Commit Graph

278 Commits

Author SHA1 Message Date
Gregory Hainaut 781c1df5d0 Merge pull request #486 from PCSX2/c++11-vssappendf
C++11 vssappendf
2015-04-11 13:15:25 +02:00
Avi Halachmi (:avih) 8a5c8ab91c fix: disable screen saver (pcsx2_ui.ini - DisableScreenSaver)
there was already code for this, but it was broken due to:
- the message is WM_SYSCOMMAND and wParam is SC_SCREENSAVE etc.
- GSPanel doesn't get WM_SYSCOMMAND - GSFrame does.
- also disabled screen saver while paused if not set to hide the GS window.
- it's an ugly hack where windows keeps trying to activate the screen saver
  every few seconds but such code prevents it (Lilypad has the same hack).

the new code uses windows API which was designed for this.

the screen saver is now disabled while the window is focused and the emulation
is running. it's on by defauly and without GUI - the same as with normal games.

this patch addresses Windows only, but adds a placeholder for future
implementations for other platforms.
2015-04-05 19:50:31 +03:00
Gregory Hainaut fd71fc4fc9 common: drop useless printf function + reimplement vssappend with C++11
Performance is not important here. I'm not sure Windows could handle VLA
* new/delete can still be used otherwise.
* Put an assert(0) because debugger surely don't use string bigger than
  128 bytes.

code is much more compact 20 lines vs 700 lines ...
2015-03-23 23:14:54 +01:00
Gregory Hainaut 29ef99d2d1 windows build take3: revert previous commit
Use back _Interlocked* function
Use vol_t type for all variables that uses _Interlocked* function
    (so it is compatible with 64 bits)
2015-01-18 19:25:46 +01:00
Gregory Hainaut 04ca7f4a2b common: 64 bits intrinsic fixes
long is 8B on linux. Replace it with s32
long long is always 8B but let's replace it with s64 so we are sure
2015-01-05 23:46:18 +01:00
Gregory Hainaut b24c76f12a SafeArray: add a null pointer check
Thanks @ghost for the report.

Close issue #327
2014-12-21 12:49:02 +01:00
Gregory Hainaut 768362852e pscx2: s/wxTrap/pxTrap/
wxTrap is only enabled on wxDebug build. pxTrap is always available. It is much nicer for debug on linux
2014-12-13 12:28:37 +01:00
Gregory Hainaut a52f598369 spu2x:zzogl: disable TLS
builds an Utilies_NO_TLS.a archive of the common Utilities code. It replaces native TLS by a slower reimplementation

Rational: number of TLS slot is very limited by the GLIBc on linux. I hope it doesn't impact performance.
* Zzogl don't requires TLS AFAIK
* spu2x will likely use it for assertions only.

TLS exhaustion creates issue to dlopen plugins
    issue #384 : https://github.com/PCSX2/pcsx2/issues/384

But also for profiled build (-fprofile-generate)
    http://forums.pcsx2.net/Thread-WORKAROUND-build-with-fprofile-generate

If someone have a better idea, please raise your hand!
2014-12-08 22:26:46 +01:00
Gregory Hainaut 5d89454d25 wx: properly overwrite trait creation
The fix move the Pcsx2AppTraits definition from core to common part.
It allows to use it in wxAppWithHelpers::CreateTraits

