mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Remove preload frame from Burnout games
Doesn't appear to be needed with GPU CLUT?
This commit is contained in:
parent
a342f4c7e9
commit
ea7cc08832
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@ -8988,7 +8988,6 @@ SLAJ-25053:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -9026,7 +9025,6 @@ SLAJ-25066:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -9149,7 +9147,6 @@ SLAJ-25094:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -9313,7 +9310,6 @@ SLED-52597:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -9379,7 +9375,6 @@ SLED-53512:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -15071,7 +15066,6 @@ SLES-52584:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -15085,7 +15079,6 @@ SLES-52585:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -17267,7 +17260,6 @@ SLES-53506:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -17288,7 +17280,6 @@ SLES-53507:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -20239,7 +20230,6 @@ SLES-54627:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -20413,7 +20403,6 @@ SLES-54681:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -23659,7 +23648,6 @@ SLKA-25206:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -23952,7 +23940,6 @@ SLKA-25304:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -24267,7 +24254,6 @@ SLPM-55004:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -24308,7 +24294,6 @@ SLPM-55036:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -24886,7 +24871,6 @@ SLPM-60246:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -29744,7 +29728,6 @@ SLPM-65719:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -30574,7 +30557,6 @@ SLPM-65958:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -31127,7 +31109,6 @@ SLPM-66108:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -33202,7 +33183,6 @@ SLPM-66652:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -33586,7 +33566,6 @@ SLPM-66739:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -34322,7 +34301,6 @@ SLPM-66962:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -45293,7 +45271,6 @@ SLUS-21050:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -46267,7 +46244,6 @@ SLUS-21242:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -48071,7 +48047,6 @@ SLUS-21596:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -50242,7 +50217,6 @@ SLUS-29113:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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@ -50369,7 +50343,6 @@ SLUS-29153:
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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