Commit Graph

16749 Commits

Author SHA1 Message Date
Stenzek ad05193916 GameDatabase: Fix recommended blending message
It was reading from the GS thread copy instead of the CPU thread config.
2023-03-09 12:44:21 +01:00
Stenzek b24b353b2d Qt: Change Profile label to Editing Profile
Hopefully less confusing this way.
2023-03-09 08:40:35 +01:00
Stenzek 18e4a04dba PAD: Add pressure option to macros 2023-03-09 08:40:35 +01:00
Stenzek 30989761e2 Qt: Fix sensitivity/deadzone showing for shift-click macro trigger 2023-03-09 08:40:35 +01:00
Stenzek b219ee9049 GS/Metal: Align texture upload pitch to 32 bytes 2023-03-09 08:40:09 +01:00
TellowKrinkle 98c611e404 GS:MTL: Don't start render passes with no targets 2023-03-09 08:37:57 +01:00
TellowKrinkle 7a4ef32210 Qt: Restore main menu settings button
Required for expected behavior on macOS
2023-03-09 08:36:48 +01:00
lightningterror c3359cea1f Qt: Disable framebuffer fetch option on d3d. 2023-03-08 20:23:01 +01:00
JordanTheToaster f73a2d571f GameDB: Add missing Ponkotsu Roman Fixes
Adds missing JP fixes for Ponkotsu Roman Daikatsugeki Bumpy Trot.
2023-03-07 18:59:59 +00:00
JordanTheToaster 6dfb02c826 GSDumpReplayer: Fix widescreen patch crashing
Fixes a regression which caused PCSX2 to crash if you loaded a dump with widescreen patches enabled.
2023-03-07 14:19:55 +01:00
lightningterror 6c093fc81e GS: Bump shader cache version. 2023-03-06 23:36:54 +01:00
lightningterror 911d35e800 GS-hw: Fix invert rounding for accumulation blend on gl.
Also make the checks consistent for all renderers.
2023-03-06 23:36:54 +01:00
lightningterror 084fdc0a65 GS: Bump shader cache version. 2023-03-06 19:49:27 +01:00
lightningterror 1382fe9c6c GS-metal: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror b33242830e GS-vk: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror 8c0ee33c4c GS-ogl: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
lightningterror e8cf4822b1 GS-d3d: Automatically adjust color compensation based on rgb value for hw blend clr3 case.
Auto adjust when any color is higher than 128 ( 1.0f) to get more accurate color results.
2023-03-06 19:49:27 +01:00
PCSX2 Bot 3462f02ce2 PAD: Update to latest controller database. 2023-03-06 17:07:54 +01:00
Stenzek 1a67b2146a GS/HW: Fix incorrect condition in DX11/OGL 2023-03-06 09:11:51 +00:00
Stenzek eb0d18f484 GSDumpReplayer: Fix resetting
And get rid of memory reset, it's never used.
2023-03-06 09:11:08 +00:00
Stenzek c783fc0f59 GSDumpReplayer: Update serial on dump load
Fixes title and HW fixes not applying when dragging a new GS dump onto a
running PCSX2.
2023-03-05 15:41:42 +00:00
refractionpcsx2 31d02c1278 GS-TC: Allow TBW expansion 2023-03-05 11:17:33 +00:00
JordanTheToaster 85f96bb248 GameDB: Various recommendations and fixes
Adds a variety of fixes and recommendation's for users to ignore.
2023-03-05 10:06:51 +00:00
Stenzek 229cf908b7 GS/HW: Use multi stretch for preloading 2023-03-05 10:03:15 +00:00
Stenzek 89b18275c0 GS/DX11: Get rid of runtime blend state creation 2023-03-05 10:03:15 +00:00
Stenzek b8a86baec7 GS/HW: Implement multi stretch for DX11/DX12/OpenGL 2023-03-05 10:03:15 +00:00
Stenzek 8505e9203a Qt: Support changing running GS dump by drag/dropping 2023-03-03 16:43:16 +00:00
Stenzek 5d95a503bf Qt: Fix crash when spamming shutdown button 2023-03-03 16:43:16 +00:00
Stenzek 36c7f96a1e GS/HW: Get rid of GetOutputSize()
And use PCRTCDisplays instead.
2023-03-03 16:42:54 +00:00
Mrlinkwii b40b606608 GameDB: update Oneechanbara2Special 2023-03-03 16:42:24 +00:00
Mrlinkwii 03764a624f GS/CRC: purge Oneechanbara2Special CRC 2023-03-03 16:42:24 +00:00
RedDevilus 962cfa9441 GameDB: Steambot Chronicles + typo fix
- Steambot Chronicles has quite an extensive hack for a game doing weird stuff with their Z-buffer, it does mess with the sea being green which is incorrect but the game also looks off for rest of the cutscene.

