TheLastRar
64a8e66bac
DEV9: Sockets, Treat UDP connections with nearby src/dst ports as fixed
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Only doing this for equal ports proved too strict for some games.
2023-01-27 11:02:29 +00:00
TheLastRar
ccc1874a4b
DEV9: Correct a few socket logs
2023-01-27 11:02:29 +00:00
Stenzek
4fec896378
Qt: Make behavior between both update checks consistent
2023-01-27 10:37:00 +00:00
Stenzek
d485fcb3ee
GameList: Fix double CDVD open
2023-01-26 18:26:32 +00:00
Stenzek
c9498c3cec
CDVD: Don't report host error on iso detect fail
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We don't want it popping up while scanning the game list.
2023-01-26 18:26:32 +00:00
Stenzek
62fffaf56f
GzippedFileReader: Fix freeing potentially-invalid pointer
2023-01-26 18:26:32 +00:00
Stenzek
553a5cc455
CDVD: Remove exceptions
2023-01-26 11:11:36 +00:00
Stenzek
957ec1d3d3
VTLB: Add option to pause on TLB miss
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Rather than making it contingent on dev builds.
2023-01-26 11:11:36 +00:00
Stenzek
00c158387b
x86/iR5900: Use event test to break execution on exit
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Particularly relevant for TLB misses, we want to stop execution as soon
as possible.
2023-01-26 11:11:36 +00:00
Stenzek
d12fa690c0
R5900: Remove exceptions
2023-01-26 11:11:36 +00:00
Stenzek
94226e83ba
Common: Purge EventSource
2023-01-26 11:11:36 +00:00
Stenzek
4cf041f6cb
Common: Move VirtualMemory related functionality to core
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Also rewrites page fault handling to not use EventSource junk.
2023-01-26 11:11:36 +00:00
icup321
1b86a6e6f8
GameDB: Fixes for Incredibles - ROTU
2023-01-26 09:44:59 +00:00
Stenzek
6e907ae618
vtlb: Remove upper/lower 32-bit unmapped split
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This was only necessary on 32-bit because the sign bit was abused for
representing handlers. Since we're 64-bit only, we use bit 63, which
won't clash with the guest's 32-bit virtual address.
2023-01-26 09:41:13 +00:00
Stenzek
39dde85d03
Qt: Fix -Wunused-lambda-capture warning
2023-01-26 09:28:13 +00:00
Stenzek
8bb9170865
Build: Enable RTTI for Clang debug builds
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Qt tries to dynamic_cast as part of an assertion, which aborts at
runtime. When we next rebuild Qt, we'll disable RTTI in Qt, so this will
be a non-issue. But until then, this change makes debug clang builds
usable.
2023-01-26 09:28:13 +00:00
TellowKrinkle
2cd5ce6aea
GHActions: Update release pipeline for MultiISA
2023-01-25 18:27:06 -06:00
Florin9doi
64fbaff82b
DInput: Support for up to 128 buttons
2023-01-25 20:46:44 +00:00
Stenzek
15a38f5f9d
x86/iR5900: Remove reset atomics
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These only ever get changed on the EE thread now, this ain't no wx mess.
2023-01-25 15:51:53 +00:00
Stenzek
4c1d93a322
VMManager: Defer reset when running
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Stops us resetting during the event test, which can leave things in a
pretty messed up state.
2023-01-25 15:51:53 +00:00
Silent
6a40959f3a
DInputSource: Use wil on m_dinput_module
2023-01-25 13:21:51 +00:00
Mrlinkwii
c4bf297f42
GameDB: clean up comments
2023-01-25 13:15:58 +00:00
Stenzek
da1b408f97
GS: Remove config.h
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It conflicts with the main PCSX2 Config.h, and the defines don't need to
be set in the global namespace anymore.