fix issue #352
2014-11-22 18:51:05 +01:00
Gregory Hainaut 69e88ffed0 common: remove old memcpy implementation
PCSX2 used standard memcpy now (thanks to xsacha)
2014-11-04 09:20:47 +01:00
Gregory Hainaut fd7b692d00 Merge pull request #251 from xsacha/memzero_ptr
Remove redundant memzero_ptr. All compilers use SSE implementation
2014-09-21 17:15:54 +02:00
Sacha bf7c29e4cd Disable memcmp_mmx for non-msvc compilers and 64-bit. Remove MemcpyFast.S (Linux). 2014-09-16 17:53:54 +10:00
Sacha ad3b76c4d8 Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
ramapcsx2 9168c344b1 Use generic memcpy from now on. Tests show generics are good enough now.
It should be a speedup even on modern CPUs.
2014-08-26 01:02:23 +02:00
Sacha 7a260c9885 Remove redundant memzero_ptr. All compilers use SSE implementation anyway. 2014-08-17 23:23:55 +10:00
Sacha f542c7232e Use __builtin_unreachable where possible for non-msvc 2014-08-15 14:43:52 +10:00
Sacha a3bc6a73a3 Remove some horrible old code.
Remove an assert define and instead use the static_assert that all compilers provide.
As an added bonus, assert messages\!
2014-08-13 13:55:32 +10:00
Ryan Houdek 3d37a6ce27 Removes the usage of __LINUX__ define
This is defined and set it a ton of different places.
It's checked in a whole lot more
Instead just use __linux__ like a real project should
2014-08-03 13:20:36 -05:00
Gregory Hainaut 82c7bcd761 wx3.0: compilation fix for arch linux
* Manually cast WxGetTranslation
* Accept string as format parameter of pxWindowTextWriter
* Manually convert wxString to wide string

Note: Wx setup.h is not the same between Debian and Arch. Unfortunately it
generated various compilations errors on wx code.

Close issue #172
2014-08-03 14:54:44 +02:00
Gregory Hainaut e99540554a wx3.0: clang complains about support of reference in varargs 2014-08-03 14:43:08 +02:00
Gregory Hainaut 6485bd89d9 common: drop remaining of HashMap
Ryan Houdek removes all use of this code.

Let's remove the left-overs too, beside it will removes the sparsehash depencency
2014-07-29 21:06:31 +02:00
Gregory Hainaut d5d19acb3f wx3.0: lots of cast...
Various string as still wrong but at least it can be compiled now.

I think the remaining issue are w_char with %s format (at least on linux)
2014-07-29 20:45:44 +02:00
Gregory Hainaut fded22e1b3 wx3.0: extend logger to support wxString as input
Note: only enabled it on 2.8 for windows (because of UTF8 linux is fine)
2014-07-29 20:45:44 +02:00
Forrest McDonald 81458912f9 pcsx2: remove template and pointer on overload function from wxGuiTools
Fixed clang build.

Note from Gregory:
C++ requests that at least 1 parameters is a class, an enumeration, or a
reference to those objects. Probably to avoid to screw basic type operation.
For example: *p += 4;

The realy buggy code was this one because T could be an int!
template T
f(*ptr, T)

To avoid any issue in the future the Team decide to drop all overload that use pointers.
2014-07-18 19:20:53 +02:00
Ryan Houdek 0c1087a2e5 Remove HashTools::IHashable/CommonComparisonClass
These are no longer used.
2014-07-15 22:08:11 -05:00
Ryan Houdek abd605a066 Remove HashTools::HashSet.
This is no longer used.
2014-07-15 22:07:03 -05:00
Ryan Houdek 5bd06d3a02 Remove HashTools::HashMap/SpecializedHashMap
These are no longer used. Wipe them out.
2014-07-15 22:05:36 -05:00
Ryan Houdek 264cce2003 Also remove UnicodeDictionary.
This class isn't used anywhere and we should promote usage of std::unordered_map instead of this class
2014-07-15 21:01:30 -05:00
Ryan Houdek 79dd0958d0 Remove the pxDictionary class since it is no longer needed.
This was only used by the game database, which has now been changed to an unordered_map
2014-07-15 20:58:25 -05:00
sudonim1 6f0f7ce948 Merge pull request #110 from Sonicadvance1/hashmap_64bit
Support 64bit address hashing in the CommonHashClass.
2014-07-15 23:15:03 +01:00
Gregory Hainaut c6c6171841 pcsx2: don't hide base function
As far as I understand you can't mix virtual (select at runtime) and
overloading (select at compile time).
2014-07-12 16:01:21 +02:00
Gregory Hainaut 4fdfd04d3c partially revert c5d2343f51
Parameter name can help to understand the code so let's keep them.
Clang warning was disabled in previous commit
2014-07-12 13:30:34 +02:00
Gregory Hainaut 79f6aacc85 common: various warning fix
* Use c++11 static assert
* Properly cast to parameter template to u32 (help clang)
* Remove lots of useless ASM. Memset it only used with a size of 4096.
* check pthread_mutex_init status
2014-07-12 12:59:23 +02:00
Ryan Houdek d132e6bce4 Support 64bit address hashing in the CommonHashClass.
The class already supports hashing 64bit values, just break it out to support it in this particular case.
From the 64bit version of the hash, this hash favours values that aren't on the extreme end.
Consdering that hashing is only really used by the class itself it isn't too big of an issue.
2014-07-11 17:16:58 -05:00
Gregory Hainaut c5d2343f51 pcsx2/common: fix tons of warning spamming on clang
* Don't use parameter name to avoid unused parameter
* Set a default for various case
2014-07-05 00:08:48 +02:00
gregory.hainaut ba2ec6fe59 all: gcc warning clean round 4
* remove unused variable
* move static function from h into cpp
* Initialized hw_by_page to 0xFFFFFFFF instead of -1 (number must be a positive integer)
* Use a s32 fore m_current_lsn instead of u32 (use -1 as error code)
Bonus: a couple of fix for clang compiler (doesn't mean that it fully compile with clang)
* remove useless __debugbreak on linux
* use short for 16bits atomic function


