Commit Graph

8091 Commits

Author SHA1 Message Date
Gregory Hainaut 5736b5e9eb debugger: properly init DisassemblyLineInfo
Avoid conditinal check on uninitialized value (reported by Valgrind)
2016-04-07 09:36:22 +02:00
Jonathan Li 0ab7b6340d Merge pull request #1275 from AdmiralCurtiss/memcard-plugin-switch-filter-reset
Move folder memcard filter management into the actual folder memcard class to fix #1179 and similar.
2016-04-06 23:59:36 +01:00
Jonathan Li e16b367e6e windows: Workaround weird LoadLibraryEx failures
For some reason some Windows 7 systems (most are unaffected) cannot cope
with LoadLibraryEx and return error code 87 - "The parameter is
incorrect".

Switch to using LoadLibrary instead for any case where Windows 7 is
expected to successfully load the requested dll. Potentially Windows
Vista is also affected.
2016-04-06 19:52:59 +01:00
Gregory Hainaut da9577076c Merge pull request #1278 from PCSX2/gsdx-EE-read-depth-support
gsdx ogl: allow to read the depth buffer
2016-04-06 12:20:16 +02:00
Gregory Hainaut b8a023d158 gsdx ogl: mark OGL object as final
Give the compiler more devirtualization hint
2016-04-05 00:01:43 +02:00
Gregory Hainaut decac5fd12 gsdx ogl: implement an empty BeginScene
Compile will devirtualize it and then remove it during the inline.
2016-04-04 23:32:11 +02:00
Gregory Hainaut cb279ef321 gsdx ogl: help compiler to devirtualize 2016-04-04 23:12:31 +02:00
Gregory Hainaut e3787b6b3c gsdx-ogl: use final qualifier to help compiler
Improve Devirtualization optimization
2016-04-04 22:52:59 +02:00
Gregory Hainaut 771583c559 gsdx-ogl: help the compiler to propagate stride constant
Optimize various multiplication

Note: potentially we can do it with constexpr but I'm not sure of compiler support
2016-04-04 22:46:31 +02:00
Gregory Hainaut 8ee9295f39 x86emitter: increase size of union capabilities 2016-04-04 21:04:41 +02:00
Gregory Hainaut c4ebdd1f37 gsdx ogl: allow to read the depth buffer
Unfortunately can't be tested on gs dump

Ought to impact #1276 (Incognito/Eat Sleep Play's games, Nocturne too)
2016-04-03 12:30:14 +02:00
Gregory Hainaut 00643dbdfb gsdx tc: report unsupported depth read path
Help to debug depth issue  (aka lighting effects pass through wall)
2016-04-03 11:22:11 +02:00
Gregory Hainaut ee08a6fc53 Merge pull request #1270 from PCSX2/monolithic-build
Monolithic build
2016-04-03 11:20:07 +02:00
Gregory Hainaut 5bdadbc089 Merge pull request #1268 from PCSX2/coverity-uninitialized-members
Coverity uninitialized members
2016-04-03 11:19:37 +02:00
Admiral H. Curtiss 97a68becb9 Handle filter management in the folder memcard class rather than outside.
This prevents desync between what is assumed to be the active filter and
what is actually the active filter, fixing errors like #1179 where the
memory cards are closed and reopened for whatever reason.
2016-04-02 15:22:11 +02:00
Jonathan Li 7736c90457 gsdx:windows: Fix Windows 7 compile
Somehow D3D_COMPILE_STANDARD_FILE_INCLUDE isn't defined, so the correct
headers aren't being used.
2016-04-02 12:17:52 +01:00
Admiral H. Curtiss 3b7ba39590 Fix potential access of free'd memory when re-opening an already open folder memory card. 2016-04-02 04:03:07 +02:00
Gregory Hainaut eec3d02737 cmake: fix prof build
It was a dev build actually...
2016-04-02 00:56:41 +02:00
Gregory Hainaut cc1756b8e5 gsdx: disable dump in release build 2016-04-02 00:56:41 +02:00
Jonathan Li 16ef7ca5fd Merge pull request #1238 from turtleli/gsdx-use-windows-sdk
gsdx: Remove DirectX SDK dependency
2016-04-01 23:31:45 +01:00
Gregory Hainaut b42ddba13c onepad: repopulate option at the init
CID 159402
2016-03-30 19:56:19 +02:00
Gregory Hainaut 8dee7daeb9 gsdx-ogl: init textures for all formats
CID 150171
2016-03-30 19:56:19 +02:00
Gregory Hainaut 856a12f94f gsdx-ogl: init Render object
CID 147002
2016-03-30 19:56:19 +02:00
Gregory Hainaut a4d0c23071 gsdx: init GSCapture field
CID 159404
2016-03-30 19:56:19 +02:00
Gregory Hainaut e96b29f84f mVU: init microRegAlloc
CID 146988
2016-03-30 19:56:19 +02:00
Gregory Hainaut eb2c61ccc0 pcsx2: init FileMemoryCard
CID 147037
2016-03-30 19:56:19 +02:00
Gregory Hainaut 27400b0be1 pcsx2: initialize pxEvtQueue
CID 146991
2016-03-30 19:56:19 +02:00
Gregory Hainaut cf722fdf50 pcsx2: Initialized member of SysCorePlugins
CID 147006
2016-03-30 19:56:19 +02:00
Gregory Hainaut 459aebe8bf pcsx2:gif: initialize gif unit member
CID 147032
2016-03-30 19:56:19 +02:00
Gregory Hainaut beadc0e69b pcsx2:gif: reset field from the constructor
CID 147031
2016-03-30 19:56:19 +02:00
Gregory Hainaut 0fb249284f debugger: initialized member
CID 147003
CID 147004
2016-03-30 19:56:19 +02:00
Gregory Hainaut 791a0ce702 common: initialize scalar field of pxThread
CID 147022

