refractionpcsx2
8282ebce40
GS-HW: Don't optimise clamp on shuffle
2023-01-22 23:12:19 +00:00
Berylskid
4c3b7c45cf
GameDB: Remove Preload Frame Data for AC Last Raven
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On SLPS-25462, disabling Preload Frame Data no longer causes black screens during missions, so it seems no longer necessary.
2023-01-22 16:18:39 +00:00
JordanTheToaster
668251274a
GameDB: Disable Instant VU in Kim Possible WTS
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Disables Instant VU to dramatically decrease the load the game puts on the EE and VU for seemingly no reason.
2023-01-22 15:51:38 +00:00
KFZ
e79fc72950
GameDB: Fixes for SpongeBob - The Movie ( #7936 )
2023-01-22 15:51:22 +00:00
JordanTheToaster
bcda41120e
GameDB: Add Autoflush to Dynasty Warriors 5 Xtreme
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Autoflush fixes the missing sun luminosity.
2023-01-22 15:01:54 +00:00
Mrlinkwii
80fc00bb05
GameDB: fixes for 'Snowboard Heaven'
2023-01-21 18:39:45 +00:00
refractionpcsx2
f71ccab811
GameDB: Remove BFF deinterlacing from Alpine Racer 3, no longer required
2023-01-21 18:14:13 +00:00
refractionpcsx2
795951a2e8
Build: Fix some VS filers.
2023-01-21 18:14:13 +00:00
refractionpcsx2
d62999ed16
GS: Don't do fast clear if SCANMSK is enabled.
2023-01-21 18:14:13 +00:00
lightningterror
9b1699a5a4
GS-hw: Cleanup GS memory clear.
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Create IsConstantDirectWriteMemClear function to reduce code duplication and making code cleaner.
2023-01-21 17:01:32 +00:00
Stenzek
88c1f00b62
GS: Add audio capture and custom resolution
2023-01-21 16:56:57 +00:00
Stenzek
6834367a3e
GS: Move video capture encoding onto its own thread
2023-01-21 16:56:57 +00:00
Stenzek
dedcf21a37
GSCapture: Make readback for capture asynchronous
2023-01-21 16:56:57 +00:00
Stenzek
a747a5f9fa
SPU2: Make SndOut.h compile in isolation
2023-01-21 16:56:57 +00:00
Stenzek
fcfb9865df
GS: Add GSDownloadTexture (so we can download more than one at once)
2023-01-21 16:56:57 +00:00
JordanTheToaster
aa1e9cc9fa
GameDB: Add AutoFlush to Battle For Volcano Island
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Adds autoflush to fix texture corruptions.
2023-01-21 16:02:08 +00:00
Silent
9b7d21891d
GameDB: Correct Colin McRae Rally 3 sun rendering
2023-01-21 14:18:17 +00:00
lightningterror
df19baed37
labeler: Add labels to shader files changes based on renderer.
2023-01-21 01:28:59 +01:00
Leyo
7848f6a1c5
GameDB: Syphon Filter: The Omega Strain Beta Speed Fix ( #7926 )
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Co-authored-by: Leyo1 <71053461+Leyo1@users.noreply.github.com>
2023-01-20 22:57:25 +00:00
JordanTheToaster
14e128337d
GameDB: Add missing Bratz The Movie fix
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Adds a missing fix for the NTSC-U version of the game.
2023-01-20 22:56:31 +00:00
lightningterror
cb314f0a0b
labeler: PAD labels are unified now.
2023-01-20 18:38:54 +01:00
Oymat
ddb313fd2b
GameDB: Add Mipmapping and Trilinear to Parappa the Rapper 2 ( #7924 )
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Closes https://github.com/PCSX2/pcsx2/issues/7922
2023-01-20 15:53:13 +00:00
lightningterror
8f183955a0
GS-vk: Fix sample_4_index shader.
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Macro conditions conditions should return a value.
Fixes bad shader issues on games that trigger it.
Fixes Star Ocean shadows.
Fixes Keroro Gunsou - Mero Mero Battle Royale text.
Make the rounding consistent accross all renderers.
2023-01-20 10:18:03 +01:00
Mrlinkwii
536a4162c4
GameDB: upscaling fixes for 'TOCA Race Driver'
2023-01-19 21:47:36 +00:00
TheLastRar
41a47f99f7
DEV9: Use unique_ptr via typedef for ifadddrs buffer
2023-01-19 14:56:18 +01:00
TheLastRar
31fa1ea21e
DEV9: AdapterUtils formatting
2023-01-19 14:56:18 +01:00
Stenzek
fb49c71118
SPU2: Clean up some unused/conditionally used functions
2023-01-19 11:02:13 +00:00
Stenzek
0b87cfc7d4
SPU2: Clamp output to 32767 instead of 32512
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Another air-ism which doesn't make much sense.