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5695 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-03 18:42:05 +00:00
gigaherz 72372c2219 Make PCSX2 compile with Visual Studio 2012 (1/3): Workaround compiler differences that result in compile-time errors.
NOTE: The 'glew' project does NOT build yet, but it will have to be decided how to approach the problem (String literal too long in glew.rc)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5382 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:36:59 +00:00
avihal 42f3f9526f Fixed Issue 1311: UI percentage values sometimes save incorrectly to ini file.
All UI percentage values (framerates, zoom) are saved incorrectly when the number ends with 0n (e.g. 105 is saved as 150, 307 is saved as 370, etc). The problem becomes apparent when these values are loaded from the ini file after restarting pcsx2.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5369 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-14 07:15:27 +00:00
gregory.hainaut 20958dede3 i18n: use standard pcsx2_Iconize instead of an additional key lookup. In others word, english string is now included directly in the po/pot
Translators note: I save previous translation but a careful review is mandatory


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5366 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-10 10:10:55 +00:00
gregory.hainaut 9264b7725c pcsx2: gcc 4.7 compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5132 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 11:21:51 +00:00
gregory.hainaut 6a0953ab94 cmake: sparsehash moves header file in newer version! Detect the 2 include pathes and add a define. Fix issue 1222
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5117 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 19:42:59 +00:00
gregory.hainaut 136300ab2e linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4868 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 18:25:21 +00:00
cottonvibes ac9bf45f98 pcsx2: Implemented Threaded VU1 :D
Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit...), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores :p).

The speedups in the games that benefit from it are great if you have a cpu with 3+ cores (generally a 10~45% speedup), however games that are GS limited can be a slowdown (especially on dual core cpu's).

The option can be found in the speedhacks section as "MTVU (Multi-Threaded microVU1)". And when enabled it should should show the VU thread-time percentage on the title bar window (Like we currently do for EE/GS/UI threads).

It is listed as a speedhack because in order for threading VU1 to have been a speedup, we need to assume that games will not send gif packets containing Signal/Finish/Label commands from path 1 (vu1's xgkick). The good news is very-few games ever do this, so the compatibility of MTVU is very high (a game that does do this will likely hang).

Note: vs2010 builds and Linux builds need to be updated to include "MTVU.h" and "MTVU.cpp".


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4865 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 02:31:49 +00:00
cottonvibes c05dc759e3 Big gif transfer code rewrite!
Pcsx2 now has a gifUnit class which acts like the ps2's gif and executes a single gif transfer at a time (and performs path arbitration according to priority and path3 slicing).

