Now, IOP breakpoints work nice and reliably in both interpreter and
recompiler, exiting as soon as possible, without leaving the event state
indeterminate.
All work done by Refraction, I'm just the commit guy for this.
Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile additions.
Note2: PSX games don't work yet :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5921 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added __fi and __ri, which are abbreviations for __forceinline and __releaseinline.
* Added some static qualifiers to functions in mVU, MMI ops, and others where appropriate.
* Removed some unnecessary __fastcall qualifiers (since GCC gets funny sometimes when you combine __fastcall and inlining).
* Made _1mb, _16mb, _1gb values common to all emulation code (moved from newVif/mvu to Common.h) -- they're useful! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3624 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major bugfix to the startup/user path settings code (should fix issues some people were having when trying to run multiple copies of pcsx2 from different folders).
* Various bugfixes to panel appearances
* Win32: "stdio" console output now redirects to theVisual Studio Debug Output window, since Stdout is generally useless on windows.
Emulation:
* Removed the IOP SIF hack since it never did what I was hoping it would do anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3176 96395faa-99c1-11dd-bbfe-3dabce05a288
Only open, close, read and lseek implemented for now. Directories are not supported for now because of the need to match the dirent structure to the loaded ioman version.
To allow access the host filesystem from homebrew and games, enable the new option on the main menu.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3092 96395faa-99c1-11dd-bbfe-3dabce05a288
Dev notes:
* Renamed MtgsthreadObject to SysMtgsThread (matches naming pattern of other thread classes).
* Added accessors for GetMtgs() and GetCoreThread() [rationale for them documented in source comments]
* Removed wxHelpers namespace since we're using px name prefix instead for most stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2238 96395faa-99c1-11dd-bbfe-3dabce05a288
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved some files around in an attempt to improve CoreEmu and UI separation.
* Major upgrade to the UI's handling of savestates
* Maintenance work to the C++ exception handling
* Some improved error handling and message popups here or there
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1714 96395faa-99c1-11dd-bbfe-3dabce05a288
* synched with trunk to pick up all new cdvdiso fixes.
* configuration wizard now starts if pcsx2.ini is missing/deleted.
* changed GetWindowChild (MSW specific?) to FindWindow.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1696 96395faa-99c1-11dd-bbfe-3dabce05a288