Gregory Hainaut
1e7fd83ac5
gsdx|spu2x: fix %d/%u in printf (cppcheck)
2017-01-22 21:10:40 +01:00
Gregory Hainaut
33a7672196
spu2x: use default contructor of the compiler
2017-01-22 16:06:54 +01:00
Pseudonym
233f66db5e
Fixed effects area wrapping calculation, which was always buggy but this
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wasn't evident until additional addresses were precalculated.
Not expected to improve compatibility.
2016-11-01 11:12:41 +00:00
Jonathan Li
bc7aa1a500
spu2-x:freebsd: Enable SDL backends
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portaudio currently isn't providing me with sound, even though it did
before.
2016-10-27 22:03:49 +01:00
Pseudonym
1668392988
SPU2-X: Mass reverb register renaming. Hopefully I didn't screw up the
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cross-channel reflection registers.
2016-10-22 19:16:11 +01:00
Pseudonym
9a51820dec
SPU2-X: Experimental reverb based on Dr. Hell's
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http://drhell.web.fc2.com/ps1/ and/or Martin Korth's
http://problemkaputt.de/psx-spx.htm reverse engineering.
Negate final reverb output (don't know why but it's an
improvement when comparing the waveform).
2016-10-22 19:16:11 +01:00
Gregory Hainaut
d4a163e9cc
spu2: improve format consistency
2016-10-22 13:22:28 +02:00
Pseudonym
1f44c4be2f
SPU2-X: PSX games should be able to read ENDX correctly now, which is
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important functionality for many sound engines.
Fixed two other obvious errors in the psx compatibility merge, probably
inconsequential.
2016-10-20 04:17:03 +01:00
Clang Format
604d3bac3c
clang format: set SpacesBeforeTrailingComments to 1
2016-10-16 21:42:31 +02:00
Robert Neumann
f5e096a66f
spu2x: indicate pitch modulation and noise enabled status in the visual debugger
2016-10-16 14:15:12 +02:00
Clang Format
039573b133
clang-format spu2x
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Note: it doesn't play well with define around forceinline (might need to fix the inline btw)
And a single macro in RegTable.cpp
2016-10-10 20:41:24 +02:00
Robert
36631f2270
remove a useless define
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cosmetics
more cosmetics
some more cosmetics? sure!
whitespaces
whiterspaces
2016-10-09 20:10:53 +02:00
Robert
95fe77a594
bad merge fix
2016-10-09 16:15:19 +02:00
Robert Neumann
19a8ed8b25
psxmode: Spu2x: more native SPU2 reghandlers. first "working" reverb! (everything before was just random data)
2016-10-09 15:52:47 +02:00
Robert Neumann
ee05137415
psxmode: Spu2x: add reverb register handling, fix a problem with the address translation, re-enable "VMIXEL" writing (which should just be named Echo/Effect ON or EON really)
2016-10-09 15:52:47 +02:00
Robert Neumann
1ec70f1df3
psxmode: Spu2x now working correctly. Kudos to pseudonym. Took him 30 minutes to fix this!
2016-10-09 15:52:46 +02:00
Robert Neumann
08b6edae80
psxmode: further spu2x work
2016-10-09 15:52:45 +02:00
Robert
3aabc1adbf
spu2x work 1
2016-10-09 15:52:05 +02:00
Gregory Hainaut
6e6eae7844
pcsx2:gsdx:spu2x: use parenthesis around macro parameters
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For safety reasons.
2016-09-18 16:13:55 +02:00
Gregory Hainaut
64d499af6e
pcsx2|spu2x: remove unused macro
2016-09-18 16:13:29 +02:00
Gregory Hainaut
f0a54bf6e3
spu2x: replace EMITC macro with a function
2016-09-18 16:13:28 +02:00
Gregory Hainaut
0b86aad059
spu2x sdl: increase the number of samples
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Avoid alsa error "buffer underrun"
2016-08-09 11:38:25 +02:00
Jonathan Li
f40b2e641b
spu2-x:windows: Use INT_PTR for DialogProc return type
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Fixes a 64-bit compile error.
2016-07-23 02:19:29 +01:00
Gregory Hainaut
0f62bccb0b
Merge pull request #1470 from ssakash/spu2_x_nitpicks
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SPU2-X: Align GUI elements on debug dialog
2016-07-22 18:18:20 +02:00
Akash
8e2b19ada7
SPU2-X: Align GUI elements on debug dialog
2016-07-22 19:29:45 +05:30
Jonathan Li
e25e8bc580
plugins: Tidy/standardise VS projects
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Combine all the different configurations together so the project files
are more generic and maintainable.
Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).
Add 64-bit configurations.
Additional specifics:
spu2-x: FLOAT_SAMPLES preprocessor definition removed since it's unused.
2016-07-19 23:25:12 +01:00
Jonathan Li
7c3cee0624
spu2-x: Rearrange lowpass.cpp header order
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It allows VS to use the precompiled header for that file too.
