This is a nice speedup in Nanobreaker, as well as fixes the constant recompilation problem.
If anything breaks with this let me know :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1662 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed NoncopyableObject class and replaced it with a DeclareNoncopyableObject() macro -- which reports saner C++ compilation errors when the object copy is attempted.
* Improved first run wizard and several configuration panels.
* Moved the BIOS selector to its own menu item and dialog box, separate of the Settings panel.
* Fixed various bugs preventing configuration changes from being saved.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1658 96395faa-99c1-11dd-bbfe-3dabce05a288
Since the IPU code randomly works/breaks with different changes to pcsx2, eventually we'll be able to re-enable PCH.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1656 96395faa-99c1-11dd-bbfe-3dabce05a288
Compare Star Ocean 3 intro with mVU vs sVU, and you can see mVU now correctly renders the title menu/new game startup screen =)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1652 96395faa-99c1-11dd-bbfe-3dabce05a288
Initial pixel offsetting support via gsdx.ini.
Use pixoff_x = somevalue and pixoff_y = somevalue.
This can be used as a workaround for the various upscaling errors :)
Try these values for Takes of the Abyss for example:
pixoff_x=-8
pixoff_y=-8
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1650 96395faa-99c1-11dd-bbfe-3dabce05a288
* Borrowed wxScopedPtr from wxWidgets 2.9
* Fixed up first-time startup procedures and folder selection
* Implemented most of the rest of the missing configuration options, and cleaned up some ambiguities regarding bool types and bitfields.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1649 96395faa-99c1-11dd-bbfe-3dabce05a288
(Gets rid of "Unknown Micro VU opcode called" errors in Dark Cloud 2, and possibly fixes some other games)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1647 96395faa-99c1-11dd-bbfe-3dabce05a288
This fixes Suikoden III hanging/infinite loop problems, and possibly some other games...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1641 96395faa-99c1-11dd-bbfe-3dabce05a288
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1635 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some erroneous language error messages during first-time startup on non-english systems.
* Cleaned up BIOS code a bit and moved all the scatterings from Memory.cpp, Misc.cpp, etc. into a single BiosTools.cpp file.
* Implemented BIOS selector in the config dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1634 96395faa-99c1-11dd-bbfe-3dabce05a288
- Fixed a bug from r1630 (it was breaking SO3 and probably some other games)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1632 96395faa-99c1-11dd-bbfe-3dabce05a288
The game still looks ugly, I'm not sure if its problems are gsdx or pcsx2. zeroGS just renders a black screen which it no help xD
Note: I still need to optimize this fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1630 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major cleanups and improvements to the Threading namespace.
* Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1624 96395faa-99c1-11dd-bbfe-3dabce05a288