This new code is generally a speedup for most games. Particularly VU heavy games like GoW.
This revision breaks old saved state compatibility so don't update if you wish to keep playing with your old saved states.
Leave comments if this revision fixes or breaks anything...

Message to GS Plugin authors:
This new code now uses only 1 gif callback to transfer data to the gs plugin (GSgifTransfer).
pcsx2 also is garaunteed to send full GS primitives to the plugin. So you don't have to account for partial-transfers anymore.

Thanks goes out to shadowlady who tested around 500 games for me :D

Note 1: The old gif code is still in this revision, and can be enabled by the USE_OLD_GIF macro. The old code will be deleted soon.
Note 2: This revision also enables assertion dialogs in devel builds, and changed a lot of assume cases into assertions.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4821 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 13:02:50 +00:00
avihal@gmail.com 9c234de3ec Portable mode: now allows fully custom folders, but still allows relocation of pcsx2 folder without breaking (install mode unmodified).
Details:
The major differences between install and portable modes should now be:
1. Portable mode doesn't use the registry at all.
2. Portable mode uses the folders inside pcsx2 folder as default (install mode has some default at "my documents").
3. Portable mode tries to save relative paths at the ini file where possible*.

Specifically, portable mode now allows to select custom folders for plugins, bios, etc via the standard UI, which allows using several portable pcsx2 folder sharing the same resources (bios, iso, memcards, etc).

* Relative paths where possible = the following sequence (thanks to pseudonym for the brilliant idea):
1. If the file/folder is inside pcsx2 folder, it's saved as completely relative (to pcsx2.exe)
2. Else, if the file/folder is at the same drive as pcsx2.exe, it's saved as absolute path without the drive letter (e.g. /ISO/...)
3. Else, saved as absolute path, including the drive letter (for linux, without drive letter naturally).

This allows to create a removable drive with (one or more) pcsx2 folder on it, configure all the files/folders to point to the same drive (ISOs, save states, etc), and then take this drive, plug it into another computer (where it will be assigned with a different drive letter), and everything will continue working.

Please test it if you can. Bugs here can be inconvenient...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4507 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 17:41:11 +00:00
avihal@gmail.com 42fe45e66a Recent Iso list: 1. Iso that don't exist are grayed out at the menu. 2. in portable mode, Iso files are saved as relative if they're inside pcsx2 folder, or in parallel to it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4491 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-26 07:02:46 +00:00
sudonim1 22c1b30ed6 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
Please set up auto-props in your svn client.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
Jake.Stine df6f1b03f7 Major Settings Changes!
* PCSX2 now splits settings into two files: pcsx2-ui.ini and pcsx2-vm.ini.  The former is user interface clutter (window positions, confirmation dialogs, etc).  The latter is virtual machine settings, speed hacks, game fixes, etc.
 * Added support for PORTABLE INSTALLS!!  Portable install is currently manually enabled by adding an empty "pcsx2-portable.ini" to the install location of PCSX2.  Portable installs should run seamlessly from any flash drive, etc. (and will usually need Admin rights)
 * PCSX2 install location and plugins folders are stored in the registry now (unless portable install is enabled, in which case no registry is used).

Notes:
 * A button to enable portable installs from within PCSX2 is planned.
 * NSIS installer will hopefully be upgraded to allow for a portable install option as well.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4198 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-10 17:48:25 +00:00
Jake.Stine 267b3bd90d API change: Simplified handling of app/emu config defaults handling. Got rid of the mandatory "defaults" override -- LoadSave APIs for Pcsx2Config and EmuConfig now use the current settings of the class instead.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4177 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-04 22:49:58 +00:00
Jake.Stine f76e901c64 Minor cleanups for the new virtual memory alloc/reserve system:
* Moved VIF dynamic recompiler buffers to the recompilers section of PCSX2.
 * Using RecompiledCodeReserve for the VIF SSE functions.
 * Minor bugfixes to VirtualMemory class implementations.
 * Improved error handling and error message display.
 * [TODO] : implement a call to cpuShutdown() to clean up VIF unpack/SSE reserves.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4169 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-30 06:21:07 +00:00