Lithuanian)
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* New translations pcsx2-qt_en.ts (Dutch)
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* New translations pcsx2-qt_en.ts (Norwegian)
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* New translations pcsx2-qt_en.ts (Polish)
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* New translations pcsx2-qt_en.ts (Portuguese)
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* New translations pcsx2-qt_en.ts (Russian)
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* New translations pcsx2-qt_en.ts (Serbian (Cyrillic))
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* New translations pcsx2-qt_en.ts (Swedish)
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* New translations pcsx2-qt_en.ts (Turkish)
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* New translations pcsx2-qt_en.ts (Ukrainian)
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* New translations pcsx2-qt_en.ts (Chinese Simplified)
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* New translations pcsx2-qt_en.ts (Chinese Traditional)
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* New translations pcsx2-qt_en.ts (Vietnamese)
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* New translations pcsx2-qt_en.ts (Portuguese, Brazilian)
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* New translations pcsx2-qt_en.ts (Indonesian)
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* New translations pcsx2-qt_en.ts (Persian)
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* New translations pcsx2-qt_en.ts (Croatian)
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* New translations pcsx2-qt_en.ts (Latvian)
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* New translations pcsx2-qt_en.ts (Hindi)
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* New translations pcsx2-qt_en.ts (Spanish, Latin America)
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2024-02-01 16:43:56 +00:00
refractionpcsx2
9c9bae7443
GS/HW: Clear draw list when replacing with single sprite
2024-02-01 00:13:39 +00:00
refractionpcsx2
9d69a0ad54
GameDB: Add MipMap to Arc the Lad games for Depth of Field
2024-02-01 00:13:39 +00:00
refractionpcsx2
4b88256df2
GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles
2024-02-01 00:13:39 +00:00
Dan McCarthy
bc7b0e53f0
Debugger: Adds editing register values via double click
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Double clicking a register segment will open the segment edit dialogue that normally has to be accessed by the right click menu.
2024-01-31 14:46:28 +00:00
KamFretoZ
3695862368
Qt/BPM: Minor icon tweaks
2024-01-31 14:45:03 +00:00
KamFretoZ
18ae23b99d
InputRec: Stop input recording on VM shutdown
2024-01-31 14:45:03 +00:00
Stenzek
bb60058fa0
Achievements: Handle fake memory map
2024-01-30 15:26:40 +00:00
Stenzek
1ad25605d1
GS: Check for D3D Mapping Layers and disable Vulkan if present
2024-01-30 15:26:21 +00:00
Stenzek
9809265be4
GS/Vulkan: Fix potential race between submit and main thread
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Backport of bcf7f55b93
2024-01-29 12:40:06 +10:00
Stenzek
63872e6b28
GS/Capture: Stop capture on VM shutdown
2024-01-28 21:23:05 +10:00
Stenzek
fb3a9eae9b
ImGuiOverlays: Use white font for recording time
2024-01-28 21:23:05 +10:00
Stenzek
f53c3050df
GS/Capture: Show video timestamp instead of wall time
2024-01-28 21:23:05 +10:00
PCSX2 Bot
67bd0dfcdb
Qt: Update Base Translation
2024-01-28 21:12:06 +10:00
Stenzek
12196359f7
Qt: Deprecate per-game WS/NI toggles in favor of Patches
2024-01-28 21:09:53 +10:00
Stenzek
609165e412
USB: Fix buffer copies in EyeToy
2024-01-28 17:04:24 +10:00
lightningterror
41f14a8cf8
GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team.
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Improves building textures to match sw renderer.
2024-01-28 02:36:46 +01:00
lightningterror
a8bdd3fbfc
GameDB: Add gshwfixes to Band Hero.
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Fixes character shadow misalignment.
Fixes icons.
2024-01-28 00:27:25 +01:00
refractionpcsx2
993ec82a9e
GSDumpReplayer: Fix UI not responded to messages when replaying dumps
2024-01-27 16:38:54 +00:00
Stenzek
c5a2844367
USB: Fix possible buffer overflow in webcam
2024-01-27 21:26:04 +10:00
Stenzek
e5bb405b47
USB: Don't reset configuration when saving state
2024-01-27 21:26:04 +10:00
Stenzek
8c9a65d094
USB: Audio devices don't need port numbers
2024-01-27 21:26:04 +10:00
Stenzek
047b8593ac
USB: Fix incorrect config keys for usb-headset
2024-01-27 21:26:04 +10:00
Stenzek
4fc4eb8a66
USB: Rewrite RingBuffer class
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It was overflowing and corrupting the heap...
2024-01-27 21:26:04 +10:00
PCSX2 Bot
1f95a86f0a
Qt: Update Base Translation
2024-01-27 13:32:21 +10:00
lightningterror
2b90451c4a
Qt: Fix more compiler warnings.
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-Wsign-compare, -Wunused-variable.
2024-01-27 13:30:45 +10:00
Stenzek
77a6525556
Counters: Move input poll to after throttle
2024-01-27 13:29:55 +10:00
refractionpcsx2
5eacab387d
GameDB: Add Merge Targets to Shadow Hearts
2024-01-26 12:17:52 +00:00
refractionpcsx2
ddaf57d5b0
GS/HW: Kill old source using target if rect is outside target surface
2024-01-26 12:17:52 +00:00
Stenzek
1144c46109
ImGuiOverlays: Fix OSD margin
2024-01-26 19:47:50 +10:00
Stenzek
850b839fc3
Qt: Make "Ignore Inversion" a global mapping setting
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Instead of being specific to DInput.
2024-01-26 18:14:08 +10:00
PCSX2 Bot
22037e75ba
Qt: Update Base Translation
2024-01-26 13:04:42 +10:00
TheLastRar
303ab163ab
DEV9: Remove some casts in ATA Info
2024-01-26 13:03:06 +10:00
TheLastRar
2833537167
DEV9: Various ATA fixes
2024-01-26 13:03:06 +10:00
TheLastRar
1aa7b591b6
DEV9: LBA48 Support
2024-01-26 13:02:53 +10:00
KamFretoZ
2f0463d936
Qt: Icon Refresh
2024-01-26 13:02:36 +10:00
TellowKrinkle
82a1ec0c3a
Qt: Fix use of tr outside of Qt class
2024-01-26 12:48:37 +10:00
TellowKrinkle
d65133451d
Common: Add helper for creating an NSString from a string_view
2024-01-26 12:48:37 +10:00
TellowKrinkle
36e81949e0
Qt: Use proper Show in Finder on macOS
2024-01-26 12:48:37 +10:00
TellowKrinkle
6b62945632
CMake: Set qm files as non-source data in Xcode
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Prevents their contents from coming up in searches
2024-01-26 12:48:37 +10:00
Stenzek
fa2f578900
GS/HW: Handle more double-half clear edge cases
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Spiderman: Web of Shadows clears its depth buffer with 32-bit FRAME
and 24-bit Z. So the upper 8 bits of half the depth buffer are not
cleared, yay. We can't turn this into a 32-bit clear, because then
it'll zero out those bits, which other games need (e.g. Jak 2). We
can't do a 24-bit clear, because something might rely on half those
bits actually getting zeroed. So, instead, we toss the depth buffer,
and let the mem clear path write out FRAME and Z separately, with
their associated masks. Limit it to black to avoid false positives.
Also fixes FBW getting blown out to 20 for a horizontal double-half
clear in Wakeboarding Unleashed.
2024-01-26 12:08:29 +10:00
JordanTheToaster
e1c9987059
GameDB: Hot Shots Golf Fore Fixes
2024-01-26 01:51:00 +00:00