2023-01-25 13:15:17 +00:00
Stenzek
91c3e3b684
GS/SW: Use rip-relative addressing for constants
2023-01-25 13:15:17 +00:00
Stenzek
609a44aaf2
GS/SW: Move code buffer into main memory map
2023-01-25 13:15:17 +00:00
Stenzek
3d84443bcf
GS/SW: Share JIT code between all threads
2023-01-25 13:15:17 +00:00
Stenzek
56046d4db8
GS/SW: Move scanline local data to rasterizer
2023-01-25 13:15:17 +00:00
Stenzek
90fc037833
GS/SW: Share global data between threads
2023-01-25 13:15:17 +00:00
Stenzek
ee4eadf7a6
GS/SW: Make local a function parameter to DrawScanline
2023-01-25 13:15:17 +00:00
Stenzek
3292121e67
GS/SW: Make local a function parameter to SetupPrim
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.. and associated 32-bit removal.
2023-01-25 13:15:17 +00:00
Stenzek
c8416b820b
GS/SW: Combine IDrawScanline and GSDrawScanline
2023-01-25 13:15:17 +00:00
Stenzek
c9d229e336
OpenGLHostDisplay: Set colour mask before drawing OSD
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Fixes OSD getting messed up when the GS output is turned off.
2023-01-25 12:08:43 +00:00
pgert
bfbcd7a949
GameDB: Force English in Tomb Raider - The Angel of Darkness US ( #7950 )
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Due to a game bug, the game will crash if your BIOS language is set to French or Spanish due to missing files on the disc.
2023-01-25 10:29:23 +00:00
JordanTheToaster
bf2ba3c4d1
GameDB: Add missing demos
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Adds some missing PAL demos to the DB.
2023-01-24 18:31:36 +00:00
Stenzek
9d50d44c99
GS: Show VRAM usage in statistics
2023-01-24 10:38:03 +00:00
Stenzek
e76afee12d
GS/TextureCache: Only expand target on write on TBW match
2023-01-24 10:20:42 +00:00
TheLastRar
06ef51db2e
DEV9: Move NetLib functions into header and mark as inline
2023-01-23 18:47:28 +00:00
TheLastRar
a85a2a3cc5
DEV9: Make use of MAC_Address struct
2023-01-23 18:47:28 +00:00
TheLastRar
8fbecbcdd7
DEV9: Add MAC_Address struct
2023-01-23 18:47:28 +00:00
TheLastRar
b386f78d68
DEV9: Make use of WriteIPAddress
2023-01-23 18:47:28 +00:00
TheLastRar
095757044a
DEV9: Add IP_Address helpers to NetLib
2023-01-23 18:47:28 +00:00
PCSX2 Bot
9b3b8aa4de
PAD: Update to latest controller database.
2023-01-23 17:05:04 +01:00
Connor McLaughlin
4932834441
GSRunner: Release globals on shutdown
2023-01-23 16:49:24 +01:00
refractionpcsx2
8773ebf64b
VM: Queue shutdown message when called from inside emulation.
2023-01-23 16:45:58 +01:00
Connor McLaughlin
f628795b3f
GS/Vulkan: Don't apply TFX state on utility draw
2023-01-23 15:01:57 +01:00
lightningterror
0c78bda328
GS-hw: Fix texture shuffle assert which broke debug builds.
2023-01-23 14:48:40 +01:00
lightningterror
d9f4bc70fb
common-ogl: Fix Shader compiled with warnings log spam on gl.
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Observed on intel igpu.
2023-01-23 14:48:40 +01:00
lightningterror
ddd2ea5f4d
GS-gl/vk: Cleanup some logs.
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Instead of ifdefing the longs use Devcon, does the same thing.
Hide point expansion logs behind dev/debug build.
2023-01-23 14:48:40 +01:00
JordanTheToaster
a326303956
GameDB: Fixes for TC SC Pandora Tomorrow
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Fixes for black loading screens and misaligned bloom.
2023-01-23 09:47:19 +00:00
refractionpcsx2
ba1eba98ea
GS/Debug: Fix bitfield reading in fprintf for cross compatibility.
2023-01-22 23:49:40 +00:00