- misalgined typo to misaligned
2023-03-03 16:42:09 +00:00
lightningterror b2f30ab080 GS: Bump shader cache version. 2023-03-03 16:35:10 +01:00
lightningterror 24c42ae2d9 GS-hw: Replace alpha factor/alpha source1 with source 1 color.
Output 1 will be used since we want to modify each color channel based on overflow value.
2023-03-03 16:35:10 +01:00
lightningterror af9353298c GS-metal: Add clr3 case for blend mix 2.
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
lightningterror a3ecf0b0bd GS-vk: Add clr3 case for blend mix 2.
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
lightningterror 58cb6ab728 GS-ogl: Add clr3 case for blend mix 2.
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
lightningterror f478b3959c GS-d3d: Add clr3 case for blend mix 2.
When Cs*(Alpha + 1) overflows compensate with adjusting Alpha output for Cd*Alpha.
2023-03-03 16:35:10 +01:00
Stenzek 35ce680859 GameDB: Add PCRTCOffsets to Xiaolin Showdown
Stops screen shaking.
2023-03-03 15:33:47 +00:00
Stenzek 7df189ced4 GameDB: Add PCRTC and blending HW fixes 2023-03-03 15:33:47 +00:00
Stenzek c35092504c GS/HW: Avoid copying an empty rectangle
Fixes a possible validation error in Ultraman Fighting Evolution -
Rebirth.
2023-03-03 14:59:07 +00:00
Stenzek 0bff6f7ad9 GS/HW: Require FBW=1 for Jak OI fix
The legit palette draws all seem to use FBW 1.

There's a couple of draws which use the alpha channel of the FB which
are currently falsely triggering.
2023-03-03 14:04:43 +00:00
JordanTheToaster 805f985144 GameDB: Gun fixes
Fixes for rainbowing at the edges of the screen missing bloom intensity and alignment and reflections on water and ground textures.
2023-03-02 21:16:57 +00:00
Stenzek 12e578b93c GS/Vulkan: Don't skip barrier with colclip+readwrite date
Value written from HDR setup must be visible for any DATE reads. Fixes
flickering in DBZ BT2.
2023-03-02 17:01:50 +00:00
JordanTheToaster 1312952305 GameDB: Various fixes
Adds Tex In RT 2 to Armoured Core 2 to fix texture corruption in future and adds merge sprite to Destroy All Humans 1&2 to further fix misaligned bloom.
2023-03-02 15:50:02 +00:00
Stenzek 6118b94f9e GS/Vulkan: Fix a bunch of validation warnings
None of these were errors, but it's still good to have clean output.
2023-03-02 15:49:13 +00:00
Stenzek 520320535e Qt: Clear all keyboard bind states when focus is lost 2023-03-02 15:49:04 +00:00
Mrlinkwii 262b5f1dc0 GameDB: add fixes to Knight Rider - The Game 2023-03-02 11:07:28 +00:00
Mrlinkwii ac36162ddc GameDB: upscaling fixes for Springdale 2023-03-02 09:50:38 +00:00
Stenzek 9b813f4ae3 Qt: Fix skipdraw not being hidden globally again
And slience a warning in TC.
2023-03-02 09:34:41 +00:00