2016-07-19 23:25:12 +01:00
Akash
1e92c24847
SPU2-X: Convert inline assembly to intrinsics ( #1464 )
2016-07-19 23:11:12 +01:00
Gregory Hainaut
e872552fdc
spu2x|common: s/jASSUME/pxAssume/ allow to remove code and __debugbreak intrinsic
2016-07-17 10:24:29 +02:00
Jonathan Li
eddabf9dbc
spu2-x: Remove unused DirectSound 5.1 module
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It was copied over from SPU2ghz but never actually used.
2016-06-18 00:01:32 +01:00
Jonathan Li
7c205d7a1e
windows: Don't use __declspec(dllexport) for plugin exports
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Using __declspec(dllexport) causes duplicate export warnings to be
generated when compiling 64-bit builds. Name mangling also occurs on
functions that are exported this way, so it doesn't actually work with
the plugin system, which uses unmangled names.
The module definition file exports the functions without name mangling
and is sufficient on its own.
2016-06-05 22:57:42 +01:00
Jonathan Li
e7745d13f4
spu2-x:windows: Add XAudio2 2.8 backend
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On Windows Vista and 7, the XAudio2 2.7 backend will still be used.
Windows 8, 8.1 and 10 users will use XAudio2 2.8/2.9 (depending on OS).
2016-05-29 14:50:12 +01:00
Jonathan Li
5344c3f121
spu2-x: Rename SndOut_XAudio2.cpp to SndOut_XAudio2_7.cpp
2016-05-29 14:50:12 +01:00
Jonathan Li
de56e30bba
spu2-x:windows:xaudio: Remove ifdefs and rename class/vars
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This reverts commit 8a61c7d336
.
The plan is to support both XAudio2 2.7 and 2.8+. This file will only be
used for 2.7, so let's remove the ifdefs and rename the class and vars.
2016-05-29 14:50:12 +01:00
Jonathan Li
c8162df936
spu2-x: Only XAudio2 2.7 requires the DXSDK
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Use the newer Windows SDK for everything else.
2016-05-29 14:50:12 +01:00
Jonathan Li
5ea80b86db
spu2-x:windows: Remove VersionHelpers workaround
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We've moved to the non-XP toolkit - it can be removed.
2016-05-29 14:50:12 +01:00
Jonathan Li
b20433c0be
windows: Remove user.props references from all projects
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find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;
Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."
If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Jonathan Li
f95c38f632
spu2-x:freebsd: Adjust cmake and ifdefs
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For now the SDL backend has been removed, mainly cause it makes the
dialog code too messy.
2016-05-20 22:30:52 +01:00
Gregory Hainaut
da1b032793
spu2x-linux: update GUI to support a 15 ms latency
2016-04-24 11:13:28 +02:00
refractionpcsx2
fdae698f07
SPU2-X: Correct project settings for devel profile. Fixes #1288
2016-04-11 01:15:07 +01:00
Gregory Hainaut
1bd8113f66
cmake: add various option to disable plugin support
2016-03-30 10:19:54 +02:00
Jonathan Li
b516c1001a
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00
Jonathan Li
9ed9b2d8cd
windows: Switch to DefaultPlatformToolset aka non-XP toolsets
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Basically I ran
find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \;
This will likely break XP, but it paves the way on Windows for a PCSX2
that does not require the DirectX redistributables to be installed for
Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require
the DirectX redistributable files for XInput and XAudio, though PCSX2
should still be capable of running if a user does not actually use either
of them.
2016-03-13 12:04:28 +00:00
Jonathan Li
2d4e2fb8cb
windows: spu2-x does not use the emitter
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So let's not specify it as a build dependency.
Also remove some unnecessary manual library linkage and remove the
wsWidgets GUI property sheet, which does nothing useful.
2016-02-28 11:08:08 +00:00
Jonathan Li
d5e56c7e76
spu2-x: Use _WIN32 for Windows preprocessor macro
2016-01-27 22:49:41 +00:00
Gregory Hainaut
5a20d629ab
spu2x: add comment on the previous fix
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Always enabled it for all SDL2 versions. A shift won't kill perf.
And no surprise if they backport the behavior on older version.
2016-01-24 12:41:29 +01:00
Gregory Hainaut
90c5f0e1ae
spu2x: tentative fix for SDL 2.0.4
2016-01-24 11:01:41 +01:00
Jonathan Li
8a61c7d336
spu2-x:windows: ifdef XAudio2 2.7 specific stuff
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Support for XAudio2 2.8+ still requires build configurations that use
the Windows SDK include and library files (instead of the DirectX SDK
files).
2016-01-17 22:06:32 +00:00
Gregory Hainaut
3f17898bf5
spu2x: linux compilation fix
2016-01-09 14:26:57 +01:00
Gregory Hainaut
74db92bee4
Merge pull request #978 from juhalaukkanen/apple_osx_master_merge
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OSX 32bit build
2016-01-08 20:09:37 +01:00