Stenzek
|
757a9532e6
|
GS: Add Render Pass stats
|
2023-04-24 22:17:04 +01:00 |
KamFretoZ
|
f26f8cafa9
|
Qt: Even more fixes to the Cobalt Theme
|
2023-04-24 19:24:19 +02:00 |
KamFretoZ
|
128a79e355
|
Qt: Help menu icon fix for macOS user
|
2023-04-24 19:24:19 +02:00 |
PCSX2 Bot
|
cc2d99db3a
|
PAD: Update to latest controller database.
|
2023-04-24 19:21:18 +02:00 |
KamFretoZ
|
30a31d931a
|
Qt: Add extra icons to the help menu
|
2023-04-23 03:56:36 +01:00 |
KamFretoZ
|
1c30d449bf
|
Tools: Fix filename lookup error on the python glyph updater script
|
2023-04-23 03:56:36 +01:00 |
refractionpcsx2
|
dc4ce58248
|
VU-JIT: Avoid writeReg stealing loadReg GPR
|
2023-04-23 03:54:53 +01:00 |
Mrlinkwii
|
dc93e861c7
|
GameDB: various fixes
|
2023-04-22 23:58:58 +01:00 |
refractionpcsx2
|
960daf27e2
|
GameDB: Add FullVU0SyncHack to the linter
|
2023-04-22 23:38:05 +01:00 |
Goatman13
|
844f21344d
|
GameDB: Add patch for Michigan: Report from Hell
|
2023-04-22 16:55:27 +01:00 |
refractionpcsx2
|
535ad110e3
|
VU-JIT: Backup non cached VI before writing to it when load != write
|
2023-04-22 15:15:25 +01:00 |
JordanTheToaster
|
0e0d7a5441
|
GameDB: Various fixes
Fixes for vertical lines in Ring of Red and invisible text in Dynasty Warriors 2.
|
2023-04-22 03:03:27 +01:00 |
SeruranBlue
|
ed63221c7e
|
GameDB: Fixes for Air Ranger: Rescue Helicopter (#8711)
|
2023-04-22 03:02:46 +01:00 |
seta-san
|
f9c2d7767d
|
CDVD: Fix Error Message in InputIsoFile.cpp
|
2023-04-21 10:53:48 +01:00 |
Berylskid
|
cb91478590
|
UI: Correct Recommended Value for Show Indicators
|
2023-04-20 10:18:25 +01:00 |
Mrlinkwii
|
5dec7fe27d
|
GameDB : fixes for Hanjuku Hero 4
|
2023-04-19 23:30:31 +01:00 |
Berylskid
|
575d487c65
|
GameDB: Fix Armored Core water and game names (#8702)
|
2023-04-19 19:14:37 +01:00 |
Stenzek
|
2b9289f402
|
GS/HW: Fix missing init of non-CLUT replacement textures
|
2023-04-19 13:38:20 +01:00 |
Mrlinkwii
|
9273683d3c
|
GameDB: fixes for Dark cloud
|
2023-04-17 21:06:48 +01:00 |
PCSX2 Bot
|
88f8465e7e
|
PAD: Update to latest controller database.
|
2023-04-17 20:02:50 +02:00 |
refractionpcsx2
|
f26031cada
|
Vif: Fix up Instant DMA behaviour
|
2023-04-16 21:15:26 +01:00 |
JordanTheToaster
|
3352d71515
|
GameDB: Various fixes
Fixes for a potential slowdown in Super Robot Taisen and replace disabling Instant VU with InstantDMA in MGS 3 Subsistence.
|
2023-04-16 21:10:31 +02:00 |
Connor McLaughlin
|
999f9532ee
|
GS: Warning fix
|
2023-04-16 06:43:22 +01:00 |
Stenzek
|
d1f62ca9bf
|
GS: Remove GSVertexList
It doesn't appear to be used anywhere.
|
2023-04-16 06:35:05 +01:00 |
Stenzek
|
ef9f0cf635
|
GS: Replace magic alignment number with constant
And ensure it gets used in None preloading.