2023-01-19 11:02:13 +00:00
Stenzek
76fa37019e
SPU2: Use 16-bit samples for output
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It's clamped to 16-bit in the output anyway.
Volume application is moved to the audio thread, so the stretcher has
higher precision if the user chooses a low volume.
Also vectorizes the int->float conversion (since it happens on the EE
thread, it's beneficial for performance).
2023-01-19 11:02:13 +00:00
Tokman5
d94e861a78
GS: Add video folder and support additional arguments for video dumping
2023-01-19 10:39:22 +00:00
Oymat
d9b537d334
GameDB: Add SoftwareRendererFMVHack to Onimusha: Warlords ( #7916 )
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close https://github.com/PCSX2/pcsx2/issues/7787
2023-01-18 19:15:43 +00:00
Stenzek
93c2081d3f
USB: Remove readerwriterqueue
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Not used anymore, apparently forgot to remove this in the USB refactor.
2023-01-18 10:08:46 +00:00
Leyo
5ad8ed43fd
GameDB: Syphon Filter: The Omega Strain PAL speed fix patch ( #7806 )
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Co-authored-by: Leyo1 <71053461+Leyo1@users.noreply.github.com>
2023-01-17 20:21:13 +00:00
Mrlinkwii
1f4416a77a
GameDB: upscale fixes for 'Lord of the Rings, The - The Two Towers'
2023-01-17 19:26:13 +00:00
Mrlinkwii
e9d4dba64b
GameDB: fixes for 'Dreamworks Madagascar'
2023-01-17 11:15:42 +00:00
lightningterror
3a2307a5c6
GS-hw: Cleanup GSRendererHW.
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Constants, initializations, casts, broken commented out logs and more.
Remove unused/duplicate function EmulateAtst.
2023-01-16 20:34:10 +00:00
Stenzek
d6c1af1a0c
IPU: Combine source files to work around an LTO bug in clang 15
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Works around an LTO bug which seems to occur in clang 15, but not in
clang 12. The entire else branch in the 0 case in get_non_intra_block()
was being removed...
Fixes Burnout 3 crashing in clang builds.
2023-01-16 20:13:46 +00:00
JordanTheToaster
f6cb7ca01d
GameDB: Add HPO Normal to WWE 2008 and 2009
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Fixes slight blur on people and depth bleed that happens on the right hand side.
2023-01-16 18:19:27 +00:00
PCSX2 Bot
bc0fdc49e0
PAD: Update to latest controller database.
2023-01-16 17:18:26 +01:00
Stenzek
43ccb63eb5
Qt: Add DS4/DS5 LED settings
2023-01-16 14:08:01 +01:00
Ty Lamontagne
a0000a8547
Debugger: Implement boot and debug
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Creates a breakpoint automatically on the ELF entry point
2023-01-15 17:05:35 +00:00
Stenzek
a37ff0c4f2
GS/Vulkan: Fix incorrect clamp in CreateSurface()
2023-01-15 17:40:15 +01:00
Stenzek
e449ad7472
GS/TextureCache: Check PSM matches before expanding target
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Mercenaries is doing a 128x4095 write in PSMT4, which when upscaling,
goes beyond the limits of most GPUs.
2023-01-15 17:40:15 +01:00
Stenzek
a718a785b3
GS/TextureCache: Don't recycle resized target textures
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They're probably going to be oddly-sized.
2023-01-15 17:40:15 +01:00
Stenzek
ea7cc08832
GameDB: Remove preload frame from Burnout games
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Doesn't appear to be needed with GPU CLUT?
2023-01-15 16:20:40 +00:00
Stenzek
a342f4c7e9
GS/HW: Adjust Burnout CRC hack to stop hash cache spiking
2023-01-15 16:20:40 +00:00
JordanTheToaster
0af2657bbc
UI: More text descriptions for options
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Adds more text descriptions for various options to help understand what a setting does better.
2023-01-15 14:49:05 +00:00
Stenzek
451c2a244f
SPU2: Fix sound output
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Regression from a603aed7db
2023-01-15 12:48:47 +01:00
lightningterror
a603aed7db
SPU2: Update WriteSamples function commented out code to work properly when enabled.
2023-01-15 11:10:46 +01:00
lightningterror
f6bbf410f1
SPU2: Remove dynamic tuning commented out code.
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No longer works as it relied on wx.
2023-01-15 11:10:46 +01:00