v2: initialize all member in initializer list
2016-03-30 19:55:45 +02:00
Gregory Hainaut 37de84d55f x86emitter: initialize scalar field
CID:147038
2016-03-30 19:50:41 +02:00
Gregory Hainaut 1bd8113f66 cmake: add various option to disable plugin support 2016-03-30 10:19:54 +02:00
Gregory Hainaut f010f9458b plugin: add define to select builtin plugin 2016-03-30 09:54:34 +02:00
Gregory Hainaut 3a8164ac4e plugins: add a dynamic/static loader 2016-03-30 09:42:17 +02:00
Jonathan Li e347c8b0b1 gsdx:windows: Remove DXSDK references from property sheets
GSdx doesn't use the DirectX SDK anymore.

Also clean up the property sheets while I'm at it.
2016-03-30 00:03:04 +01:00
Jonathan Li b243e2532b gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
Using D3DX9 requires the end user to install the Direct X redist files.

Switch to using D3DCompile.
2016-03-30 00:03:04 +01:00
Jonathan Li 2ec8d88d80 gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
Using D3DX11 requires the end user to install the DirectX redist files.

Switch to using D3DCompile, and distribute D3DCompiler_47.dll for
Windows Vista, 7 and 8 users (Windows 8.1 onwards supplies
D3DCompiler_47.dll with the OS).
2016-03-30 00:03:04 +01:00
Jonathan Li 8f4823d604 gsdx-dx: Load D3DCompiler dll at runtime
D3DCompiler_47.dll will be loaded for Windows 8.1 and above (and maybe
Windows 7 devs), D3DCompiler_43.dll will be loaded for Windows 7 and
below.
2016-03-30 00:03:04 +01:00
Jonathan Li 80b6140a3e gsdx:windows: Prefer Windows SDK over old DX SDK
Some files are present in both the Windows SDK and the old DirectX SDK.
Use the newer versions of the files in the Windows SDK where possible.
2016-03-30 00:03:04 +01:00
Jonathan Li 7f3f6e96d8 cdvdgigaherz: Use Windows SDK headers
The rosddk headers are no longer necessary and have been removed.
2016-03-29 23:51:17 +01:00
Gregory Hainaut f1b3d7d036 Merge pull request #1200 from hoholee12/master
GameDB: Default to Positive round mode for Ed, Edd, 'n Eddy & 	GameDB: SLES-52895 and SLUS-20904 are same, and patch works.
2016-03-29 11:08:00 +02:00
Gregory Hainaut de24ce0a8f x86emitter: miss comas here 2016-03-28 18:10:39 +02:00
Jonathan Li cb29585e84 Merge pull request #1254 from turtleli/isoreader-layer1
cdvd:iso: Use Primary Volume Descriptor to find DVD layer break
2016-03-28 13:05:02 +01:00
Gregory Hainaut f6ee94589f gsdx hw: OI_GSMemClear supports various frame formats
Could help #1267
2016-03-28 10:47:42 +02:00
Jonathan Li 587c0ea339 Merge pull request #1237 from turtleli/xinput
lilypad|xpad: Remove DirectX SDK dependency, support both XInput 1.3 and 1.4
2016-03-28 09:46:58 +01:00
Gregory Hainaut a99750ae87 gsdx hw: only enable OI_GsMemClear when both depth/alpha test are disabled
Fix #1262
2016-03-26 11:28:28 +01:00
refractionpcsx2 181d8f52d5 Merge pull request #1261 from Catarax/master
GameDB: Oni (PAL-F) Black Screen Fix & Missing Oni PAL Entries
2016-03-25 17:12:18 +00:00
Gregory Hainaut 261ef9ab6a gsdx: move some DBZGT hacks to Dx level
Based on this thread:

http://forums.pcsx2.net/Thread-Dragon-Ball-Z-Budokai-Tenkaichi-3-Graphical-Issue-Emulator-does-not-render-outlines
2016-03-25 08:23:50 +01:00