|
2023-04-16 06:35:05 +01:00 |
Stenzek
|
d745564451
|
GS/HW: Adjust Black/Burnout sky CRC hack
Apparently some stages use a sky height of 128 instead of 256?
|
2023-04-15 22:01:38 +01:00 |
Stenzek
|
d37ac992fc
|
GS/HW: Use bitfield extract for VS expand (GL/VK)
|
2023-04-15 20:10:25 +01:00 |
Stenzek
|
e7fc3de90c
|
GS/HW: Ensure region texture mipmaps don't go out of bounds
|
2023-04-15 20:10:15 +01:00 |
Stenzek
|
bde81380c3
|
GS/SW: Stop C rasterizer crashing with AA1
|
2023-04-15 20:10:03 +01:00 |
Stenzek
|
839b482cb5
|
GS: Use 16-bit indices instead of 32-bit
Save some bandwidth.
|
2023-04-15 20:10:03 +01:00 |
Stenzek
|
72f70d4789
|
GS/Vulkan: Clear textures/RTs at end of frame
Prevents us from updating potentially changed-state descriptors.
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
d646bbf5c1
|
GS/Vulkan: Prioritize VK_EXT_rasterization_order_attachment_access
.. over the ARM version. But continue to support both.
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
e68aaf6540
|
GS/Vulkan: Saturate ImGui scissor to zero
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
20ab5ed0fa
|
GS/Vulkan: Don't assume opaque composite alpha is supported
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
8590e390a2
|
GS/Vulkan: Don't enable geometryShader
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
ab1d558420
|
GS/Vulkan: Make provoking vertex consistent across pipelines
|
2023-04-15 20:09:48 +01:00 |
Stenzek
|
53c9021455
|
GS/HW: Don't attempt to colour copy into depth target
|
2023-04-15 20:09:26 +01:00 |
Stenzek
|
8bd00e2433
|
GS: Remove unused scissor variables
|
2023-04-15 18:01:52 +01:00 |
Stenzek
|
c045feae50
|
GS/HW: Skip draws on reset until scissor is set
|
2023-04-15 18:01:52 +01:00 |
Stenzek
|
7531080e51
|
GS/HW: Only force shader sampling for non-32bit targets
Not sources.
|
2023-04-15 17:37:34 +01:00 |
TellowKrinkle
|
bf57ab3e39
|
GS:OGL: Support vs expand on older GL with SSBO extension
|
2023-04-15 04:29:10 +01:00 |
JordanTheToaster
|
dfcb96a4b6
|
GameDB: Various fixes
Fixes for bloom alignment in Dogz and Catz and broken sun in Ace Combat 4.
|
2023-04-14 23:01:26 +01:00 |
refractionpcsx2
|
5c4fad6725
|
GameDB: Remove no longer needed Spyro patches
|
2023-04-14 18:17:44 +01:00 |
refractionpcsx2
|
988b1ad03b
|
SPU2: Don't make end IRQ positions inclusive
|
2023-04-14 18:17:44 +01:00 |
refractionpcsx2
|
79705a2514
|
SPU2: Increase maximum ADSR rate from 0x3FFF to 0x4000
|
2023-04-14 18:17:44 +01:00 |
JordanTheToaster
|
0919b15183
|
GameDB: Various fixes
Fixes for Dogz and Catz vertical lines and black squares and a workaround for FMVs causing screen shaking in NFS U2.
|
2023-04-14 13:13:35 +01:00 |
kenshen112
|
8162c87884
|
GameIndex: Added Boss Hang Fix to more regions.
Added Kirie hang fix to Fatal Frame Korea and Asia.
|
2023-04-14 09:23:35 +01:00 |
Stuart Kenny
|
09394ee4b7
|
Qt: Hide SDL Raw option on non win32 builds
|
2023-04-13 12:14:15 +01:00 |
Stenzek
|
7f7dd60587
|
GS/HW: VS expand instead of GS for DX/GL/Vulkan
|
2023-04-13 11:12:11 +01:00 |
Stenzek
|
6877abb2ec
|
GS/HW: Remove FFXII CRC hack
No longer needed, and it causes issues with splitting point draws.
|
2023-04-13 11:12:11 +01:00 |